Showing posts with label BKN. Show all posts
Showing posts with label BKN. Show all posts

Monday, April 21, 2014

Breakout Normandy again.............and some more acquisitions

Another game of the excellent Breakout Normandy from Avalon Hill (RIP) against my Dad.
And another win for my British and US forces.
We realised that we had done Bombardments incorrectly last time as we were adding the defence factor of units instead of just the Terrain modifier. Whilst Bombardments cannot actually eliminate any units they can certainly suppress them (ie in game terms force them from Fresh status to Spent or Disrupted keeping them out of action) with the Naval Task Forces being very good at this against German units at or near the coast.
As per last game the British landings were successful overall as was Utah but poor old Omaha suffered once again.
However Omaha recovered better overall this game and I took the key Carentan area and once again cut-off the Cotentin Peninsula.
I got lucky taking Caen early with its 4 Victory Points, a set-back from which the Germans never recovered as I filled it with troops.
We must try the longer extended game as I think the Germans may fare better in the long game.
Great stuff once again.






















And some EBay and new purchases (over past few months I hasten to add !)




















And a couple of Miniatures rule sets



Sunday, March 30, 2014

Breakout Normandy another blast from the past

Played this Avalon Hill game with my Father after it languishing unloved since acquiring it back in 1993 i!
Do not really know why I never played it especially as it has such a good reputation.
And indeed it turned out to be an excellent and tense game.
We played the initial first week game/scenario and as Allies I just about managed to achieve the 10 VPs required (came down to my cutting off Cherbourg and retaining the Advantage. British landings were decent with only Juno stumbling a couple of turns to clear away defenders and I made good inroads from Gold beach to take a few VP areas.
But Omaha was a bit of a disaster, not in terms of losses but it took several days to get off the damn beach which meant the right flank of my British forces were vulnerable to German reserves arriving.
Utah was much better but tough to supply a large force through that beach head.
Two days were overly a tad prematurely due to Sunset roll (I considered using Advantage to re-roll but am glad I refrained in the end).
We both suffered several awful rolls when odds we in our favour which left attackers units Spent/Disrupted.
This is a great game with a lot of flavour of the Overlord situation.
Allies have power but need to get good landings and to link beaches, they are susceptible to poor weather as their Airpower is grounded.
Conversely the Germans love Overcast conditions as they are free from the nasty Air Attrition and move faster.
However Germans are initially thin on ground with several weak units (although I found several Coastal Gun Strongpoints a bitch to eradicate) with bulk of tougher stuff arriving opposite the British.
Their supply can be a problem in Clear conditions as often not enough to recover everything (doubles in Overcast).
Germans have to do a bit of hanging on grimly but do have chances to counter attack powerfully once the Panzer Divisions and Fallschirmjager appear.
Rules old school AH but we found them fine if a bit poorly laid out.
No real difficulties sorting questions but suspect our strategies were suspect.
Great stuff with bits of paper and cardboard once again and another gaming session with which we simply lost track of time as suddenly it was the next day in reality never mind on the beaches !