Saturday, October 02, 2010

FOG R second tryout

Played another FOGR game today at Stephens using a Later Thirty Years War German army (15 units) vs his 1631 Swedes (13 units). Later Imperialists had 5 Pike & Shot Regts (no Tercios) each 2 Pike and 4 Shot (with one being Superior Veterans the rest Average). Not nearly as effective as Tercio types as losses due to Death Rolls from 4 Medium Artillery was enough to auto-break 2 units and Swedish Brigades munch them in Impact/Melee combats.  But another fun game with more rules learnt. We really need to follow the Sequence Of Play strictly whilst learning as several times we made things complicated for ourselves by not adhering to it. Good stuff again we both like the rules for our Renaissance encounters.

Overview of deployments












Imperial Horse 'Division' massed on right




Veteran Imperial foot (with attached Gun) and some tat !




Veteran Swedish Brigades in centre



Swedish Dragoons and Artillery with Average Brigades behind


Conflict Of Heroes: Storms of Steel! Kursk 1943

Played another couple of scenarios (sorry I cant call em Firefights !) last night with my Dad. Ivans crushed Huns in FF8 Black Knights of the Steppe with the hidden KV1s doing sterling service (taking out Tiger) great fun. Nice to see one of my favourite tanks the Churchill in action too. Second scenario we played was FF14 Luchki (part 2) now this one was a bit disappointing (despite use of Panthers for first time) due to the rules regarding anti-tank guns. ATGs count as armoured targets when fired on frontally (due to gun shield) and as soft targets from flanks, which is fine when engaged by Infantry small arms (as they use their lower Blue anti-tank firepower) but when engaged by Panzers this is a tad farcical as a hit almost certain and usually two hits (therefore destroyed). ATGs have frontal defence of 13 but Tigers & Panthers have strikes of 12 & 13 respectively (PzIII has a 9) meaning a guaranteed hit even if ATG is in terrain, and with average rolls a destruction is likely. Strangely the ATG is safer if fired on from flank as Panzers use red FP (usually 5) against a red defence of 10 !! This meant the ATGs (whose own AT firepower is low) where literally sitting ducks (no hidden set-up in scenario) yielding an easy 7 victory points. I actually man-handled a couple backwards into woods out of line of sight (means no LOS from them either of course). First real problem we have encountered with game. Pity but a house-rule will fix. Good fun otherwise trying to swamp big cats with T34s and KV1s.

Luchki with only 3 ATGs left (out of original 7)

Monday, September 27, 2010

FOG solo

Having enjoyed FOG on Saturday I thought I would try another solo test with the rules using Gallic versus Mid Republican Roman 800pts armies. Noted a few things I got wrong on Saturday (mostly minor). With bigger game on 6' x 4' table FOG has a very linear look (no depth/reserves compared to Dbmm) as besides a few support units its hard to keep second line as Routing into and bursting through is a potential problem and of course being out flanked. Not that solo is great way to try out tactics as such. Rules are pretty tight despite being all over the show in book. Once you find a rule its fairly straight forward to utilise and understand (cannot always say that with Dbmm even in version 2). Lots of dice rolling (not necessarily a bad thing of itself) and I still miss the inertia of DBX Pip system and stuff like weather. Generals feel more like unit leaders rather than in command of wings or battles. Terrain placement defies any plan unlike Dbmm (hard to strike a balance between too much and too little terrain I fear). I would however happily play the system for friendlies against those who dislike Dbmm. Enjoyable enough but not as satisfying as Dbmm (more a light lunch than full dinner). Strangely I found FogR a better proposition.


Legions and Warbands clash













Chariots take on Spanish Scutarii (first blood went to chariots who killed a base at impact but then lost melee and their general and failed 3 tests to Rout !)













Support line of Warband (one of whom was burst through and Disrupted then hit by pursuing Legions and Routed)










Gauls did have some success Fragmenting a Legion and indeed Routing a Superior Legion with Gaestati. Roman allied cavalry visible Routing top left after thumping by another Chariot unit.














Hugely ineffective Gallic LF bows (not a single Cohesion test caused on Extraordinarii despite several volleys)














Taking the 'long view'

Saturday, September 25, 2010

Galatians in the FOG

Saturday now and FOG Ancients competition at Ulster Wargames Club. Three very fun games played against three nice bloke opponents. Two losing draws, against Selecuids and Romans (very narrowly !) and a thumping by Carthaginians. Terrain placement in this game is a farce but did not detract from experience. Dice rolls from sublime to ridiculous. Very few rule queries arose (practice game last week really helped) and usual suspects regarding situations with number of bases involved in Impact Combats and my ongoing confusion with non-straightfoward conforms. Didn't come last either which was a bonus.


Must confess felt a tad guilty enjoying this so much and was spotted by a couple of visiting DBMMers !! :-)


iPhone photos so lacking a bit of clarity



Against Selecuids













A pretty Carthaginian army













Men against boys (Xyston Romans) !!













More big children having fun (trust me they are, appearances can deceive !) with their toys

More Conflict Of Heroes

















Friday evening and another run out with Conflict Of Heroes against my Dad, played two firefights from Awakening The Bear and a large Tankfest from Storms Of Steel. Great stuff again and further rules learnt. Only major mistake we made was with Close Combats in that we misread rules to allow a Close Combat to occur for one Action Point rather than counting it as a full Fire Action. Will know for next time. Only downside to these games are large amount of table space required as large maps and displays, a minor criticism.


The Gap from Awakening The Bear













Germans going airbourne :-)


















The 'Tankfest'













Panzers deployed in wheatfields

FOG R first trial

Had a try out of the FOGr rules on Friday using my Thirty Years War German Catholic versus Stephens Sewdish both roughly circa 1631. Overall a rather pleasent experience as we felt there were nice differences between the various Tercios (I used 2 Early and 1 Late versions) and the Swedish Pike & Shot Brigades. Artillery was decent but not overpowered. Pistol Currassier seem a bit tame (at least compared to DBR PiS equivalents). Musketry was fine and Commanded Shot (when used within a group/Division of Cavalier types) are very good and tough to take on. New Divisional group movement was fine and we both liked the new deployment rules which force Heavy Infantry into centre and Mounted mainly to wings. No drilled or undrilled differentiations now. We were a bit slow having to check stuff in rules (still all over the show as per FOG Ancients) and especially looking for stuff that isn't there such as dicing to prevent shock charging. Break-offs now voluntary. Shooting hits more dangerous as Death Rolls from shooting don't get any plus modifiers against firearms. No doubt we got things wrong but we certainly liked the game. Biggest bug bear is the terrain generation system which is just arbitrary as it is in Ancients set. One new terrain type is Obstructions which allow section of hedging or walls to be chosen. Looking forward to having another go.


Imperial Tercios (2 Early Tercios and a Later Tercio to the right)














Imperial left with Kurrassier and Medium guns













Swedish Cavaliers with Commanded Shot and Finns (on the far left)













Swedish deployment (Swedish Brigades in centre)













Imperial deployment

Wednesday, September 22, 2010

Galatians on parade

Galatian starter army for Field Of Glory competition at Ulster Wargames Society this coming Saturday (using Rise Of Rome book lists and compatible enemies). Bit of a diversion for a died in the wool DBMM player but if needs must. Only 8 battlegroups and with all lacking armour I suspect they will struggle greatly against Romans but at least they are Heavy Impact Foot and Superior and Chariots are quite effective in FOG (as dont count armour POAs). We shall see...................................
























Tuesday, September 21, 2010

Conflict Of Heroes: Awakening The Bear arrived today. Another high quality product, I got it second hand but it is in mint condition and includes the extra Marsh board.

Monday, September 20, 2010

Storm Of Steel gameplay first impressions

Played first two scenarios (again oops I mean Firefights) tonight with my Dad having read through first two rule sections. Rather impressed that we managed to play (the albeit small and managable) first couple of firefights. The rules are fairly straightforward especially the mechanisms of Actions, Firing, Moving with the counters and QRS containing all relevant info. Several checks in rules that we were doing this correctly but nothing drastically wrong. The straightforward mechanics are somewhat deceiving though as regards playing the game well and effectively. The interaction of Action Points, Command Action Points and Card Play combined with the myriad added interactions of Multiple Activations, Group Actions, Group Opportunity Fire leads to a deeper set of tactical possibilities than first meets the eye. Not that our tactics were in any way stunning as we tried out a few things just to see how they went. One big lesson was that stacking units in a single hex (no limit in game) is potentially very dangerous !! In Firefight 2 my Dad had a stack of 2 PzGrenadier squads which he group activated and moved into a wood hex out of enemy LOS but which were then Spent, however an Ivan Inf squad activated and with a nice 'Move 2 hexes Free' card was able to sneak into the woods behind and adjacent to the Hun stack and then proceed to decimate them with a +3 firepower bonus (for adjacent) and the fact that each unit in a stack is attacked with separate rolls. My Dad had no Action Cards or Cmd Action Points left to thwart this (we were unaware of the presence or effect of the +2 extra hex move card). We both felt this was a very nice game system that was easy to learn but would take a bit of mastering. Of course lots of options and kit still to learn and experience but initial impression very favourable.

Original game 'Awakening The Bear' purchased via Board Game Geek marketplace on foot of this (HMV will kill me if ie when she finds out !!)  

Saturday, September 18, 2010

A thing of rare beauty

Conflict Of Heroes: Storm Of Steel arrived today and after opening the weighty package I was very pleasantly surprised by the sheer quality of the game components they are simply beautiful (especially for a WWII game) in particular the boards and counters (if only Squad Leader looked like this !!). The counters in particular have a lovely heft with excellent tactile feel and are about 1" square and nice and thick (bit like myself). Brief read of slim and colourful rule booklet and it seems an elegant and playable system and nice to see some solo play rules included for several scenarios (sorry firefights). I think I am going to enjoy this. So impressed I am for ordering its pre-cursor Awakening The Bear


Couple pics of game on my table.


Firefight booklet and an Action Card

Initial firefight set-up

Close up of a Panzer Grenadier Squad counter

Some Ivan counters












The colourful rule booklet

Thursday, September 16, 2010

Field Of Glory

Played a small game (using starter armies on smaller board) of Field Of Glory Ancients last night with old mate Keith at his friend Roberts' abode. Preparation for a small competition on Saturday 25th (I am free for once) at local club. I used Galatians versus Keith's Seleucids and actually managed to win !! maybe I have been playing with wrong rule set !!
Was surprised how much of the rules I recalled although of course greatly helped by having two blokes who play every week using FOG. I did however manage to point out a mistake they were making with stepping forward into contact.
Second game between Keith and Robert was different affair as Seleucids faced off against Parthians with lots of horse archers units. I still dislike how light horse/steppe armies are treated in FOG (an exercise in frustration in many ways) but its a design choice of course.
Overall I found FOG to be enjoyable my only real problems being understanding how to conform in certain circumstances and oddities of some charge/evade interactions.
I still prefer DBMM as a fuller more exciting game but I think I am less adverse to FOG than I was before and good pre-cursor to using FOG Renaissance I hope.
No pictures as I forget camera/phone......d'oh.

Wednesday, September 15, 2010

Conflict Of Heroes: Storms of Steel! Kursk 1943





















Just ordered this online after being reccomended and reading several rather favourable reviews !! Expensive but looks good. When I will get to play it is another question !!