Monday, May 31, 2010

PK Field Of Battle WWII

Played first game of Piquet Field Of Battle WWII against my Dad tonight using an amended Spearhead scn (I played it with Spearhead a couple of years ago) which pits 3rd Pz Gr Divn against 3rd US Inf Divn in sunny Italy 20th April 1944. Worked out at 5 Battalions each, US had 3 Inf Bttn 1 Tank Destroyer Bttn and 1 Sherman Bttn backed by 2 Bttns of 105mm off table. Germans had 2 Pz Gr Regts of 2 Bttn each with a Stug Bttn and off-table Btnns of 170mm and 150mm Nebelwerfers. US had 2 Airpower Cards and a Barrage Card the Huns an added Tiger 1 Coy (which attached to an Inf Bttn). German CO was D10 with Superior Deck the US CO a D12 but with Average Deck.
Excellent and tightly fought encounter battle which Germans won through acheiving better attrition (ie inflicting more Strength Point losses and therefore more Morale hits on US). US ran out of Morale cards (started with 19 to Hun 18) first and succumbed on 2nd Morale Card test. Quick system easily learnt, lots of abstracted detail (Heavy Weapons and suchlike) but appropriate to scale of game. Used my 6mm kit with one 30mm base per Company unit and used half measurements for everything (using centimetres would also work).















Thursday, May 27, 2010

DBMM League Game

Played first Dbmm league game today vs Richard Murphy using my Avars vs his Early Bulgars (KnF version). A great game played in good spirit only problem being I seemed to have a slightly older draft of 1.1 with some differences (Imp Lh pursuits and Aux counting as Light or Skirmisher types for deployment). A close game with both our central Cmds being broken. My Slav Cmd then broke giving Richard a 14-11 win.

Saturday, May 22, 2010

DBMM Medv German vs Sicilian Norman

Another Dbmm game today using Medieaval German (1160AD) vs Stephens Sicilan Norman. Really close game with us both suffering some horrendous runs of bad dice rolls ! Sicilians came out 15-10 'winners' despite having 2 Generals killed !







German Regular Knights on right










Initial deployment (Germans on left)










German lines with Leidang allies







Sicilian centre




Sicilian Right


Tuesday, May 18, 2010

DBMM Early Crusader vs Seljuk Turkish


Dbmm 400pt game at Stephens using Early Crusaders (1098 Regular version) vs his Seljuk Turks. Played on Stephens expensive new game mat. Cat and mouse to begin with as my slow moving Spear and Blades ponderously advanced whilst the Turk Lt Horse moved to my flanks. Only having 3 Cmds bit of bind for Crusaders and once flanks folded it was a massacre. Had very historical 'feel'. My old (circa 1984 Essex and Minifigs) Norman army looked surprisingly good on table pity they did not perform as well.








Saturday, May 08, 2010

DBMM Minoan vs Hittite

 Dbmm game last night using my Minoans vs Stephen's Hittites (a good historical match-up) using the draft 2.0 version. Great game very close and tense.

Saturday, April 10, 2010

Nuts!

Ordered Nuts! version 2 as a digital download today. Look rather interesting set of Skirmish rules. Cant print off though as out of ink !! aarrgghh ! I hate online reading..................

Wednesday, April 07, 2010

DBMM Khazar vs T'Ang

400pt Dbmm game using latest draft (dated 6th April) versus Stephen using my Khazars again against his T'Ang. Game pretty much decided at deployment with T'Ang placing a large wooded hill in centre and Khazars having to deploy first. Poor Pips by Khazars made a bad situation worse and their left flank of KnF collapsed under a mass of ArtO and BxX firing and were outflanked and broken. CIC Command never got above 3 Pips until last turn. Right flank Cmd had decent Pips but a long way to go to change flanks. 25-0.


Large hill in centre
Khazar right flank
Khazar left
T'Ang BwX advance

Saturday, April 03, 2010

Piquet Cartouche II

Off in England at brothers for few days and upon my return Piquet Cartouche II has arrived. Excellent ! more rule reading in store.............the addiction continues..............

Sunday, March 28, 2010

Combat Mission

Quick divergence from table-top stuff with couple of screen captues from the excellent Combat Mission series of PC games (which I have been playing avidly since first Beta version back in 2000 !!). I have several ongoing PBEM games with players from UK and USA/Canada and great fun they are too.

Artistic shot of Panther on Eastern Front









Different form of art as my Hellcat brews on Western Front !
Much older picture from original Combat Mission

Might & Reason : The Sun King 10mm

Might & Reason game with my 10mm using The Sun King variant for Malburian period. Played it solo which is still pretty good due to activation rolls. Used slightly amended table from 15mm game.  French versus Imperial Austrian.

Lots of action across field with French having Poor command being slow bringing their superior numbers to bear.
I really like the Command and Activation system in this ruleset (a nice but different way from Field Of Battles card system). The action is fast and furious once units get into combat. Whilst shooting seems impotent (only sixes are hits) in practice units can be decimated over a couple of turns. I really like these rules.






Overview of both sides locked in battle after 6 turns


























Firefight in centre






























Austrian horse on right fall back damaged from Elite Maison De Roi




























Swiss Brigades advance towards town

























French reserves slowly deploy




























Austrian Cuirassiers engage enemy


























Intend to try this game again using King Of The Battlefield, Polemos, Warfare In The Age Of Reason and possibly Black Powder.

Saturday, March 27, 2010

Command PK WSS




Couple of photos I discovered from a 10mm Malburian game I played back in 2008 using Command Piquet.























Just realised there are comments on some of my earlier entries !!

Herewith a belated reply to one (not sure if my replies are seen automatically ?)...........................d'oh........................




robertpeel999 said...

Hi Sarge,
What are the amendments that you use for Minden Rose?
Can you place them on your blog so that we can have a look at them please?
Regards,
Tone - a PK fan

I used Minden Rose pretty much as was for my Malburian game.

Minor changes:

No oblique moves for foot
No 1st volleys
All shooting straight ahead only (except Artillery)

My units are based as single stands so gave them MR dicing equivalents as
Foot = 4stds
Horse = 4 stds
Hussar = 2 Stds
Dragoons = 3 Stds
Artillery = 1 std

I had a couple of optional/test rules :

Rank Firers -1DPS
Platoon Firers as per rules
Pistol Doctrine Horse +1 DPS vs Foot
Gallopers +2 DPS vs Foot

That was about it.

Johnny Reb III

Game of JR3 played at Stephens today with his brother John as playtest of this rather venerable ruleset (I played a lot of JR2 years ago with 6mm). A very detailed set with loads of options and lots of flavour of the period but rather ponderous in use (we are so used to more streamlined fastplay types of rules) and so much to remember (a sign of aging no doubt).

Thursday, March 25, 2010

Might & Reason first game

Used Might & Reason for first time today using my Seven Years War Russians versus Stephens Prussians. Set-up table pre-game using one of the generic maps from rules. We used the army builders and I selected Average Russians with 210pts and Stephen took Prussians as Great (ie Freddies lot) with 140pts of troops.
Russians had 2 Grenadiers, 12 Musketeers, 2 Cuirassier, 2 Horse Grenadiers, 1 Dragoon, 1 Hussar,  3 Heavy Guns and 1 Howitzer (the guns brigaded together as option on Russian list) with 8 Leaders in addition to CIC. Prussians had 5 Leaders plus Freddie with a mix of Grenadiers, Fusileers, Musketeers and 2 Hussars with 3 Dragoons.
We then diced for Leader quality which gave the Russians 5 leaders at -1 2 at 0 and 1 at +1 with two being exceptional but not Valourious. Prussians were mostly +1 with one at +2 and several Valourious types. Russians had to deploy first having been out-scouted and this allowed Prussians to mass on one half of battlefield.
This effectively took half of Russian army out of equation early on (1st lesson leave at least some troops in columns if deploying first). Game developed into Prussians advancing enmasse on their right with Ivans struggling to re-deploy (the Ivans artillery was completely redundant as no targets to aim at all game and just too slow too re-deploy effectively. Awesome Prussian shooting decimated several Ivan units and in melee the Ivan Cuirassier had awful dice and die to a man against enemy horse. A struggle for a town sector saw a brave Ivan charge end in rout but follow up regiments take half of a town. We ended the game when Ivans reached their initial break-point (ie 8 units destroyed) rather than dice for morale collapse each turn.

We were quite slow for first couple of phases of game as we got to grips with the Initiative and Control Tests aspect of game, but things soon speeded up. We found system very playable with nice balance and the shooting and combats are swiftly and often bloodily resolved (in melee its either both sides take hits and one bounces off or one side is completely annihilated). Need for reserves or second lines apparent. Prussians have a lot of inherent advantages in the rules despite being rather smaller army. Their Infantry are generally stronger than Ivans by 1-2 strenths points can move obliquely (as can all cavalry) and probably best advantage being that they score shooting hits on 5 or 6 compared to 6 only for Ivans. Combined with their much better leaders they are a potent force. Ivans by contrast are fairly cumbersome and only gain a slight advantage in inconclusine melee outcomes in that that they take one less strength point loss. All seemed fairly historical to us. Quite a high level set of rules but smooth to play.
Pretty much on a par with Piquet Field Of Battle with of course a few differences in outlook resolution but similar in outcome and simulation.
Stephen quite taken with them and now investigating the ACW version.




Prussian initial set-up















Battle for town


















Initial Russian move



















Russian centre (with brigaded Artillery)

















Russian Infantry




Prussians ready to move forward