In my game I played two full turns which are in Frost conditions meaning Soviets are at their best for movement (in particular crossing rivers and lakes) and get full air support, the next two turns are in Mud which slows things down and ground the Soviet air force (mind you Huns only get one air 'barrage' counter but they do get Herr Rudel if only for one turn). The Red Army simply blew a massive whole in German centre that they would struggle to plug in any meaningful fashion as far as I can tell. The few surviving German units in the centre where relentlessly surrounded and immolated in turn. The German did have a small hedgehog in the South around the Silesian factories but this was under threat. They did do better further North in East Prussia where terrain is denser being pushed back but maintaining a more cohesive line of defence. A few other features in game with counter representing German surface ships Prinz Eugen and Admiral Scheer in Baltic (they can bombard like artillery) and counter for Refugee columns whose passage to safety aids German VPs. Germans are also hampered by Fuel Shortages wherein the Ivans can place 6 maximum markers on German mech units cutting their potential moves on half. Ther German get 2 Fuel Supply counters (if unit adjacent they cannot take or lose Fuel Shortage marker)From turn 2 onward German have to roll to see if Hitler demand attacks and whose failure to undertake costs VPs. One can see just how futile such attacks were with such weak German units in the face of Red Army might.
I called time mid way through turn 3 as I could see no real hope for Germans (hindsight reveals that they must pull back PDQ to try to preserve some units to shore up a defence line in the Mud turns). Next turn the Ivans would also cross the 'Soviet Supply Limit' line which for 3 turns cramps their style a tad but I still felt too much damage done to Hun cause.
I enjoyed this game and will give it another outing as it had a good 'feel' to it generating a real sense of the Germans at this stage of the war of simply having too little too late and often in wrong place.
Germans will not push Red Army back into Russia but must hold out better than they did historically to gain a victory.
Pics from Turn 1
Soviet Juggernaut in action with the light reflection pretty much mirroring their main attack axis in centre (and note the sudden lack of German units here !)
Southern area again showing paucity of Germans
Northern sector around East Prussia where some Germans remain
Germans desperately trying to form a defence around the Upper Silesian Industrial Area
Soviets fanning out in Western Poland as paltry German reserves try to stem the tide
East Prussia again with Germans shortening the line
Soviets adopting a 'broad front' strategy as they approach the Supply Limit Line
Eastern Germany and Berlin lies open for the taking with only some lowly Garrison forces defending their cities
East Prussia still in German hands but potential to get cut-off becoming obvious
Silesian factories being surrounded
Large German losses just off-map (there about same again in the cup which are used for random Infantry replacements at rate of 4 per turn)
Silesian factories situation again
Not much to stem the Red tide in centre and yet another 'Cauldron' in trouble