Tuesday, September 01, 2020

Mortem Et Gloriam - Early Medieval French vs Seljuk Turkish

 

Another game of MEG today with Stephen.

He wished to try his Seljuk Turks circa 1090AD and I have very little that late besides Normans but (mainly due to lack of enough figures for Maximus sized game with Normans) I went with Early Medieval French circa 950AD, as I could field my limited Viking units as Allies.

So a charging army against a 'shooty' army.

Turks have Professional Generals and a large PBS hand of cards and so could manipulate the set up to a Plain with no secure flanks.

Also they outscouted the French by 110% so entire French Army deployed first !

I anticipated a flank march so had to hold 2 units to cover any such adventure, the Turks did send one unit of Horse Archers onto my right flank.

The Turks are rather good shooters with several units able to avail of Skilled Shooting, the 'upgrade' from White to Green dice when shooting is pretty potent (especially with the 'Demons' rolling) being able to inflict significant damage on the French mounted as they try to close to contact.

One unit of Turks got caught whilst skirmishing and annihilated but the others got significant licks in against the French prior to combats.

Some horrible cards (2 x black 1 x white) for my right flank command over several turns (this always seems to happen to at least one command every game) saw the outflankers (who arrived on turn 2) shoot a unit of poor Spearmen to bits as they could not close to contact.

Another enjoyable game overall but with French losing requisite 5 Tugs but destroying 3 enemy TUGs, am suffering relentless defeats in MEG to Stephen just like I did in DBM and DBMM, but a much more enjoyable experience as a much less 'fiddly' set of rules and much less grand (and at times frankly silly) manoeuvring.

Is a toss up between MEG and LADG as to my preferred/favourite set of Ancients rules.
















Wednesday, August 26, 2020

Mortem Et Gloriam again - Sogdian vs T'Ang Chinese

 

Another game with MEG at Stephens today.

He wished to field his T'Ang Chinese so used an early Central Empire version (I think ?) and I selected Sogdian as contemporary opponent.

Again struggling to field a Maximus army (had to borrow some bases from Stephen).

The terrain areas (particularly those for closed flanks and compulsory pieces) can be a good deal bigger than we are used to (40cm x 40cm maximum).

This game had more maneuvering (limited as it may be) by us both than previous outings.

Once again I struggled to use Skirmishing tactic with 'Heavy Cavalry' types.

Another fun game and we are learning the nuances of the rules in every game, Stephen as ever more adeptly than I.


I really like the card Command system (shocker) which takes away the more 'chess-like' approach of FOG adding some inertia/chaos to proceedings.















Friday, August 21, 2020

Hitler's Reich played

 

Game of Hitler's Reich with my Dad tonight.

Been a while since we played this.

A highly abstract but very fun experience with lots of wild swings of fortune but not much like history !

Axis controlled North African coast at one stage from Libya right across to Iraq !

Italy was knocked out of war in 1942 and Spain entered on Axis side.

Op Barbarossa not launched but Soviets not able to take any of Reich except Poland.

Allies too weak (only 5 card hard and all awful) to launch Overlord and Bagration.

We both got caught up in endless Land attacks and Blitzkriegs neglecting to utilize Events much.

Axis (Dad) won in 1945 with Substantial Victory having higher card allowance than Allies.








Tuesday, August 18, 2020

Mortem Et Gloriam - Sassanid Persian vs Early Byzantine


Another outing with MEG today.

Maximus size again with my Sassanids fielded against Stephens Early Byzantines.

We both manoeuvred a tad more than in previous games with mounted units and I managed to get my Elephants into contact with a bit of zig zagging.

I used a unit of 6 Cataphracts which generated the best combat dice I have used yet (Greens and Yellows vs Whites) but who still managed to lose and die !

The Superior Persian Asvaran are tough troops but the Average types proved brittle.

Byzantines prevailed but it was as ever a bloody game.














Sunday, August 16, 2020

Celebrating VJ Day with an Arab-Israeli game !!

 

Game today at Johns with the two Stephens and myself (Darren and Richard AWOL), using Seven Days To The Rhine rules and some very nice 10mm kit.

Game was set in 1973 Yom Kippur War in Golan heights area but not a specific scenario, an Attack vs Defend points based affair.

John and I were defending with Israeli forces against two Stephens with Syrians.

Lots of T55s and T62s against some Centurions and 'Super' Shermans with some Infantry on both sides.

7 Days set is a fun set which boils all the complexity of modern period down to a quick and playable level.

Of course a consequence is that a lot of stuff is very broad stroke but it works, although as with any such 'lite' set extended plays tend to reveal its limitations.

Game not quite finished (as lots of discussion/waffling) but Israelis much closer to their break point. it does seem quite hard for defender in 7 Days with the very basic to hit modifiers, essentially -1 for target or shooter Moving and -1 for any and all cover (no matter how dense etc).

Good fun in good company and great to get back to multiplayer game and associated banter.


Israeli lines with Hidden Markers



Syrian Recce Forces make first forays onto table











T55s and T62s advancing



T55s and Sagger team using limited cover



Israeli Infantry engaged in central village (the nominal objective)




Israeli Centurions appear on left (one brewed already)






Israeli Sherman with 105mm engages on right








Tuesday, August 11, 2020

Mortem Et Gloriam - Maurikian Byzantine trounced by Arab Conquest



Another game of MEG with Stephen today, trying Maurikian Byzantine against historical opponents Arab Conquest.
Arab foot are very tough as Superior with potent Shieldwall characteristic as if in 2+ ranks this nullifies Shatters at Impact and Melee Expert in fighting phase (I failed to realise this until too late ie once my Cavalry were committed).
I had a unit of Kousores on my right that were simply awesome today rolling 4 wounds on 4 rolls of white dice and then in Impact and Combat rolling a further 4 wounds again on 6 white dice !!
Sadly their Lance armed colleagues were not so proficient elsewhere.
I need to become more adept at ‘grand’ manoeuvre with MEG,  although with the speed of the game not sure there is time for this to be effective even if cards allow.
Next week it is turn of Sassanid Persians to ply their wares...........