Game today using Battle Group rules with a scenario from the latest supplement 'Market Garden'.
Set during final assault on Nijmegen bridge, indeed whilst the famous boat crossing of Waal river is taking place.
Germans (moi) are dug-in within environs of an ornamental park having driven off a previous assault (some destroyed Shermans already on table on road) but now facing a combined attack by British Infantry and Tanks with US Paratroopers (Stephen).
The Germans are out-numbered almost 2-1 but allied approaches are virtually devoid of cover.
A fairly grinding game therefore as Germans pummeled by numbers (and of course some consistently demonic dice rolling by his nibs !!).
My arriving armour support (2 Jagdpanzer IV) were singularly unlucky one succumbing to a direct Artillery hit the other becoming Immobilized (double 1 roll by the demon !) and then Abandoned (inevitable 1 by me on a Morale roll..........sigh) without inflicting any damage to British armour !!).
Germans reached their breakpoint after news (ie another 1 rolled by me) generated 2 BR counters putting me over my 30 Morale level)
Good game with playable set of rules even though I dislike one or two aspects they do allow use of WWII kit and a game in a reasonable amount of time unlike some sets.
Historical Wargaming using Miniatures, PC & Board Games as played by Sgt Steiner
Showing posts with label BGOverlord. Show all posts
Showing posts with label BGOverlord. Show all posts
Monday, December 04, 2017
Saturday, September 02, 2017
Battlegroup - 'Bloody Gulch' scenario
Another scenario from KG Normandy book played using Battlegroup rules this time with Stephen as US and me with attacking Germans.
Scenario set around Carentan with elements of 17th SS and 3rd FJR and several StugIIIGs against Yank units including some battered Paras and eventually 9 Shermans and some Armoured Infantry.
Very open terrain for Germans to attack across which meant death for my Soldaten.
Germans had limited Artillery support (£ high priority General Support stonks)
Armour battle proved fairly bloodless with only a single Sherman brewed and no Stugs lost as both sides reluctant to close range and so most shots requiring 6 to hit then 8 or 9+ to kill.
One quirk we noted in this game is that Infantry in the open can mitigate losses of 2 or more by taking a single loss and falling back Pinned but if same Infantry are in cover (such as behind a hedge) they lose this option.
Whilst hitting them is one point harder and they save on a 5-6 compared to a 6 in the open we found that casualties were such that fall back option would have be preferable.
Germans took a lot of chits Unpinning units to try to move forward and along with lost units they exceeded their 39 Battle Rating long before Yanks (who had a whopping 53 or more)
Battlegroup system is certainly very fast playing and slick (I personally love the Orders and Battle Rating system) but it is a tad 'WW2 lite' in several aspects betraying at times its Warhammer genesis (6 to Hit, buckets of dice to Damage and/or Save).
It is however a fun game and always nice to get WW2 kit on a table and play a game to completion in a few hours.
SS Stugs and Grenadiers advancing in openness........
US Paras defending
More Stugs and Fallschirmjager arrive into the openness...................
Shermans arrive
A supply truck arrives (much needed as Stugs have a mere 5 ammo)
More openness.............................
US Armoured Infantry arrives
Scenario set around Carentan with elements of 17th SS and 3rd FJR and several StugIIIGs against Yank units including some battered Paras and eventually 9 Shermans and some Armoured Infantry.
Very open terrain for Germans to attack across which meant death for my Soldaten.
Germans had limited Artillery support (£ high priority General Support stonks)
Armour battle proved fairly bloodless with only a single Sherman brewed and no Stugs lost as both sides reluctant to close range and so most shots requiring 6 to hit then 8 or 9+ to kill.
One quirk we noted in this game is that Infantry in the open can mitigate losses of 2 or more by taking a single loss and falling back Pinned but if same Infantry are in cover (such as behind a hedge) they lose this option.
Whilst hitting them is one point harder and they save on a 5-6 compared to a 6 in the open we found that casualties were such that fall back option would have be preferable.
Germans took a lot of chits Unpinning units to try to move forward and along with lost units they exceeded their 39 Battle Rating long before Yanks (who had a whopping 53 or more)
Battlegroup system is certainly very fast playing and slick (I personally love the Orders and Battle Rating system) but it is a tad 'WW2 lite' in several aspects betraying at times its Warhammer genesis (6 to Hit, buckets of dice to Damage and/or Save).
It is however a fun game and always nice to get WW2 kit on a table and play a game to completion in a few hours.
SS Stugs and Grenadiers advancing in openness........
Tuesday, August 29, 2017
Battlegroup - Saint-Aignan-de-Cramesnil scenario
WW2 game using Battlegroup rules today against Stephen.
Used a scenario from the KG Normandy book by same author with me as British.
A fun tank heavy game with these slickly playing rules.
No time for a report just a few pics.
Used a scenario from the KG Normandy book by same author with me as British.
A fun tank heavy game with these slickly playing rules.
No time for a report just a few pics.
Saturday, January 28, 2017
Might & Reason game played Prussia versus Austria
Game of the excellent Might & Reason rules played today after a long time on shelf with Stephen at my gaff today.
We used Austrians (Stephen) versus Prussians (yours truly) in a points based pick-up type game.
Great stuff it was too with the fast flowing set of 'big battle' rules (another superb Sam Mustafa set).
No time to AAR but suffice to say the Prussians got stuffed.
And a few pics (I forgot to put up) from a 10mm game of a Battlegroup game at Johns last week using his 1940 French versus Stephens Germans
We used Austrians (Stephen) versus Prussians (yours truly) in a points based pick-up type game.
Great stuff it was too with the fast flowing set of 'big battle' rules (another superb Sam Mustafa set).
No time to AAR but suffice to say the Prussians got stuffed.
Subscribe to:
Posts (Atom)


















































