Showing posts with label Galatians. Show all posts
Showing posts with label Galatians. Show all posts

Saturday, August 28, 2021

L'Art De La Guerre - Galatians versus Alexandrian Macedonian

Another game of LADG at Stephens today (he does like this set !) against his Alexandrian force as he wanted to give them an outing.

I used Galatian as nearest I could manage to contemporary opponent.

Great game this one with my Galatian foot getting to grips with the Macedonian pikes and elephants early on.

For once things were mostly even at impact giving my lot the chance to inflict some damage with furious charge.

I did manage it in 2 impact combats but failed with 5 others (additionally two drawn combats) which put me on back foot once again for ensuing melee combats with disordered units.

On my left I was trying to hold the Companion cavalry with warriors and chariots which worked initially whilst my Greek allies tried to turn Macedonian flank on my right which was fairly filled with terrain.

We exchanged hits for a couple of turns but I suffered more destroyed units and my left was being overwhelmed despite killing the elite Macedonian Hypasists unit.

On right I had pushed towards the enemy camp, which had I managed to sack would have given me the win, but too many losses in middle saw me defeated just prior to making contact.





My Greek allies on right flank








A narrow battlefield suited my Galatians




Tuesday, August 04, 2020

Mortem Et Gloriam - Galatian versus Selecuid a very bloody affair

Played another game of MEG today.
Another Maximus game with my Galatians facing off against Stephen's Selecuids.
What a bloody match up this proved to be !
Galatians are a good deal better than Gallic types with Devastating Charge, Short Spear and Melee Expert.
Pikes and Elephants on Greek side are also tough as are the Superior units of Companion Cavalry.

I made a boo boo on my initial Impact Phase by forgetting my lot had Short Spear so lost out on an 'Up 1' but discovered way too late and after too many combat rolls to rectify so just let things stand as they were.
I actually had decent rolls anyhow.

Things started bloodily with a unit of Celt Cavalry and a unit of Average Companions mutually destroying each other in one turn, with two opposing Generals also dieing !!


Selecuid mounted power began to tell although their two Elephant units proved brittle.

A too and fro bash in which we both needed to kill 5 TUGs to win.
I lost 5 but the winning Greeks had lost 4 so a close run thing.

Not sure how best to field some units in terms of width vs depth.
Is a unit of say 8 Warband foot better 4 bases wide and 2 deep or should one go 2-3 wide with some depth to absorb casualties ?
Part of me thinks having paid for Impact factors like Devastating Charge and Short Spear one needs to put it all in front line, but this can make units susceptible to quick deaths.
Tribal units like Galatians however need Yellow or better cards to expand/fill in gaps so those deep ranks not always easily usable and even if deployed they have lost Impact factors and generally outclassed in Melee phases by most other foot even with Melee expert.
Tis' a poser.











Friday, March 22, 2019

L'Art De La Guerre - three (yes three !!) games played

Played LADG today at Stephens managing to play a full three games (200pt standard versions) including a game with 'Biggies' (25mm).

I brought Galatians and Punic Romans and these faced Carthaginians and Early Germans respectively.
As these two games went so quickly we tried Stephens 25mm Sassanid Persian (the Elephants are immense !) and Hunnic 25mm forces (played on a 6 x 4 table).
The 25mm version was interesting but does seem to suit foot armies better as with big moves and ranges (ie 60mm per UD) its hard to manouvre or evade.

No time to outline games bar stating that first with Galatians was another dicing disaster !
The other two games also lost but much closer affairs with more averaged dice rolls including a few sixes !!