We both wanted to try cavalry and 'shooty' types with proposed version 2 changes.
Certainly a different game than our Punic type encounters but again we both felt FOG is better for the changes and for us a more desirable alternative option to DBMM.
We still feel DBMM is in many ways a more exciting and varied game but FOG much easier to learn and play.
Nice to have option to use either with same toys.
In today's game terrain fairly buggered my Byzantines with it mainly falling in a straight line in my table half. This channeled my mounted units pretty badly.
T'ang shooting proved effective overall (just about every unit had bows) especially as I failed several death rolls with 4 base cavalry on the dread yet predictable 1 !!
Post script: I only realised after the game that version 2 is out to download for my iPad and so have made a purchase in lieu of new printed version (which I hope and believe is in works) but not had time to give it read through as yet
Byzantines deploy behind the terrain
T'ang ready themselves
Byzantines being channeled by rough going
Skutatoi with Line cavalry in support
Pushing through narrow gap
T'ang foot backed by 'skirmishing' cavalry
Similar situation at other end of T'ang line
Getting to grips on my right (the only open area)
Action on left flank
T'ang cataphracts and Byzantine cavalry clash with General in thick of it
Byzantine and Khazars getting worst of it in center
Things hotting up on right