Showing posts with label BKC. Show all posts
Showing posts with label BKC. Show all posts

Thursday, May 03, 2012

Blitzkrieg Commander game





















A figure game today at last !! seems to have been ages. Game of Blitzkrieg Commander II at Stephens using his 10mm kit again. We played a 'Pursuit' scenario with British chasing a German force ala late summer 1944. In the scenario defender set ups in central third of the table then the attacker chooses end to come on (and can flank march on one flank) the defender can then turn to face the oncoming attackers. Defender wins if breaks enemy or extracts half his units off table. Attacker wins by stopping such a retreat or breaking enemy. Interesting scenario although as it turned out rather easy for the mobile Germans to achieve victory by running off table. Germans had a Panzer Battlion of 3 Panthers a Tiger and a Flak vehicle, an Infantry Battalion (half of which were in Sd251s) and a Battalion with 2 Pak 40s and a Company of Infantry some of which were dug-in. I had 2 Sherman Squadrons (3 x M4 + 1 x Firefly) 2 Infantry Battalions one of which had 3 Churchills in support and 3 Recce Daimlers. An FAC with a bomb armed Typhoon flight completed the attacking force. Stephen set-up in the center and I then choose end to advance from with the combined Infantry & Churchill force flank marching to furthest third of table (suffers a -3 to activate and enter). However hindsight showed that my decision not to appear on flank where the Panzers were situated proved a mistake. I was wary of their potent firepower but as it turned out they were simply able to multi-activate and run off table unmolested (leaving a mere single other unit extraction to achieve victory). I really should have arrived near them to at least contest their progress and allow oncoming supports to threaten their rear. Things not helped by 1 Tank Squadron failing to appear for 2 turns and the other only having single activation's and so only advancing ever so slowly. A single German Infantry Platoon in a trench held up a whole British Infantry Battalion in the center (as I failed with 12 dice to achieve any hits whilst it caused me 2 from 3 dice thereby killing 2 of my bases in contact !!!!). My Typhoon did manage a couple of passes the Battalion dug-in on hill desatroying a Pak40 but not enough to change outcome.
The 10mm stuff is really nice (mainly Pendraken with some Minifig/Perrin Afvs) and really suits the rule set. Despite its obvious abstractions we really like the ease of play of BKC (the combat system very similar to the White Star Rising board wargame I acquired recently).


Panzers begin their skedaddle

Panzer Grenadiers also 


Typhoon strike the hilltop (Churchills and Inf appeared just off to right) 

Tank Squadron starts up road

Two turns later not much further on
Infantry Battalion advances














Another miniatures game booked for 17th and my choice this time but oh what to play ??

Friday, July 08, 2011

Blitzkrieg Commander II

Played a game of Blitzkrieg Commander II today at Stephens using his very nice but under-used 10mm kit (I have lots of 10mm Infantry but very few AFVs as I find them very hit or miss in quality/accurracy). We played a 1944 British versus German game using the Counterattack scenario with average Brits (Stephen) as attackers with 3000pts against fanatical Hitler Jugend (yours truly) with 2000pts. In addition to 'blooding' the toys we both have had BKCII since publication but not actually played a game (I have played original  set once or twice) !! Found them to be a very enjoyable set to use with straight forward systems. Use of Commanders and Formation Activation to our liking as it has that chaos/unpredictability factor we both enjoy in our games.
Overall a sort of WWII-lite but very playable.
Only downsides we found are lack of target priority/proximity rules which can lead to odd situations (with maybe several units concentrating fire on one to try to achieve a knock-out whilst other closer/more 'logical' threats are disregarded) and the costing (in points) of Bazookas/PzShks and PzFausts (a stand of HJ Inf costs 65pts and an upgrade to include a PzFaust costs an extra 65pts  per stand !!!) we fielded some 24 Inf units between us and only one stand paid for a PzShk (No Piats or PzFst) which tells its own story.
Still a very enjoyable game with Brit artillery being very effective (mainly by suppressing 2 of my HQs ie no orders able to be issued for several turns) and my 3 Panthers whilst individually potent being overwhelmed one by one by massed firing of some 14 Brit tanks (including 3 Fireflys) as well as being annoyed by roving Typhoon (which I managed to abort a couple of time but couldn't knock it down).
We are definitely going to use these rules again.

HJ left flank with Panther support in center



Brit left with Churchills



Pak40 plus PzGrenadiers in a wood (initial misunderstanding of LOS/Concealment rules has them visible instead of hidden)


HJ PzGrenadier Battalion enters cornfield


The Panther Battalion with Flak support (which was very busy !)



HJ PzGrenadier Battalion in wood



Sherman Squadron makes a belated appearance after losing a Sherman to Command Blunder whilst still off-table 


Brit Infantry Battalion with an FOO and an FAC in tow