Showing posts with label BoltActionWW2. Show all posts
Showing posts with label BoltActionWW2. Show all posts

Friday, December 13, 2019

Bolt Action at Bryns

Game at Bryns (my first visit to his 'Shed of War') on Thursday evening and a WW2 1940 French vs German game using Bolt Action 2.

Bryn had set up the attractive terrain and Shane brought his excellent 28mm kit with the Char B and the PzIV looking very 'sexy'.
German attack vs French defence (but no hidden units bar a French sniper team) to keep things simple as all new to rules.

Bryn and Shane took the Nazis and Simon and I the French.

I had tried version 1 solo eons ago and thought bit meh but found this outing produced a surprisingly enjoyable game despite a couple of jarring abstractions.

Not a fan of the Artillery model with the all or nothing hit or miss (no deviations) and burst circles but it sort of works in game context.
Infantry model ok (buckets of dice shooting) but lacking variety ie no setting up your MGs to suppress whilst rest of section moves in as whole sections operate as one entity at all times.
Close Assault a real dice fest with defenders firing then attackers rolling 1 dice per man the defenders if they survive (simultaneous in certain circumstances) with loser completely and utterly destroyed (no push backs or retreats or similar), certainly decisive !
Did not happen in this game but previously I thought it was just too easy to Close Assault and sort of a no-brainer if you outnumber enemy and so way too many such assaults can occur.
But again works in context of fast playing KISS style WW2 lite system.
The Pinning/Damage system works fine and the best aspect of game for me is the Orders dice as you simply have one dice per unit placed in bag with enemy dice, you pull these out randomly and then activate a unit to complete 1 of 6 orders, simple and fun with some nice decisions to make.

Overall an enjoyable game (think player attitudes helped) with low rules overhead giving a fluid fast paced game, very suitable for an evenings time slot.
Certainly more 'game' than simulation compared to say Chain of Command but if one plays historically (ie minimize the Warhammerish gimmicks of system/army lists) it is a decent light set preferable to both Flames Of War and Battlegroup for me.

Maybe its just an age thing that I am increasingly attracted to fast playing sets despite their abstractions ? although I do think rules such as Bolt Action could become stale quickly as not enough depth and some abstractions that may grate, but with my variety of games, periods, and rule sets this may be unlikely to happen :-)





French section in orchard supported by Panhard










French in house with visible blokes actually inside on ground floor with other on 1st floor but this was apparently incorrect as a whole section cannot split so must be all on 1 floor or other, bit odd but again just fits in with how rules for shooting/command/actions works










Char B in all its glory (did very little bar intimidate in game) with section in support as Simon sets up a 25mm ATG







Two sections of Boche advancing. Version 2 has enhanced rules for Officers (the chaps to rear at house) allowing them to activate nearby units in addition to themselves (they simply remove additional dice from bag) up to a limit dependent on Rank.






More Boche advance under Bryns command with very annoying spotter in upper floor of damaged house.






My sections taking some Pins






Order dice (commercial versions) in evidence






Panhard ko'd by Sdkfz 222. No defined ground scale in BA but it sort of feels like 1" = 10yds or so, meaning all combat is pretty close






Boche lining wall (hard cover)






Char B pokes its head out







French firmly stuck in that orchard








Shanes PzIV arrives








Damnable German 105mm (yes on table)








Simon sent to sleep by Bryns attack



Monday, December 30, 2013

Bolt Action try out (pic heavy)

Managed a few hours to play through a few solo turns using Bolt Action rule set on table I had set up what seems ages ago.
Simple meeting engagement type scenario with late war British in Company strength with 2 Troops of armour in support taking on slightly less numerous Germans with 2 Tigers a JgPzIV a PAK40 and couple of 81mm Mortars.
Simple advance on from opposite sides type game.
Initial reaction to Bolt Action system is that its a sort of skirmish/lower level Rapid Fire and about same relative level of complexity.
But it is fun with the 1 dice per unit activation system coupled with picking an order with selected dice.
Makes for a lot of tooing and frowing of  'initiative' within a turn.
Movement and shooting and morale all fairly simple systems but plausible.
For shooting its basically a 3+ hits (with some modifiers) a hit causing a PIN (which need Rallied off) and potential damage.
Very little Infantry action so far but have a few Sherman vs Panzer encounters.
One Sherman advanced (ie move and fire) on a Tiger but missed to have the Tiger hit it only to see damage being a Fire which crewed put out (left with 2 PINs and a 'Down' marker which is sort of Suppression/Halt status).
A JgPzIV got an Ambush of advancing Sherman which it brewed easily and then survived following attacks by 2 Sherman and a Firefly unscathed !
Tanks and guns are graded fairly broadly from Very Light to Super Heavy but it does seem to work with more nuance than in Rapid Fire.
Certainly a quick playing system although I have yet try Indirect HE fire and Assaults (which are an all or nothing affair).
Whether its has enough detail to sustain interest compared to Battlegroup Normandy or Battlegroup Panzer Grenadier sets etc remains to be seen but so far enjoyable time with the toys.
Think it would be fairly easy to teach.




Initial British advance





Sherman troop heads into village street






Fellow troop behind a rise





Panzer Grenadiers about to trample wheat








Tiger moves down road




British consolidate in village



















Jagdpanzer IV brews a Sherman but outnumbered





Panzer Grenadiers arrive in force (Order dice showing)





Tiger and Sherman duel (M4 lucky to survive)




Overall views







Saturday, September 01, 2012

Bolt Action WWII
























Huzzah !! these just arrived this morning.
Very quick skim through (and sniff of fresh ink....aaaahhhhh....) and usual high production values of these Osprey/Warlord publications with lots of nice illustrations and photos of figures.
These might just get me to resurrect my aged Airfix/Revell etc for an outing as last seen light of day back in 2006.
The spirit is indeed willing but time is non-existent however !