Showing posts with label PzB Hill Of Death. Show all posts
Showing posts with label PzB Hill Of Death. Show all posts

Monday, August 15, 2016

Panzer Blitz: Hill Of Death another game played



Not much time for gaming this week (ie absolutely none) due to long shifts (cannot wait to retire in 34 months time !) but managed another Carentan scenario using PB:HOD with my Dad.

A real slog as Germans try to retake Carentan but constrained by narrow avenue of attack.













Monday, August 08, 2016

Panzer Blitz Hill Of Death game played


Played a game of new(ish) Panzer Blitz game with my Dad tonight.
We played a small scenario from the Carentan expansion to reacquaint ourselves with the rules.
It turned out to be a hard fought little scenario going right down to the last turn when I managed with the Yank Airbourne to take the required 3rd of 5 objective hexes.
Planning another scenario next week.








Saturday, August 25, 2012

Panzer Blitz II Hill Of Death gets an outing

Played a game with my Father of this game which I have had for a bit but not actually played (one of a growing number !!).
Used the Carentan supplement (that I was very generously gifted by a chap from 'Oz'tralia).
Turned out to be a really good scenario and a rather good game system (similar to White Star Rising but with more depth and historical rather than generic scenarios) despite rather negative reviews it garnered.
We liked the chit pill system for Operations and the varied ranges of same.
Movement and shooting systems all fine.
The LOS rules took a bit of reading but fairly easy to work things out anyhow.
Only rules we had any real difficulty with was AA fire (were not sure what values to use but sorted in latest V2 edition of rules).
As per old PanzerBlitz Infantry are slow (1-2 hexes per turn) but most vehicles are not very fast compared to old game.
 Infantry generally only fire 1-2 hexes as well so main use is in Close Assaults (which with hexes being 250m or so is of course accurate).
This scenario had lots of kit with PzGrenadiers, Airborne, MGs. Mortars, Stugs, M10s, Off-board Artillery and Jabos all of which gave is good grounding in various unit types.
Several new rules (some of which were options in PzBlitz/Leader) such as PzBlitz Assault (Tank Desanti type), Reaction Fire (last gasp stuff vs CAT and Overrun attacks), Opportunity Fire, and suchlike.
Anti-personnel shooting is old odds ratio type but anti-tank is now a combat differential.
Biggest drawback to game (just as in WSR and indeed most tactical board wargames) is the counter clutter with lots of Disrupted, Spent, No Move markers on units.
These are smaller than the combat units in this game which can make things a bit fiddly but other than that the combat counters are little works of art with good functional layout, gone are the silhouettes of original game all now full colour graphics.
Overall we liked the game and keen to try some of the historical Hill 112 scenarios of the main game.

Overall view of the Carentan map

Germans pushing forward

Nice looking counters






















Will be interesting to see in due course (ie who knows when) how this compares to my other recent, and as yet unused, Normandy tactical acquisition..................


Tuesday, April 17, 2012

New game PanzerBlitz Hill Of Death

New board wargame arrived today (usual super fast delivery from Boardgameguru).
A game that has garmered mixed reviews but its genealogy and the subject matter is one I could not resist.
Only had time for briefest inspection of contents which all look fine.
The addiction continues.................