Showing posts with label CCSLion. Show all posts
Showing posts with label CCSLion. Show all posts

Sunday, June 16, 2019

Combat Commander: Sealion last two scenarios played



Played remaining two scenarios of Sealion Battle Pack with my Dad last night and as ever two exciting and dramatic games they were.

First had British SOE Partizan group attacking a German Column in the snow.
This one proved very close as the Germans get double points for exiting troops and the British double points for killing Germans.
Victory levels swayed and Germans were nearing surrender levels with last group dug-in in foxholes holding off British.
Time ran out for British with Germans with +2 VP so a win for the Huns.

Second scenario had Germans defending a battery of coastal guns at Dover.
Lots of British here but a tough task attacking entrenched Germans protected by minefields and owning the high ground.
British caught in open at start (No Move cards and Germans get 2 Fire cards by default) and suffered accordingly.
I did manage to turn German left flank getting in behind his lines but came a cropper on a couple of unseen minefields.
Again Time ran out too quickly for the Brits so another fun one for the Hun.

I was reticent to obtain the Sealion pack due its 'unhistorical' basis but it proved to have some interesting and fun scenarios.



Germans caught on route march by Brits










British numbers nullified by tough defences at Dover


Monday, May 20, 2019

Combat Commander - Sealion another 3 scenarios played



Three more scenarios played with my Dad from the Sealion 1940 Battle Pack.

And three interesting games they generated too.

First had Germans caught in Recon mode around River Medway by a collection of French and Belgians.
A very close game this one as a late change of a key bridge swung victory to the Germans despite their teetering on the edge of an auto Surrender.

Second game had Territorials defending Portsmouth docks from German attackers.
Another tense and close game with the Allies this time surviving an auto-surrender with a narrow VP win.

Last but not least it was a raid by Mosleys Fascist supporters (Italian troop stand ins) to free him from Holloway prison.
Unluckily for Mosley he was not freed and died in an assault by a British Squad (I like to think he had his traitorous throat slit) as British thwarted the mob and won handsomely.















Monday, April 08, 2019

Great War Commander - two Verdun scenarios played

Another session with this excellent game with my Dad.

Two meat grinding scenarios set around Verdun one in a wooded winter landscape (late 1915) the other on a 'moonscape' hilly area (early 1916)

Both large (by CC standards) scenarios with 12+ units each time.

Firmly into the era of trench warfare and artillery pounding and indeed the later scenario introduced us to despicable gas warfare (a lingering suppression effect) and flamethrowers.

Both scenarios had some German Guard troops who have high morale making them hard to Break and Destroy.

In addition to gas we realised we had been underestimating the power of the new Offensive order in that I had misread that it was 2 units that it activated, but this is not the case as it allows a single leader (of any rank or rating) to activate (to move and then fire) any chain of adjacent unbroken units in a 'human wave' style attack very reminiscent of 'All Quiet On The Western Front'.

I managed to win both scenarios with defending French but both were close run affairs with the Time Track 'Sudden Death' being my friend.

Great game and no 'bad' rolls to plague me as no feckin' dice to hate me !!



































Staying with the Combat Commander theme I purchased this Battle Pack (only one I do not have), not a big fan of 'fantasy/alternative history' backgrounds but expect the scenarios will be fine.