Sunday, September 02, 2018

Hitler's Reich first play


Played Hitler's Reich in earnest tonight with my Dad.
Very enjoyable it was too with this WW2-lite but fun game.
Neither of us know the respective Events well enough to achieve best strategies but even from one play the importance of Barbarossa and control of the English Channel is obvious.
Dads Barbarossa was less than stellar which allowed me to annoy the Axis on western front.
We done virtually nothing in the Med/N.Africa fronts as all activity was in Russia and N.Europe.
Game ended in 1944 with fall of Berlin to Western Allies and Axis failure to recapture.

The problems with rule book layout remain but having played a game most things fall into place now.

All pics from early turns as I got too engrossed later











Test Of Battle at Le Ducs - Market Garden scenario




















Game of Command Decision Test Of Battle at Le Duc's' yesterday as he wished to try the latest iteration of CD and had set up a Market Garden scenario from one of the official CD supplements.
Read his more in-depth AAR at http://warfareintheageofcynicsandamateurs.blogspot.com/2018/09/breakthrough-at-oosterbeck-or-not-with.html)
Think the scenario was entitled 'The road to Elst' but certainly set in that area with 30th Corps pushing along the infamous highway (lots of "this bits the wide part!" comments).
Game attended by the brother Brittain who commanded the Nazi defenders whilst Le Duc and I took charge of the British.
Game start delayed after extensive waffling session between all of us including diverse discussion of Le Duc's extensive library of books and rules, or thoughts on sci-fi games, fantasy games (ugh), board games, various projects and ideas we all have for various time periods etc etc !!
Once the fracas began it became very clear how tough the British mission was as we encountered various hidden German units and anti-tank weapons.
I was attempting to push on our left but got stymied in an area of polder and my armour on that damned road although I did destroy a PzIII Platoon and a battery of nasty 20mm Flak guns.
Le Duc on our right managed to push forward but at too high a cost and we called the game after 5 turns (in another 3 turns 2 Tiger platoons would have appeared)

We discovered a couple of rules we had missed in earlier outing with TOB, firstly that when issuing a Rally order it must touch the issuing stand so really means a turns delay as Battalion Commanders move to Shaken Companies (as their CO cant issue own order) to issue an effective order (ie within 6").
Also that the Regroup order now applies to Vehicles/Tanks as well as Infantry a change IIRC from earlier versions of CD.

Great to get a game in with 20mm kit ('midgies' as we call them) from Le Ducs collection.





Pre-deployment look at battlefield from German right (John)








Push starts up "the wide part"










And the inevitable outcome


Wednesday, August 29, 2018

Hitler's Reich an initial solo play


Just got Hitler's Reich board Wargame by GMT and managed to get a short solo session with it.
A highly abstract but flavoursome Strategic game on the European theatre of WW2 from 1941 to 1945.
No units as such just some little wooden markers to show your conquests (or lack thereof) and various actions, special rules and so on, on a smallish but mounted map.
Various cards are heart of system along with Actions (acheiving these successfully and generating using various Bonus Actions is key) and opposed dice rolls.
Conflict cards are essentially playing card values (but given various military ranks here) to which are added 3-5 d6 dice with simply highest total wins.
Of course not that simple as numerous Event cards can be 'bought' which can effect things through extra dice, dice re-rolls and numerous special effects (some of the higher ranking Conflict cards have re-roll abilities).
All the usual WW2 events/stuff are covered such as Enigma, Tiger tanks, Patton, Guderian, Convoys Barbarossa, D-Day etc generating the flavour of the period in abstract fashion.
The game is quick play (in fact marketed as WW2 in 1-2 hours) and would appear to do just that once one would learn basic systems.
The rules are a bit opaque in certain areas but playing through a few turns soon straightens things out.
Comes with a solo 'Bot' but I used the simpler Fog of War solo version.
Hope to get a head to head with this soon.



Game on the table with Germans punching through to Moscow



Shako II again - Plancenoit 1815 scenario

Another excellent game using Shako II at Stephens.
He set up the scenario from Fields Of Glory supplement covering the action at Plancenoit during Waterloo battle 1815.
I used my Prussians against Stephens French buggers.
Scenario set up is such that it allows attacks versus Plancenoit by Von Hillers Brigade from first couple of turns and my Regulars indeed took one of the town sectors (4 in total) but my Landwehr failed miserably against other sectors especially the Church which has +2 defence.
Pretty hard for lowly Landwehr to win as even rolling a 6 they fail if defenders roll 4+.
I sent my Cavalry under Prince William of Prussia to try to outflank Stephens right which they initially succeeded in doing by completely destroying the French Cavalry arrayed against them but not without loss.
However they then reverted to defend orders and I failed to exploit their success properly as my ADCs failed to get across in time to convert the Princes orders (they either died or went slowly ! seems they were too busy with local wines and wenches ?).
I also tried to conduct a flank manoeuvre on my left with Von Ryssel Brigade but this was slowed by the stream and a lack of deployment room.
Indeed Von Ryssel had to halt as Hillers Brigade went demoralised and then broke (in Shako this means entire command removed from table).
A large wooded area in centre meant it took the units of Von Losthin took ages to advance to contact and the move around the wood by Von Hake Brigade was also slow.
Losthins troops manfully attacked the French positions on the large hill but again the Ladwehr proved incapable of the task whilst their Regular colleagues overran an Artillery Battery and a French foot unit causing the French formation to go demoralised.
But French reserves arrived in shape of a Young Guard and then an Old Guard Division just as Losthins formation dissolved due to auto-breaking.
As the scenario 12 turn time limit expired Prussians had failed to break French lines and Old Guard had not been committed to action.
Super game again using these fun fast playing rules.







Von Losthins Brigade approach the woods







Von Hiller outside Plancenoit








Prince Williams Cavalry prepare to advance








French defenders on hill and their Cavalry








And their defenders in Plancenoit (trust me they are in there)








Von Bulows direct operations (Rysels Command stand visible at rear for arrival of turn 1)







Von Hakes Command stand ready to arrive on turn 1 to rear of Losthin















Von Hake flanking the wood as Prince Williams cavalry ride to glory on right








Where the cavalry engagement swings in their favour











Hillers troops come a cropper against town as Ryssel tries to march to left









Progress slowed by stream (not two green marker indicating Hiller demoralised)








Hakes command comes under long range Artillery fire








Annoying French Skirmishers contest stream crossing








As Hillers Landwehr waste themselves assaulting the Church








Ryssels command assume defensive posture









Hakes command contesting the hill at game end as French reserves arrive (Old Guard in distance) note Losthins command has disappeared (ie Broken)











Tuesday, August 21, 2018

Utitsa 1812 scenario using Shako II

Game against Stephen today using a Shako scenario Utitsa, Borodino 1812.
Since it is designed for Shako we decided to play using Shako II.
A very entertaining, hard fought and bloody affair it turned out to be !
French attackers must take Utitisa village and the adjacent 'Mound' within 12 turns.
Utitisa village was taken (after a rather poor showing by my Elite Grenadier Division) but best French could manage was to contest the Mound so a Draw per scenario victory conditions.
But my word the losses on both sides especially the Russian were awful !
I lost 4 of 5 Divisions and French lost several units and those remaining were battered and bruised.
My remaining Division was large (8 Foot Bttns, a Skirmisher unit and a Gun battery) and unbloodied luckily for me.

Shako generates a very quick playing and flavoursome game different to my preferred Field Of Battle but ultimately generating a similar outcome and exciting gameplay.















Russians deploy in and behind Utitsa










French deployed to attack








Russian Jager Division deployed in woodland









French right wing with Russian Army Heavy Battery on the Mound









The struggle for Utitsa









And the Mound









Jagers engaged by French left









To and fro at the village









Russian reserves shore up defence of Mound












French reserves also arrive








View of Russian right with Reserve Division heading to fill gap between woods and village








Utitsa has fallen but fresh Division heads to protect Mound








As Division on Russian right are sacrificed to hold French back








French numbers beginning to tell








Overview as Russian lines thin







Final struggle for Mound (the Guns luckily managed to drive off two Bttns)







Dearth of Russians now on their right flank !







Russian Reserve ensures Mound is secured







Just in time