Showing posts with label Normandy 44. Show all posts
Showing posts with label Normandy 44. Show all posts

Thursday, March 17, 2016

Chain Of Command first try........................and other stuff

Been rather sparse with spare time last few weeks but did manage to get a game in today against Stephen.
We decided to try out Chain Of Command from Too Fat Lardies which I have had since publication but never tried in 'anger'.
I set up a quick table top and rolled for scenario type which yielded an attack versus defence background.
Stephen chose to use American Armoured Infantry in defence s and I chose German Panzer Grenadiers as attackers.
After rolling for support I gained 10 points and Stephens lot 3.
I picked a Stug IIIG (mainly to try vehicles) and a Flamethrower section.
Stephen selected a Sniper as his support.

We found the Patrol and Jump Off points pre-game stuff quite interesting with some thought required when placing and moving the Patrol markers.
Certainly a nice simple method to set up an encounter and to deploy units on table.

The game itself turned out to be an enjoyable and interesting time.
I was worried that with our 15mm multi-based stands on the standard 6' x 4' table there would be too much space or conversely that the units would be to constricted on deployment.
However this turned out not to not make any difference as far as we could tell as most weapons range over the whole table (as per Crossfire) anyhow with terrain being the main restriction on firing.
The systems for moving, shooting and morale are sort of standard Lardie with some twists bit the replacing the usual card system for Command by dice was a very intriguing change.
We both started with 5 Command dice but found that the Yanks having two Senior Commanders by default was a great asset with their 3 Command Initiatives combined with 9" Command radius made them very useful chaps indeed.
In hindsight I would have been much better taking a second Senior Officer as Support than the flamethrower team.
We both thought the Stug had the potential to dominate the game but as it can only activate on a roll of 3 this proved unfounded (in fact it done very little).
Initially we forget that you can combine certain dice to make higher amounts but even so the vehicle was much less useful than another Squad or Team.
I like Chain of Command dice which is a nice way to generate a sort of 'joker' event of course requiring 5s to gain these dice (1 per 6 x 5s thrown) I gained a fat zero whilst Stephen managed to generate two !
Game really hinged on us both racing to a large building on my left but as Stephen managed to roll 2 x 6s he got a continuing initiative allowing him to beat me into the building and then to shoot my Grenadiers to shreds .
Again this is a nice simple system which allows a side to hold initiative and therefore allows units to potentially activate more than once before enemy can react (use of Overwatch pr Covering Fire can offset this a tad), this reminded me in some ways of the effects of initiative flow in Piquet.

I like the system of Shock which again is a simple but effective way to measure unit morale/degradation during a game and the use of Officers to Rally it off.

Overall Force Morale is also handled fairly simply with a roll per Broken or Destroyed unit garnering 1-3 drops in morale levels (Germans started at 8 and US at 9).

Of course being a new set of rules we had one or two small queries but nothing show stopping.




The table set up (Yanks set up their Patrol markers 18" from lower edge)










US MG Team goes on Overwatch in wooded area as Stug depolys










The race to buildings begins.................................








1 point of Shock on MG Team








The erstwhile Stug......................................

































Of course despite lack of gaming time I did manage to acquire more rule sets (some via PDF)





























Also a couple of board wargames one being a 2nd edition and the other the content of a Special OPs magazine.


Tuesday, June 10, 2014

Normandy '44 our D-Day celebration

Played Normandy '44 (GMT) with my Dad as our recognition of the great event back in 1944. First time we have played it face to face and really enjoyed it.
My Dad preferred it to Breakout Normandy (AH) mainly due to the lack of concentration on river crossings.
We played the short 7 turn scenario (although we had to finish at end of turn 4).
But just as in BKN as German defenders he found it a tough old task to hold back the Great Crusade.
He did wipe out the British Airbourne near Cabourg but lost half of Caen at same time.
A gap was forming between Bayeux and Omaha although the arrival of Panzer Lehr would surely stem the flow.
US forces were well established at both Omaha and Utah and were pressing hard to cut of the Cotentin and were poised to assault Carentan.
I had tried this game via Pbem but found it much more satisfying 'live' (a few too many file exchanges in Pbem although would be much better in real-time mode).
Great game even if the situation is not that balanced as such.








Thursday, August 23, 2012

Normandy 44 play

Normandy 44 up on table again for solo rule learning exercise.
Played Invasion turn and first two full turns thus far. Nice game with fairly intuitive mechanics, a bit more 'old fashioned' as such compared to some games I have been trying lately.
A few special unit types require a bit of memorising (Flak units. Armour, Restricted moves types) and some rule for Replacements/Reserves differ between Allies and Germans. Couple interesting rules such as being in Reserve Status (kind of delayed exploitation) and Determined Defence (attempt to cancel retreat outcomes).
Nothing too onerous. Allied Airbourne units units had fairly rough drop on D-Day with losses and several Scattered but the Germans too weak to fully exploit.
 British Armour also suffered on invasion but all beaches initially secured.
Standard German build up around Caen has started with 12SS Pz having just appeared to back up 21st Pz.
Hoping to get a few more turns in.


Overall view
Utah

British beach heads
Overall view at the end of the 7th of June

Monday, July 23, 2012

Normandy 44 another new game on table

Another of my latest acquisitions on table 'Normandy 44' from GMT games.
Managed to get this second hand from EBay but virtually brand new (counters un-punched and with updated counters in little baggie) which was rather nice.
A more typical 'hex and counter' type game with no cards/zones/point-2-point or suchlike.
Looks a nice game with bit more meat to the tactical side of things (really an Operational scale) than the grand strategic games I have been playing of late.
Nice artwork and whilst rules run to 24 pages they seem fairly straight forward.
Running through the Extended Example from rules to get a feel for the mechanics.





This wargaming addiction continues unabated despite having no opportunity to get some lead on table as Stephens and my shifts incompatible last few weeks :-)


Overview of 6th June set-up

Cotentin with Utah and Omaha beaches

Gold Juno and Sword beaches and Caen