Showing posts with label Young Guard. Show all posts
Showing posts with label Young Guard. Show all posts

Monday, April 06, 2015

Lasalle solo

Having played Imperial Eagles (which is in many ways a Lasalle derivative) I decided to have a go with Lasalle itself as been ages since I tried them.
Am trying a house rules for Attack Columns wherein they cannot shoot (as in Shako) and only one can attack each face of an enemy so no doubling up on a line in melee.
I had forgotten what a slick and comprehensive and playable set of rules these are by Sam Mustafa.
My Liberation War Prussians versus Young Guard for a change :-)

































And being on a Napoleonic splurge at present I have ordered these from another of my favourite authors Dave Brown

Sunday, November 16, 2014

Field of Battle......er....battle.......

Played our 'in lieu of Warfare' Field Of Battle game. Four players involved (the Warfare 'team') and an excellent game it was too.
Stephen Pollock arrived reeking of garlic so seemed obvious choice as French Commander.
The rest of us drew lots (well poker chips) for sides and  Stephen Brittain was French sub-commander with John Brittain as Prussian Commander with yours truly as underling.
This worked out well as both Stevie B and I have good working knowledge of the rules whilst John has only played once and Mr P has never played the rules or Napoleonics before.
With the Brittain brothers facing each other and I vs Mr P this allowed the game to crack on a a decent rate.
I had set-up the scenario as per previous post only addition was I rolled for various units prior instead of keeping all types the same although not too many low or high rolls to change stats significantly in the end.
Brigades were assigned (fairly easy as both forces had six each)
Used the pre-battle Fate system of FOB2 which only yielded a small advantage to Prussians with Tactical Deployment (ie one Brigade was able rearrange its deployment after set-up).
Game started with a 'race' (such as it was in mud) to the central town which the French narrowly won (getting Initiative and required Move cards).
With Guard units in the Built Up areas it was going to be tough to dislodge the French.
I was on Prussian right and held back an Infantry Brigade initially on extreme flank in the town watching the scary Old Guard Cavalry Brigade deploy that direction.
I moved my second Infantry Brigade to support Johns and brought the Cuirassier Brigade to the right to support.
John Bs Infantry became heavily embroiled at village with his two Cavalry Brigades on our left.
Stevie B had some awesome shooting rolls (ie 12 on a D12) with one Artillery Battery (once we got into 12" visibility range) and a Light Infantry unit in the town which coupled with low defence rolls from John saw four (!!) Prussian units destroyed or routing in short order.
I then saw a Line unit Rout in similar fashion from more than a 'whiff of grapeshot'.
All this hurt for only a few paltry hits on enemy (Guard D8 defence) and our Morale Chips were whittling down rightly vindicating my decision to add 10 chips to starting levels.
Johns Dragoons on our left also suffered but he did manage to recover these and a couple of foot units from Routing status with the the mud saving them from routing directly off-table. On my flank things heated up as I took offensive throwing my Infantry forward supported by the Cuirassier.
I managed to get both Cuirassier in against a single Young Guard unit in line but only caused a fall back and then he recovered from becoming out of Command and pushed both units back in disorder (Out Of Command status).
I did get some success with volleys against both the vaunted Grenadiers A Cheval and the Chasseurs a Cheval routing them both and giving them hits.
But Mr P managed to recover them a couple of turns later. By this time a couple of lowly Prussian Landwehr units had Routed and our losses were such that we had expended all our Morale Chips (including an extra 4 we gained for holding French Objective).
This made recovery of units and hits a tad difficult and gave several Morale chips to the French.
Inevitably an Army Morale card came up for which John threw an equally inevitable 1 ending the game with a decisive French Victory............Schizen !!
The venerable and much lauded French Old Guard foot brigade spent a good deal of the game 'stuck in the mud' failing several move rolls (ie rolling 1) and barely saw action which was just as well as they were best Infantry units on table.
But that Artillery Battery more than made up for them earning I suspect a Legion D'Honneur or maybe a night out with Josephine............
All in all the scenario such as it was worked fine with the mud essentially increasing the table depth for movement and with the rain stopping and starting a couple of times which seemed plausible.
All players enjoyed the game (I hope anyway) and we found FOB to be excellent for such a multi-player game as a lot of its abstractions are subsumed in such a large game.
Possibly the only change we might considered is the very generous (ie there are none) unit Interpenetration rules although it may be a needles complication ?
We had 54 units on table ie virtually my whole Napoleonic collection and yet managed to play and complete the game in 7 hours which included at least an hour to set-up and start and another hour time out for lunch.
We then rounded of day with Chinese food although John had to go (being a new Daddy to Daisy Veronica he had a call to home) but was replaced by Richard Murphy.
All in all a great days gaming and something of a compensation for missing out on our annual jaunt.
Was great to have my wargame room filled with such action and good friends.

Not too many pics as I got so involved in the game :-)



Race begins for Town with Prussians so near and yet so far......................








Johns (Blucher) Infantry Brigade and two Cavalry Brigades face his brother







My Infantry Brigades with Cuirassier support (green cards are Morale 'Chips')


























John moving Dragoon up in support of town assault with our 'Action' card deck on display








Mr P (Napoleon) has redeployed the Old Guard Cavalry from his centre to his left (much to the chagrin of his subordinate).
Note also Old Guard foot lagging behind in centre and that damnable French Foot Battery (on left of pic).







French have won the 'race' occupying the town in force...........damn.
The unpredictably of the Piquet/Field of Battle system allows such events and is one of its joys when playing.








Messers Stevie B and Mr P discuss tactics (is it me or does Mr P have a vague resemblance to 'Boney' ?)










Action developing on Prussian right






Some sod posted couple of pics of Warfare gaming area just to annoy me and if I see any from the trade area I will possibly cry !! :-)























Friday, November 14, 2014

Field Of Battle multi-player Napoleonic game planned (as compensation for missed visit to Warfare) for weekend

As none of usual suspects from my gaming circle are going to Warfare Show this year (boo hoo !!! first I have missed in several years) I decided to arrange an all day game in new Wargame room as compensation

Finally decided on game subject (after much debating with myself over period, scale, rules etc) and have set it up ready for Saturday




Went with Napoleon vs Blucher using Piquet Field Of Battle (as best for multi player in this case four players) set in late 1813.











Here is table – Prussian start on bottom edge and French on top (the blue and green markers show French and Prussian objectives respectively)
French objectives are both Villages and large hill. 
Prussians are Rough Hill and two Road Exits (top centre and left)
Objectives yield either Victory Points or Army Morale Level boost.











The French 



An Old Guard Brigade, 3 Young Guard Brigades, an Old Guard Cavalry Brigade and a Line Cavalry Brigade
Skilled General and Deck but below average Brigadiers
23 Units with 33 Army Morale Level (I boosted both sides by +10 to give longer game)








The Prussians





3 large mixed Brigades (with Line, Reserve, Landwehr, Jager and Landwehr Lt Cavalry), a Cuirassier Brigade, a Brigade of Dragoons and a Brigade with Hussars, Dragoons and Horse Artillery
Average General and Deck but with decent Brigadiers
31 units with Army Morale 43





Scenario special rules: 
Ground is muddy so all moves are at half rate (and I get to use my 'muddy' terrain sheet). 
The game starts with Rainy conditions, so visibility limited (12” ?) until each side turns the Special Event card in decks.
I have rolled up decks and Leaders but will probably keep units generic (ie all same type will have same stats)

Will leave the rolling for Fate (as I enjoy this aspect of rules) until game start.

We will likely just roll for who plays which side.





Sunday, August 31, 2014

Tremble Ye Tyrants Napoleonic rules tried

In another bid to use my new French I decided to try out another set of rules I have had languishing about for ages 'Tremble Ye Tyrants' by Chris Peers.
Used a slightly amended terrain set up from FOGN game.
A fast play set that I have to say I rather enjoyed. Straightforward mechanisms with alternating activation of units and uses D20 for firing and D6 for everything else.
Pretty fast and loose but very enjoyable as a solo game. I suspect one one need to play in friendly mode only versus a real opponent but no more so than most 'non-competition style' rule sets.
It does include a simple points system.

Hope to try out several other rules for period now that I have two opposing forces.













Wednesday, August 27, 2014

French Young Guard completed

Been having annoying problems with my email on PC past couple of weeks (hopefully resolved by weekend) which has killed my Pbem/Vassal gaming however on the flip side this has enabled me to base up the pre-painted French Young Guard force I obtained. Set up on table for a quick refresher of Lasalle against my Prussians and hoping to blood them properly on Friday evening using Field Of Glory versus Stephens Russians.