Showing posts with label BGPZGR. Show all posts
Showing posts with label BGPZGR. Show all posts

Saturday, May 23, 2020

Rauary - Panzer Grenadier Deluxe further action

Another couple of turns played.
D Brown replied to my crop field query and would now class as -1 Hindrance (as I thought).
Whilst this has an impact on scenario from early version it does seem more in keeping with historical terrain especially at the level of PzGr.

German inching forward slowly and are beginning to turn British right.
An M10 troop emerged from Rauray (reserves inside released on Turn 4) but was whacked by a Panther.
British have now lost 2 of 3 6pdrs (only the Ambush unit remains) and these failed to destroy anything bar the single PzIV.
British Infantry losses are double those of Germans and their Artillery has been very poor in its effect thus far (mostly Suppression or no effect !).







British defenders on Point 110 exposed and under pressure






Panther dominate approaches to Rauray (British tanks hidden within)







British center under attack








As Platoon on British right is outflanked







Overview of the struggle







German Company trying to turn British right








Suppressed German units after British 'stonk'






Panthers unscathed






Shermans hiding in town as M10 burns


Thursday, May 21, 2020

Rauray - Panzer Grenadier Deluxe more play

Another session today and Germans pushing forward despite loss of a PzIV and some Infantry.
British have lost a 6pdr (after it failed twice to hit a Panther with APDS) and a Section.

However this being a 1st edition I am bit confused as to how to class the crop fields under Deluxe (query posted on rules forum).
Originally Inf/Gun units in crop fields were only spottable at 2” with caveat that their were some limits to number of Hidden units.
Under deluxe crops can be high (2” spotting and block LOS) or waist high (clear LOS but -1 to hit).
Makes a big difference, am inclined (from photos of battle) to count as the hinderance type but this might unbalance scenario.















Wednesday, May 20, 2020

Rauray - Panzer Grenadier Deluxe - Turn 1

Managed to play one turn of Rauray scenario today.
One or two minor issues arose with scenario as it was written for 1st Edition of the rules (Deluxe is Version 3) but I just house ruled and started the game.

Germans have advanced on table enmass on turn 1 laying a Smoke screen around Point 110.
A dug in 6pdr is 'Ambush Hidden' and opened up on an advancing PzIV forcing it to Disengage Suppressed.
A second 6pdr opened up on a Panther with APDS but missed and is now spotted.
On table 3" mortars laid a 'stonk' on a PzGr Platoon Suppressing 2 out of the 4 Stands.
But Brits failed to make contact with off-table support.
Germans managed to spot a couple of entrenched British Sections in the corn fields.










British mortars land







Smoke masks Point 110







Germans suffer Suppressions








Panthers loom large







Supported by Grenadiers






PzIVs on left

Tuesday, May 19, 2020

Rauray 1944 - Panzer Grenadier Deluxe scenario set up

Set up Rauray scenario for Panzer Grenadier Deluxe rules (a favoured set of mine) today.
Not maybe the best scenario for solo play with so many hidden defenders (but hey that is tactical WW2 for you) but planning to replay with a couple of different rule sets over next lot of days, although impending bout of good weather here in NI will likely dash such hopes.
















Tuesday, October 22, 2019

Panzer Grenadier Deluxe again Eastern Front this time

Another PzGr scenario played today 'Ogledow' set in August 1944 on the Eastern Front.
Stephen used his Russians and I took the Germans.
Another great game with this playable set of WW2 rules.
My 2 Royal Tigers did diddly squat (only managed to damage a T34 and a JSII) and suffered 3 (yes 3) double 6 rolls against them in a row seeing therefore one brew up and the other damaged !
I had 3 PzIVGs which dueled with several T34/76 but only managed to kill one.
The single Russian airstrike later took out 2 of these whilst the other had been damaged then routed off table.
I had a Panther that however done sterling work (despite going low on ammo after first shot) taking out 3 T35/85s.
However my Infantry losses were heavy losing 3 out of 3 Platoons (1 entirely to an MMG at close range rolling of course a 12) giving Ivans the field.
Both sides Artillery (we each had 2 Direct and 1 General support missions) were fairly ineffective.








The battlefield from Russian perspective







Royalty on road (they had 2 check for Bogging/Breakdown everytime they moved)










Panther Abteilung covers left flank








T34/85s suffering








Ivans in field (from where they cheek to try to use a PzFaust against Panthers !!)






Russian big stuff arrives (JSIIs ans ISU152)






Overview






The result of 3 double 6 rolls......................






Panthers forced to disengage







PzIVs and T34s have at it







Danaged Tiger dominates road







PzIV damaged (it later routed)




Saturday, October 19, 2019

Panzer Grenadier Deluxe - Cintheaux scenario

Panzer Grenadier Deluxe Cintheaux scenario played today at Mr Ps using his and Richards 20/25mm kit and terrain on his 10' x 6' table.
Mr B and I took the Allies against Mr P aided later by Le Duc and John.

Nebelwerfers fell short to no effect and our flight of 'Tiffys' targeted two Tigers but failed to inflict any damage, our 3" Mortar battery was also pants failing to activate several times or missing target (an 88mm Flak on high ground).
So much for the support arms !

Usual cat and mouse between Shermans and Fireflys and the Panzers.
However we did between us managed to destroy a Tiger 1 (Mr Wittman !!), a PzIVH and a Flak Mobelwagen.
We sadly lost 3 Shermans.
Mr B had the bulk of our Infantry which assaulted the town inflicting heavy losses on SS defenders.
In fact German losses mounted quickly so that they were soon rolling for Faltering each end phase.
Game was conceded by Huns after some 9+ turns, as they were 1 loss from auto break level (12) despite still having 2 operational Tigers, whilst we were still in good shape with a mere 5 losses overall.
Another highly enjoyable outing with this rule set on a super table with BIG kit.





View from Allied start line (Huns all hidden)






Shermans deployed behind start line as Infantry moves forward









My Squadron (Northants Yeomanry) moves out








Tiger 1 Company appears (Wittman nearest)










Canadian armour advances










Yeomanry spreading out









Tigers edge forward


























Le Duc took a pile of pics including this atmospheric shot (see them at https://warfareintheageofcynicsandamateurs.blogspot.com/2019/10/20mm-action-at-steves-cintheaux-44.html) showing Pz IV and Wittman brewed up