Decided to give Napoleon At War rules an outing using my French versus Prussians.
Only part way into the game but finding the rules more to my liking than when I first tried them ages ago.
Pretty similar in complexity to Lasalle or Imperial Eagles with units as Battalions.
Movement is free and easy outside engagement (12" of Cavalry and within Artillery ranges) or commitment (6" Musket range) ranges ala Black Powder then its Simple Moves or dice tests for Complex Moves within these ranges.
Shooting is straightforward based on dice per firing base and a hit number based on unit quality (3+ to 5+) with every 4 hits resulting in a lost base with roll to save any excess hits or hits less than 4.
Combat is also straightforward but very bloody as each hit is a base lost.
Some twists with favourable or unfavourable rolls and re-rolls and several unit traits again a bit like Black Powder.
Units can recover lost stands if outside engaged ranges and some combat outcomes can see firefights develop which is nice system.
Artillery is a bit odd in that the batteries are classed as Independent units under the CinCs command meaning they are tad hard to use to support Brigades as he has only a 12" Command range.
Nice points system with units costed if they are Organic or Support at higher price than those classed as Reserve units but these usually do not appear in initial deployment having to be diced for each turn to arrive.
Rules set up as a competition style set with around 2000 pts seeming normal but i used 3200 pts to get troop more variety.
They come with several generic Scenarios such attack on prepared position, vital river crossing which do lend bit more variety than simple encounter games.
Interesting that my revisit to these rules has garnered a more favourable impression than previously.
Historical Wargaming using Miniatures, PC & Board Games as played by Sgt Steiner
Showing posts with label NAW. Show all posts
Showing posts with label NAW. Show all posts
Thursday, November 12, 2015
Saturday, December 17, 2011
Napoleon At War Playtest
Gave Napoleon At War rules a run out today at Stephens. My Prussians vs his French. Found the battle/game rules to be quite good. Movement outside of engagement range (Artillery range within 12" of Mounted or 6" of Foot) very flexible ala Black Powder and more restricted as lines close and an end of turn Support move for units far enough from enemy, which all worked fine. Shooting straightforward dice fest as is close combat with end of turn ability to rally casualties if outside engagement zones. Every 4 hits from shooting causes a 'stand' loss whereas each hit in melee is a base gone (winners of melee take a hit loss) Squares seem more durable than in Lasalle and we liked the simple support rules (all units mutually support each other within 4"). Command and Control fairly generic with Commanders exerting a 12" Command range but no orders system. I am not fond of active player having the ability to move then shoot first and inflict casualties before defender gets to return fire. This would be ok if classed as simultaneous. We used the first scenario which is a basic attack vs defence. Terrain generation was simple with one player rolling for number of terrain pieces then players alternating a random roll to generate terrain which is placeable anywhere. The defender has increased odds of selecting desired table edge via a die roll. Defender then sets up first then attacker who also moves first (Stephen did not like this)
By far the biggest bug bear for us both (and Stephen in particular) is the points system, army lists and force characteristics which are quite simply broken (I appreciate the lists etc on line are only generic starter/sample lists) Prussians had numerous advantageous characteristics (bit like those in Black Powder) compared to French (such as ability to pass morale tests with extra die rolls, ability to counter attack in melee with extra die rolls etc) and yet the French costs more in points. Also the French force list is very restrictive compared to all other nationalities and indeed those online contradict the book examples (book has French Brigades with 4 units of Foot but lists only allow 3 per Brigade). In our test I fielded some 15 units versus Stephens 9 and had he have been attacking it would have been farcical especially as his units inherently inferior in many ways. For instance a French Brigade of 3 foot units cost 420 points whereas the equivalent 3 unit basic Prussian Brigade was a mere 270pts and a battery of 4 Heavy Guns was 10pts cheaper for Prussians and yet no difference in stats/capabilities (in fact Prussians guns could be split into 2 gun units). Also basic confusion/errors such as units of Prussian Cuirassier Brigade is given points for being on table support as well as (cheaper) off table Reserve status and yet army lists only allow them as Reserve. Not a biggy as such but annoying.
All in all I enjoyed the game rules but not sure they are sufficiently better than Lasalle or Field Of Battle to draw us back to them certainly not with army lists as currently supplied.
iPhone pics (of set up) as yet again I forgot camera !
French deployed
By far the biggest bug bear for us both (and Stephen in particular) is the points system, army lists and force characteristics which are quite simply broken (I appreciate the lists etc on line are only generic starter/sample lists) Prussians had numerous advantageous characteristics (bit like those in Black Powder) compared to French (such as ability to pass morale tests with extra die rolls, ability to counter attack in melee with extra die rolls etc) and yet the French costs more in points. Also the French force list is very restrictive compared to all other nationalities and indeed those online contradict the book examples (book has French Brigades with 4 units of Foot but lists only allow 3 per Brigade). In our test I fielded some 15 units versus Stephens 9 and had he have been attacking it would have been farcical especially as his units inherently inferior in many ways. For instance a French Brigade of 3 foot units cost 420 points whereas the equivalent 3 unit basic Prussian Brigade was a mere 270pts and a battery of 4 Heavy Guns was 10pts cheaper for Prussians and yet no difference in stats/capabilities (in fact Prussians guns could be split into 2 gun units). Also basic confusion/errors such as units of Prussian Cuirassier Brigade is given points for being on table support as well as (cheaper) off table Reserve status and yet army lists only allow them as Reserve. Not a biggy as such but annoying.
All in all I enjoyed the game rules but not sure they are sufficiently better than Lasalle or Field Of Battle to draw us back to them certainly not with army lists as currently supplied.
iPhone pics (of set up) as yet again I forgot camera !
French deployed
Prussian left wing
Prussian Infantry Regiment on right
French defend the village
And the central hill
Prussian guns ready for artillery duel
Prussian Landwehr in center
Prussian left wing again
Tuesday, November 29, 2011
Prussians based
Finished basing latest batch of Prussians this evening. One Lassalle type unit of Prussian Line Infantry 7th West Prussian Regiment 1st Battalion (Black Hat figures). Also a Shako unit (ie 12 figs) 4th Battalion 7th West Prussian using the painted figures I bought (manufacturer unknown and 90% re-painted !) at Warfare along with 4 bases of Jager and a Lasalle unit of Foot Artillery (again don't know which figure range ?).
First unit of Old Glory Grenadiers now on painting table.
Photos bit underlit as usual
7th West Prussian Regiment 1st Battalion
First unit of Old Glory Grenadiers now on painting table.
Photos bit underlit as usual
7th West Prussian Regiment 1st Battalion
Foot Artillery
Shako sized unit
Jager
Last but not least some finished Battlezone buildings
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