We did have one tussle in melee wherein my Hero and squad destroyed his Hero and squad. Daniel pointed out one rule I had neglected in previous games in that Leaders add their Ability to the Firing Range of units in their hex. Not a very inituitive rule but I guess its saying that he directs their firing much more efficiently which equates to better range in the game ? I had few LOS queries on this quite complex map with the differeing effects of elevations and blind hexes but Daniel is quite knowledgeable with game so again very educational. Despite drubbing I once again enjoyed the game as there is just so much that happens in the course of a scenario.
Overall view at end of game
Commanding German posistion on my left
And on my right with my 'redundant' mortars