Sunday, March 11, 2012

White Star Rising first play

Had a couple of hours today to run through a few turns of the initial 'Noville' scenario. Overall impression is rather good as I like the Chit Pull mechanism and movement, combat (essentially an opposed rolls system) etc are all fairly straight forward processes. Bit of concern as to HQs wherein they are of course very important but die (can be replaced with lesser versions) if other units in hex are eliminated, so could see potential for this being main thrust of game many times (ie kill the HQs) only time will tell.

Poor iPhone pics again not doing justice to the nice game components

Overview of situation at end of fourth turn

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