Showing posts with label SYW. Show all posts
Showing posts with label SYW. Show all posts

Monday, December 27, 2021

Field of Battle - Father vs Son SYW

Played a quick game of FOB3 with my son (who thankfully got home for Christmas this year) using SYW kit.

Used one of the Seasons of Battle terrain cards to set up table and just selected a force of Russians (22 units in 5 Brigades) and Prussians (17 units also in 5 Brigades), I commanded the Prussians.

Prussians had a superior deck and better leaders (with an additional Move card) whilst Russians had an average deck (and an extra Melee card).

Game was a fast and furious blood soaked affair.

Russians lost 7 units to Prussian 3 but did inflict a steady drain of hits on Prussians. 

Both sides ran out of Army Morale at virtually same time but Prussians pulled 2 Army Morale cards in a row and failed to stay on the field on second morale roll.

The game was great fun with lots of incident including Prussians losing 2 commanders in one turn which stymied their temporary advantage.

FOB is so very easy to teach and play. 


Table set up prior to deployments from Prussian perspective








Russian commander







Action in center














Russian cavalry charges in 






Prussian cavalry gain advantage on right but Commander shot from saddle to ruin plans






Bloody losses on both sides





Prussian Cuirassier on left fall back in face of Russian Grenadier Brigade




Saturday, November 27, 2021

Ulster Wargames Club - Field Of Battle - Zorndorf


Put on another Field Of Battle 3 game today at UWS Club using my trusty old Zorndorf scenario (simply as I had scenario stuff easily to hand).

I umpired and had 5 players participating as Prussians (David T and Phil) against Russians (Jeremy N, David S and Leslie) on a 6' x 4' table with my smaller 3 base units, but we used standard 25mm measurements which fairly made the game crack along (I would usually use 1/2 or 2/3rds on a 6x4).

Zorndorf is essentially a straight forward slugging match (as it was historically) and so it transpired in this outing.

Prussians held back on their right with Schorlemers Cuirassier Brigade as it faced the inferior more numerous cavalry wing under Demiku and managed to engage this wing effectively throughout game despite Schorlemer being shot from saddle at one point 

On Prussian left their cavalry under Seydlitz and Bieberstein faced their counterparts under Gaugraben and this was a bit of and to and fro with Prussians gaining upper hand but just too slowly.

But the story of the game was with the Prussian infantry of Manteuffel, Kanitz and Dohna in the centre advancing against the Russian foot under Saltykov, Gallitzen and Browne.

The Prussians suffered horrendously from the Russian guns (so many 1s rolled vs high Russian rolls) early on and failed to rally on most opportunities.

Some Prussian Grenadiers did manage to assault and almost breakthrough the Russian center but were then repelled and finally destroyed and their supporting formations of Musketeers also suffered high losses and Dohna was also shot down.

This failure by Prussian foot saw their Army Morale dwindle to nothing and Frederick failed to muster their resolve (failed roll on Army Morale card) and they quit the field.

Another excellent game with FOB and it was very interesting to watch the battle develop from afar. FOB is easy to umpire as mechanics are basically simple and the card sequencing makes it easy to explain what players can do each time. The multiple dice types can be a bit confusing for new players but they certainly generate decisive results and aid fast play. The opposed rolls also keeps players engaged in game which is a real benefit in multiplayer games.

Winner and losers both expressed their enjoyment of the game and ultimately that is what its all about no matter the dice results. 



















David B and John were engaged in a couple of FOGR games but I only managed to take pics of their second game which was an interesting match up of Monrose Scots against an Later Northern Parliamentarian force. Some lovely flags on display again.





Thursday, September 02, 2021

Maurice - Seven Years War action - Prussia vs Austria

Game with Stephen today and we had a go with Maurice (a set we last used in 2015 !!) using my Prussians against his Austrians with a standard 100pt matchup.

I used Oblique Order and Cavaliers and Stephen used the two Artillery enhancements.

We both had 16 units and decided to deal one Notable card each, Stephen drew a notable that allowed units to interpenetrate without disorder and mine was the Spy event giving me a boost to Scouting.

I won the initiative and decided to attack and we fought in forest area with 9 pieces of terrain (although these are fairly small with our 30mm base widths).

Stephen placed two woods on his left which I knew would house Grenzers and duly did, he also placed a village on his right which became the designated Objective.

A couple more woods, a hill and a piece of rocky ground completed the terrain.

A very interesting game we had with the excellent card and 'momentum' system coming to the fore (I can see a lot of Maurice in the new Lasalle) meaning you have to concentrate your effort as never enough to do everything you want and great flavour with the various card effects and events. Always a key decision to use the cards effects or use their span value to activate forces.

We soon realised that our deployments were less than optimal with too many separated forces.

I attacked on my left towards the objective with Cavalry and Infantry and this saw the bulk of the action throughout game.

My Cavalry traded blows with Austrian counterparts eventually overwhelming them but my Infantry suffered from the Austrian artillery and it cost a lot of cards to try to redeploy and try to mass them. 

Once at volley range my Infantry got decimated pretty quickly and I was lucky to lose mostly minimum morale for each destroyed unit. 

Austrian foot advanced in center as my losses mounted threatening my three gun batteries which had fired only occasionally and mostly ineffectually, and with a card play the Austrians got to shoot first in volley phase and killed a gun for which loss my morale evaporated.

Considering we had not played the rules for so long it all went pretty smoothly our only stumble was with the Engagement rules for combat which we were too generous with initially for attackers as regards outnumbering. 

And a well written and complete rule set as we found answers easily to our few queries.

A more broadly abstract set for SYW than we have been using of late but overall a great game (Sam Mustafa's rules all generate fun encounters) with plenty of decisions to make and action from the get go with some nice period flavour. 



Only a few pics from early stages as got engrossed in events 


Prussian cavalry wing begins its assault






Prussian guns bombard in center (essentially a waste of a phase and cards) and Grenadiers realise they should be with main Infantry force on left






Grenzers in woods facing my right wing which as already lost a unit of Fusileers to artillery






These Grenadiers eventually obliqued across to their left but too late  costly in momentum







Too much separation of units and note Prussian Cavalry in column left behind (as are two Austrian foot units) 







Thursday, August 19, 2021

Zorndorf with Field of Battle 3

Game with Stephen today with a refight of Zorndorf using FOB3.

We have refought this action (based of the Might & Reason scenario so with units equating to Brigade formations) several times with various rule sets and it is one of my favourite battles to recreate.

We used FOB3 mainly as it was still fresh in our minds and being such an enjoyable game system.

For a change I took the Prussians and Stephen the Russians with no real rule changes other than Prussians having first initiative and a Move card in hand (sort of standard for attackers in our games).

We stuck with the historical deployment areas for the commands of both sides which probably favours the Russians a tad.

So Freddies lot duly opened hostilities with some ineffectual long range bombardments by his guns and equally paltry Russian artillery response.

And in a change to historical action as Kanitz command first occupied the Stein Busch prior to Dohna's command attacking the Observation Corps with Schlormers Cuirassiers supporting his right.

What a disaster this proved to be as Dohna's infantry were completely pummeled by the Obs Corps in particular their 2 Grenadier Brigades !

I know one ought not to complain about dice rolls but Stephen (in full 'dice demon' mode) simply rolled stellar dice, he rolled a D12 5 times achieving 3 rolls of 12 and 2 of 10 and then 2 D10 rolling 10 twice, simply staggering degree of luck !! 

Of course I consistently rolled low in response as per normal. 

And as in last game he then had fortuitous card sequence getting a melee card just when required to charge into my battered units which had been Forced Back with hits and no chance to react.

I had by this time pushed Mantteufel's 2 Grenadier Brigades forward on my left and these too suffered this time from Russian cannister shot.

To add insult to injury the single unit of decent Russian cavalry the Horse Grenadiers charged and routed 2 units of Dragoons under Bieberstein.

With all this carnage I had 5 units Routing and 3 destroyed and was in serious trouble.

The Prussians did manage to pull 3 Leadership cards out of 5 cards (after a reshuffle) giving them lots of opportunities to Rally but they could only rally 3 units and recover a couple of hits.

On an Army Morale card things just turned to a complete shambles for Prussians as I had to roll for risk to 4 of my Commanders and managed to kill 3 of them with rolls of 1 on D12s, what are the chances !?

Thankfully they soon returned on one of the Leadership cards but damage was done.

Soon after this further losses saw the Prussian morale sink inevitably to zero and I conceded as three quarters of my foot units gone and Russians pretty undamaged (only 1 unit Routed)

Seydlitz who was historically very much the saviour of Prussians at Zorndorf did not manage to get involved today at all, in fact bar the Horse Grenadiers and my 2 Dragoon units the cavalry of both sides took no part beyond some maneuvering about the place.

But again what a fun game with FOB with so many decisive outcomes and a strong narrative (albeit of solely of Prussian calamity and disaster) that very few other game systems generate in such an exciting fashion, definitely not a rules set for 'control freaks' but damn it feels like a proper battle action.



Initial action as artillery bombards





Kanitz command occupies the Stein Busch






Russian left wing cavalry moves forward 






Up close with Kanitz and his lads






On Prussian left not much happening early on with just some disorder from artillery






Disaster is befalling Dohnas command as Russian Grenadiers batter them to pulp






A stand off (for whole game) on Prussian right 









Manteuffels Grenadiers have gone forward into trouble (one unit routed and other damaged and disordered)






Kanitz troops deploy in Stein Busch but pinned by Russians






Prussian right wing in dire straits as infantry have melted away and Kanitz now suffering and indeed nearing the end of hostilities.














Thursday, August 05, 2021

Hochkirk 1758 - Field of Battle 3 game played

Played the Hochkirk scenario today with Stephen using the ever excellent FOB system.

One additional change I made was to restrict visibility to 16" on first turn to account for early morning historical assault.

Game played out as expected with sheer weight of Austrian numbers a telling factor (34 units vs 20) as they appeared from the wooded ridge lines. 

Prussian lost their Garde Grenadiers very early on after some appalling dice rolls and half of Hochkirk fell soon after.

But the decisive area of battle was on Prussian right were the attacking Austrian columns of McDonnell and Loudon crushed the Prussians in short order.

This was due to an initiative of 8 cards (by far the largest we saw all day as mostly 2-3) with Austrians getting into position on a Move card with multiple moves then getting a run of 3 Melee cards (interspersed with Leadership and re-loads) that saw them munch through the opposing Prussian Infantry before Prussians could react with anything but desultory volleys.

Also on this wing the Austrian artillery was deadly taking out an infantry and a hussar unit.

This collapse used up  over half the Prussian morale of itself and further losses saw them dwindle to zero morale (from starting 30). 

The Austrians did suffer several losses (about 20 in total from 42 at start) but gained several (5) from enemy.

When Army Morale card appeared I conceded as line contracting and defeat inevitable.

One other notable event was my losing Frederick to dreaded 1 on a D12 after he Rallied a Routing unit of Musketeers !

Scenario not very balanced I suspect (not many historical scenarios are) but was still a fun game with FOB3 whose changes we both agreed are simply making a great game just that bit slicker.



The ill-fated Prussian right wing under Anhalt-Dessau







Hochkirk defended by Keiths command







Central cavalry reserve under Zieten which saw no action







Command of Forcade support Hochkirk (the soon to be destroyed Garde Grenadiers just visible over the rooftops









Austrians of McDonnell and Loudon attack Prussian right








As those of Forgach and Sincere approach the center






Command of Weise support across river






Prussian right wing has disintegrated with cavalry under Seydlitz shoring up gap






Austrian commands of Colleredo and Arenberg have appeared on Prussian left






Hochkirk has fallen and Austrians pushing forward in numbers







Prussian perimeter contracting








At the end with Austrians pushing beyond Hochkirk and pressuring Prussian left





Monday, August 02, 2021

Hochkirk 1758 - table preparation for Field Of Battle game

Game of Piquet Field Of Battle 3 planned for later in week depicting Battle of Hochkirk 14th October 1758, and so I set up table and have deployed my Prussian defenders awaiting Stephen and his Austrians.

Scenario adapted from Might & Reason so units represent Regiments/Brigades and a fairly abstracted version of battlefield.

Minor scenario rule in that Prussians during first turn (ie once through deck) roll against a D8 (rather than D6) on their Move cards to simulate surprise and disorganisation caused by Austrian attack.

Also Austrians start with a Move card in hand and will automatically win first initiative.

Prussians have 20 units the Austrians 34 although some arrive as reinforcements (on 2nd and 3rd Move cards).

We did fight this scenario before with FOB2 but keen to get another outing with FOB3.