Showing posts with label 7DTR. Show all posts
Showing posts with label 7DTR. Show all posts

Sunday, August 16, 2020

Celebrating VJ Day with an Arab-Israeli game !!

 

Game today at Johns with the two Stephens and myself (Darren and Richard AWOL), using Seven Days To The Rhine rules and some very nice 10mm kit.

Game was set in 1973 Yom Kippur War in Golan heights area but not a specific scenario, an Attack vs Defend points based affair.

John and I were defending with Israeli forces against two Stephens with Syrians.

Lots of T55s and T62s against some Centurions and 'Super' Shermans with some Infantry on both sides.

7 Days set is a fun set which boils all the complexity of modern period down to a quick and playable level.

Of course a consequence is that a lot of stuff is very broad stroke but it works, although as with any such 'lite' set extended plays tend to reveal its limitations.

Game not quite finished (as lots of discussion/waffling) but Israelis much closer to their break point. it does seem quite hard for defender in 7 Days with the very basic to hit modifiers, essentially -1 for target or shooter Moving and -1 for any and all cover (no matter how dense etc).

Good fun in good company and great to get back to multiplayer game and associated banter.


Israeli lines with Hidden Markers



Syrian Recce Forces make first forays onto table











T55s and T62s advancing



T55s and Sagger team using limited cover



Israeli Infantry engaged in central village (the nominal objective)




Israeli Centurions appear on left (one brewed already)






Israeli Sherman with 105mm engages on right








Wednesday, January 08, 2020

Seven Days To The Rhine at Le Ducs

Another game of Seven Days To The Rhine this time at Le Ducs with his (proper) 10mm kit (Skytrex Action 200 vehicles with Timecast Infantry).
Le Duc set up table and took 500 Pts of defending British with 4 Chieftain MkV and several Infantry and Mr B and I took Soviets with several T64s and Infantry (some in BRDMs) and a Hind in support.
Another very slick game with this rule set although once again the lack of HE is bit odd, but on plus side we played the game to completion in 3.5 hours which is great for an evening slot (especially at Chateaux Le Duc way out in the sticks) and it is fun with decent level of decision making/resource management involved.
Game saw a lot of action with tank rounds flying and ATGMs not to mention Anti-Air Missiles and Hind attacks.
Le Duc lost all his Chieftains for loss of 4 T64 (not a good ratio for Nato defenders) but did manage to damage the Hind forcing it to abort, but only after it brewed a Chieftain.
An infantry battle in central area saw British take some losses and my attack on left was making good headway when British break point was reached ending game.
Good stuff all round and makes me think of using Iron Cross again.








My Tank troop advances with Recce and Infantry






First encounter with Chieftain







Mr B(ski) advances on right







And brews another Chieftain.








Hind about to brew another with flank shot as 2 T64 burn







My pic of Le DUc taking a pic of damaged Hind









Chieftain on my flank dealt with but Recce lost









Soviet Infantry advances (just about visible beside burning Recce)









Brits withdraw from 'Bellona' Chateau







As my T64 supports Infantry in Lego Industrial area (the buildings cleverly made from Lego pieces and Oil/Gas/Water tower from a Pringles tube)









Twisted and burning heavy metal




Saturday, December 28, 2019

Seven Days To The River Rhine game played

Game today at Mr Ps using 7 Days To The River Rhine rules and some excellent 10mm (12mm actually) kit.

Mr P and John fielded a Nato defence force of FRG (Mr P) and French (John) against attacking Pact forces led by Mr B, Le Duc and Steiner(ski).

FRG had a Leopard 1A5 several Milan and Infantry teams whilst French had 2 AMX30B with several Infantry and some Light Afvs including an nimble Panhard Recce A/C all of which set up hidden (numbered counters plus dummies used)

Pact shared a force of 10 T64B several BTRs and BRDMs along with a Company of Infantry although 12 units started off-table.
We also had a Hind gunship

Mr P had set up an excellent table with some superb Timecast and other buildings and with a nice 1980s vibe.

After an almost disaster (!!!!!!!!!!!!!) with Mr Bs figures we commenced the game which was an exciting fun affair.

I do not own the rules although I do have the Iron Cross WW2 set (which I also greatly enjoyed much to my surprise if honest), but did have a copy of QRS which once you get flow of game is essentially all you need along with relevant unit stats.

Le Duc has a nice AAR on his Blog:-
https://warfareintheageofcynicsandamateurs.blogspot.com/2019/12/its-not-just-about-resource-management.html
so no real need for me to regurgitate here but will echo the enjoyment of the game and rules.

As I said during game a nice straight forward rule set covering a complex game period that generated a fun plausible experience for 5 players in reasonable amount of time (roughly 4 hours) with an acceptable amount of abstraction.



Pre-game overview of table from Pact entry edge.


 


















Nato left flank (note hidden markers on wooded hill





And in wood adjacent to industrial complex I attacked through










The central built up area objective (Mr B and Le Duc fought around this) this included a newly painted and impressive apartment block










Nice amount of terrain which is essential for these types of games IMHO










Pact left along which Le Duc advanced with excellent garage complex










My right flank force (2 T64 and an Infantry Platoon) occupy the industrial area









Mr B covers center with T64s










Pact CinC in village










The industrial area cleared (note containers another nice modern touch)










My MBTs provide cover
















Pact Infantry scouting ahead in cornfield








Poor shot of brewed Leopard










And an AMX30 taken out by the Hind (Note Nato supplies we were really after !)









Wood now cleared as well but Infantry taking fire







Mr B's T64s engage enemy









As Le Duc pushes up on our left









Battle in full flow with French Light Afvs deploying and some Pact losses visible