Showing posts with label FOG R. Show all posts
Showing posts with label FOG R. Show all posts

Saturday, November 04, 2017

Field Of Glory Renaissance and a bit of solo Might Of Arms

Game of FOGR played at Stephens which we have neglected for a while.
We used the amendments from the forum to see how we liked them.
Not much rules wise just a few tweaks such as Commanded Shot now a unit marker (ala Regimental Guns) rather than separate units as such, Average units have a bit more staying power and (one I like) Dragoons are less like skirmishing Light Cavalry as tad less maneuverable close to enemy
Few changes to points for some armies primarily to mounted shooters in general and costs of Determined Horse types.
Since I used my Early Catholic League and Stephen his Swedish this was a decent test of most amendments.
I always felt Determined Horse were a decent troop type but Stephen felt they were too costly but feels they are much nearer the mark now and fielded more than the minimum he used to.
IIRC correctly a Superior unit of Swedish used to cost 84 pts and my Cuirassier 64 pts this is changed to 66 and 60 respectively and the Swedes include a Commanded shot marker (slows them up but gives one dice shooting and Protected Status).
The melees between this opposing types are fairly well balanced with just a slight edge to Swedes.
However as before the Swedish Gustavian Foot Brigades are awesome with their Superior status, and Salvo Foot trait.
I used Later Tercios which are simply out classed especially with a demon dice roller like a certain Mr B !!
In a single turn of Impact and then Melee between 3 Swedish Brigades and 3 Tercios he outscored me something in the region of 35+ hits to 15 !!
Forgetting one of my Tercios had re-rolls as Superior did not help but by golly my Death Rolls and Cohesion tests were abysmal...............................
Even the demon remarked "you can roll some 1's".
Needless to say my force folded tout suite.

Another enjoyable game with FOGR and the various rules tweaks we tried seemed fine and nicely historic as such.



Imperial horse on left flank






Imperial right








One of those damnable Swedish Foot Brigades






Swedish horse approach my left









Swedish centre










A Tercio and unit of Swordsmen advance









Central Tercios prior to be steamrollered by Swedish Foot Brigades











I also set up a solo game using Might Of Arms a set which I have not used in at least a decade probably more but which I recall I always enjoyed especially as a less brain draining alternative to WRG 7th Edition.
Used my Punic Romans against a Gallic force.
I had forgotten just how quick playing this set of rules is especially once it comes to combat.
Troops are classed by type/function rather than weaponry/armour which keeps things straightforward and with much less complexity than DBx model.
Celts have Fierce trait which means they can potentially destroy a Legionary unit on initial impact but if not they are usually worn down by their heavier and elite opponents in a protracted melee.
Mounted can become worn fairly quickly so are and Skirmishers can get in the way especially if mounted.
Amazing how much of this very well written rule set I remembered and how good a game they generate.














Tuesday, August 02, 2016

FIeld Of Glory: Renaissance game played


Impromptu game arranged for Stephens and he picked FOGR to play which we gave not played for awhile.
He choose Ottoman Turks and I as ever used my Later Imperialist Catholics

Great game with lots of action and my never ending rolling of 1 for single death tests !!
Imperialists list in the end but bit of a bloodbath with me losing 12 units and Turks 8.

Lots of pics but no time to enhance them so raw images










































Sunday, February 01, 2015

Catching up

Been a busy few days so behind on postings


Did manage to finish the Die Fighting II game with Prussians coming out on top mainly due to their Left Wing mounted Command annihilating Russians horse and then turning on the flank of adjacent Russian Infantry Brigade.
Quite a satisfying game as initial try with DFII, lots of decision points in the game especially with Command Dice Allocation and in particular that of the CinC.
Once things go against an army its status can degenerate very quickly in DF.













































I then used exactly same forces and table (no time to re-arrange) for try out of 18th Century Principles Of War rules.
Really like sequence of play (reminiscent of old WRG 1645-1815 set) and the fact that hard for mounted to charge home against steady Infantry.
Rather more bookkeeping involved, as units use Strength Points, but use of small dice alleviated this.
Tactical movement system rather generous maybe for 18th Century troops but otherwise a fine and very playable set of rules.





















































Also played a game of Field Of Glory Renaissance at Stephens (he is big fan of these) with my Early Imperialists against a Later Swedish force.
This proved to be a very interesting game with a lot of bloodshed on both sides.