A very tense game with lots of maneuver including a successful flank march by two Turk Cavalry units.
Only downside being they arrived on turn two sort of giving the game away a tad.
We both put down a lot of terrain as both armies fielded almost half foot units.
This made for a cagey affair especially with my flank attack.
T'Ang have a lot of bow armed types whereas I mostly had Lances or other melee weapons.
Stephens foot had some tremendous rolls when charged by a couple of my mounted units saving him from several Cohesion tests and Death rolls.
Having an inspired General is a big bonus to Cohesion.
We failed to finish game as a lot Salute stories and acquisitions inspected.
But when we concluded my army was suffering a lot of Disruptions and several Fragmented/Routed troops so things were certainly looking favourable for the T'Ang.
Nice rules that suit a minimum preparation type game (one just points up an army and brings it).
Phone pics so bit fuzzy
Turk foot (Slavs and Bowmen) occupy a field with mounted on flanks
T'Ang foot arrayed (Crossbowmen and mixed Javelin/Bow)
T'Ang withdraw in face of superior numbers
Turk cavalry fail to break through and now Slav foot on left are threatened