Monday, June 08, 2026

Markleeberg with Battle Command

Big lad Steven home for a few days and we managed to squeeze in a wargame using Battle Command.

I set up game based on Markleeberg October 1813 with son as French and I as the Prusso-Russo forces.

Once again this proved to be a very close and hard fought action going right down to the wire for both sides.

Both sides started with Artillery Actions and both sides artillery were complete pants !

Boy then aggressively pushed across the stream in the center whilst holding on both flanks

This was nearly his early undoing as both his flanks began to fold and it seemed I was going to turn his flanks very quickly.

But I just could not get my flanking units to maneuver to take advantage (it could have been a Cannae) and the French began to grind down my central Brigade,

Thankfully my reserves arrived just in time to shore up the center and losses mounted for both sides.

French Morale Pool was expended but so was Allied pool soon after.

In fact I was at one point 1 card down (given to French) but no Army Morale appeared and I then gained 3 from French giving a slim 2 card advantage

Just as well as my Army Morale card was turned and thankfully I did not need to test.

Both sides had to be very careful with aggressive actions as any reverse could be fatal.

Luckily for me Steven turned his Army Morale card and had to test with his D12 Commander rolling 8 but the D12 I rolled was a 12 (something I seldom see) so French yielded the field but very close as I had lost more units than French but just maintained a minimal Morale Pool.

Great game with fairly even spread of dice luck which usually is when 'dice demon' not present :-)




Russian Hussars have crossed stream to flank French 








Prussian Reserves arrive to aid crumbling Russian Brigade








Elite Cuirassier which mugged a couple of my Infantry units






French pushing deep into Allied territory







Prussians have taken town and again are ready to flank French 







View from Allied right 






Bloody action in central zone





Those Hussars just will not answer calls to make most of advance







French pushing across stream en-mass






Early action at town






Steven surveys his forces








Allied wings push as central yields (I would love to say deliberately......but........) 






French reserve Brigade arrives on their left 







Guns have been firing on both sides but to little effect



4 comments:

  1. Looks like you had an exciting game that came down to the wire!

    ReplyDelete
    Replies
    1. Yes a real nail biter this one could easily have gone either way

      Delete
  2. Anonymous4:49 pm

    Would you share your ORBATS with us please?

    ReplyDelete
    Replies
    1. Oob as per FOB3

      French Army

      CinC Ney D12 Good Deck

      Grabowski D10
      4 x Line C10 D6
      1 x Skirmish Screen (3UI) C8 D6

      Malczewski D10
      2 x Veteran Line C10 D8
      1 x 6lb Foot Bttry C10 D6
      1 x Skirmish Screen (3UI) C8 D6

      Uminski D10
      1 x Chasseur C12D6
      1 x Veteran Cuirassier C12+1 D8
      1 x 6lb Horse Bttry C10 D6

      Reinforcements (arrive on Move card 3 anywhere along rear)

      Bagneris D10
      3 x Provisional Foot C10 D4
      1 x 8lb Foot Bttry C10 D6
      1 x Skirmish Screen (3UI) C8 D6



      Russo-Prussian Army AMP – 35 (26)

      C in C – KLEIST D10 AVERAGE Deck

      Pr – Von Lobell D10
      1 x Landwehr Lt Cav C10 D4
      4 x Line C10 D6
      1 x Fusilier C10 D6
      1 x Skirmish Screen (3UI) C8 D6
      1 x 6lb Foot Bttry C10 D6

      Ru – Lialin D10
      4 x Line C8 D8
      1 x Skirmish Screen (3UI) C8 D6



      Ru – Winstoff D10
      4 x Jager C8 D8
      1 x Vet Hussar C12 D8
      1 x 6lb Foot Bttry C10 D6
      1 x 12lb Foot Bttry (Pr) C12 D6
      1 x Skirmish Screen (3UI) C8 D6

      Reinforcements (arrive on Move card 3 anywhere along rear)

      Pr - Von Schwichow D10
      2 x Line C10 D6
      2 x Landwehr C10 D4
      1 x Skirmish Screen (3UI) C8 D6

      Delete