Showing posts with label LADG Renn. Show all posts
Showing posts with label LADG Renn. Show all posts

Thursday, March 17, 2022

L'Art De La Guerre Rennaisance - two games

Another double outing for LADG Renn today with Stephen.

We played a couple of Thirty Years War games with early and late versions of Stephens Swedish army and my Imperialist Catholic army.

Both very enjoyable games although my dice rolls were truly terrible once again, so bad in second game Stephen was apologizing to me for my dice rolls !!

Think we have these rules pretty well down now with the only query we had today being with rear support rules, as it seems a single base of cavalry can support up to five infantry units lying in its front 'zone' which seemed rather potent.




Early period game (1631AD) with Imperialist infantry arrayed in Tercios and Later tercios 







Imperialst Reiters and Pistoleers face more numerous Swedes mounted wing






These Tercios were shot to bits (with little reply) by Swedish artillery and muskets







Later period game with pike and shot units in lieu of Tercios






Imperial lines






Swedes with Regimental gun attachments



Friday, February 04, 2022

L'Art De La Guerre Renaissance rules again - French vs Late Catholic 1643

Another outing for AdlgR using a later version (1643+) of my Catholic army against Stephens French.

So gone are the Tercio foot and Caracolle cavalry with Pike & Shot and Pistols in their stead.

Also got to try Dragoons and Commanded Shot (a marker on a unit).

Dragoons had us head scratching a bit as noted as being mounted Light Infantry Skirmishers we treated them as a LI type but they perform more as a sort of Light Medium Mounted, with 3UD shooting range (compared to 2 for other Musket armed light foot), 3 Cohesion and are not auto killed in open if caught by heavier types, you only really learn by trying them out on table.

Another fun and interesting game that had nice period feel combined with the overall straight forward play of Adlg system.

The Catholics of course lost mainly due to their shooting being awful..............









Thursday, January 27, 2022

Renaissance version of LADG tried - TYW Early Catholic vs Swedish

Had a run out with new LADG Renaissance supplement today against Stephen using my Thirty Years War Catholic army against his Swedes.

We choose to use early (pre 1632) versions of these forces to test Tercios, Late Tercios and Caracole Cavalry along with Salvo Foot and Regimental Guns.

We found this to be an excellent (not just because its free) addition to the LADG rules and felt very like FOGR with its match ups and outcomes, but with much less rules overhead. 

Bit different having Battle Units which are essentially 2 standard units acting as single entity for movement and cohesion but shooting and fighting with separate dice but works fine in play.

Only real bind was having to refer to standard LADG rule book for bulk of rules which are not amended, but still played pretty smoothly.

Swedish Foot are pretty mean (just as in FOGR) not so much with shooting here but with the excellent Salvo trait which gives them Impact and Furious Charge at contact (charging or charged) and small added bonus from Regt Guns.

Tercios are not self supporting units as they are in FOGR but have highest cohesion level in game (8) giving them some added durability.

Support somewhat works differently but easily through formation groups including a chequer board formation which he period feel well.

Caracolling Cavalry was interesting option although mine were overwhelmed by more numerous Pistol types, and was very interesting to note that they can actually evade (which is very plausible although not intuitive for heavy armoured units)

Some different costs for PIP usage and of course much more shooting in game with all the muskets but all worked seamlessly and gave plausible outcomes overall.

A very enjoyable game and expect we will use these a good deal in future.