Showing posts with label WWII. Show all posts
Showing posts with label WWII. Show all posts

Thursday, July 16, 2026

PBEM update - Combat Mission and Storm Over Arnhem









Wee update to couple of ongoing PBEM games

Combat Mission Afrika Korps game just finished against NJ John with a scenario entitled Mercantale set in Italy 24th July 1944 with South African force (moi) facing Germans (with a Troop of Tigers !!)

Just finished this and a narrow loss for Afrikaneers whose armour support (Shermans and M10's) were decimated by Hun Tigers and Stugs but one Tiger was taken out by a PIAT in a daring deed.


The brewed Tiger with Allied armour burning in background




The 'butchers bill'

















Still in progress (just started Turn 4) is Storm Over Arnhem on Vassal with Mike (Germans) with my Paras just starting to suffer and come under pressure along river bank.



German recce elements pushing towards bridge





Overview



Saturday, May 30, 2026

Ulster Wargames Society - Sword Beach with Rapid Fire

UWS meeting today and I took part in a very nice game put on by Chris based on  landings on Sword Beach on 6th June 1944 using Rapid Fire (mainly Reloaded but with some bits of RF2).

Chris brought his usual superb terrain (10' x 5') depicting the beach area around Ouistreham and St Aubin using his lovely 20mm kit and terrain.

Some excellent looking concrete defences and landing craft included.

German defenders (with early intervention from elements of 21st Panzer) were controlled by Andy and Stevie with Jeremy, Ian and I commanding elements of the Great Crusade.

A really excellent game it was too (Rapid Fire shines for this sort of endeavour).

British divided into 3 separate landing waves with plenty of 'Funnies' and other armour in first wave and 3 Battalion of well equipped Infantry in following waves (with more armour and Commandoes).

Huns had bunkers with 50mm or 75mm (in the Casino) AT guns, with several MG bunkers and numerous weapons pits, with some Pz Grenadiers, Stugs, PzIIIs and couple of Marders arriving later.

Brits had a preliminary Naval Bombardment (which was pants) with ongoing support from naval assets (once FOO on table) and several sorties of  rocket armed Typhoons.

Germans had access to Merville Battery (we rolled to silence it and failed at start) and later some Nebelwerfers.

Initial turns saw Naval fire fail and German also fail to hit an landing vessels (thankfully)

First Allied wave landed on right at St Aubin with subsequent waves coming in at center and left (Commandoes directly at Ouistreham).

British had several DD Tanks most of which failed to reach beach.

Flail tanks cleared beaches of mines under a barrage of anti-tank fire whilst 'dust-bin' firing Petard armed Churchills struggled to deal with bunkers.

German direct fire proved very accurate initially (so many 5s and 6s !!) and soon British tanks were burning all across the beach with foot sloggers slowly cross the sands under fire

First RAF sortie was shot from the sky but this nastiness seemed to inspire the invading troops who then used demo charge and flames throwers to take out the Casino and defended building at St Aubin which put a dent in German firepower.

However their soon armour arrived and seemed the invaders might get overwhelmed on beach,

But British fire then proved deadly with Commandoes assaulting bunkers and a PzIII and the Marders lost to a further Typhoon sorties and Sherman fire.

By this stage the Hun beach defence line was pierced in several places and weight of Allied numbers was beginning to tell as position after position was destroyed and a British victory was declared albeit a rather bloody one.

Great stuff 



The invaders in their waves







Quiet before the storm












First wave disembarks near St Aubin













The Casino in Ouistreham untouched by naval fire and housing a nasty Pak 40











Allies ashore but Sherman burning










Central German bunker which survived naval fire, Petards and tank fire finally succumbing only to direct assault by Engineers






Slow progress (6" per turn in sand) across the beach






Formidable defences at Ouistreham, Several bunkers and that sea wall






Central area less formidable but swept by enfilading fire 






Beach obstacles and mines hampered the British armour






Note the two large Bunkers to rear represented supporting batteries further inland and could not fire directly onto beach or be fired upon but could target units at sea at which they proved to be pants












Action hot and heavy with both sides suffering losses (lots of brewed armour)







Commandoes have destroyed the Casino and are pressing further into town as last of British support units arrive 









The landing fleet has miraculously remained intact 






Central bunker has at last fallen as British armour moves passes by





Sea front at Ouistreham is in flames (fall of bunker on left cut of German access to support batteries)








Lots of burning armour on beach






But central zone has been fully breached 






Ding dong duels between Stugs at St Aubin 







Typhoon helps deal with Marders on road out of town






View from German side as Commandoes assault







And from crumbling centre






Last Hun reserves stalk Allied armour 







A busy beach indeed





The Commandoes advance 






Incredibly the German artillery failed to hit this target rich environment.













Also at club group of chaps (Dave S, Jeremy D, Dave M and Billy) played another Midgard game run by Tim with LOTR style armies battling along a river















The two Daves and Tom played a couple of FOGR games with rather interesting 17th Century African armies, Ethiopian and Sudanese both rather larger than usual European armies from period.

 





















I also got to watch the UWS Table Formation Display Team try (I must emphasize the 'try') to stack tables (admittedly heavy beasts) using some sort of hey hoppla alley opp shortcut for several minutes before reverting to usual brute force option. 




Friday, May 01, 2026

Solo with Field Of Battle WW2 - Cristot scenario

Decided to give FOB WW2 (or is that 11 ?) an outing for reasons best known to myownweeself.

Used my 15mm kit and a RF Normandy scenario Cristot which is rather small by FOB standards with only 13 units vs 17.

But t'was a fun game nonetheless although the small Morale Pool of both sides was telling and game over in less than 2 hours.

Had forgotten several aspects of FOB WW2 (one of reasons for trying it) particularly the need to spot units (they are on table but need to seen to be engaged) and that units are destroyed after 3 UI losses not 4.

At this scale of game the abstractions probably seemed more prevalent especially the 'lack' of heavy weapons and tactical aspects but the speed of play and lack of clutter still a plus point.

System is of course designed for Divisional sized battles and this is where it shines for me especially with 6mm.






British reserve Battalion (each two stand unit is a Company) advances with M10 support








Sherman Squadron engages enemy






Heavy infantry action in center






My custom decks get an outing








Battlefield from British right






British force prior to deployment






German recce types await







View from German lines