Showing posts with label FOB. Show all posts
Showing posts with label FOB. Show all posts

Sunday, January 18, 2009

FOB SYW Russian vs Prussian


Played SYW game using PK Field Of Battle and my 15mm Russians vs Stephen's Prussians.

24 Units a side on a fairly cluttered table.

Great game with lots of action and incident (PK in all forms excels at this) Only blip was our (mis-)reading of Segment/Multi Moves some situations looking a bit cheesy but once we agreed how we would play it things swung along nicely.
My Ivans took an pounding from Prussian shooting as Stephen invariably rolled high when I rolled low.
Russian Cavalry Brigade on right flank


Initial Russian deployment

Russian Infantry Brigade
Prussian Deployment

Saturday, April 14, 2007




General overview of game from behind Austrian centre with Cav in dustance engaging Irish.

Friday, April 13, 2007

PK Field Of Battle game

Played a Piquet Field Of Battle game with my 13yr old son. A smallish encounter between Austrians (moi) and French (offspring). Austrians had 3 Inf Brigades and a 1 Cav brig vs 4 French Inf Brigs (I of elite Irish and 1 of Militia) with 1 Cav brig. PKFOB is very fast playing and streamlined by very fun to play with plausible outcomes. Steven was rather aggressive with his greater numbers but made a mistake charging with his Pistol Cav (as they need a melee card to conduct melee) and found them shot to pieces by my Inf. His additional Brig had poor move rolls and never got into the action. My own Cav had a similar rush of blood to the head charging the Irish (albeit when they were in column) but got off lightly (despite Irish managing to deploy) and managed to rout one Irish Regt. French losses overall drained their APs (23 French vs a mere 15 Aust) and they failed theit first Army Morale test big style giving Austrians the field.


Wednesday, March 14, 2007

PK Field Of Battle playtest



Piquet Field Of Battle arrived in my hot little paws and I set up a quick 10mm Malburian bash (16 Austrian units vs 21 French) to try them out after an initial read through.
Rather impressed with fastplay nature of rules and the new Initiative & Sequence Decks are good. Plays faster than PK Cartouche but does lack some of its tactical nuances, although in the end the result is very similar and arrived at much quicker. Movement is fluid with all units able to interpenetrate one another even in contact(this took a bit of getting used too). Combat is standard PK die-type scale but results are much quicker as morale built into combat outcomes. Nice system of winning Even throws having beneficial outcomes very slick. Overall I realy liked these rules (despite being tad pricey) only downside is rather 'cheap & tacky' nature of the Card decks and the QRS. Cant wait to try these out with SYW stuff at some point.