Managed to complete two board wargames with my Dad at last visit !
First up was Storm Over Stalingrad which is a low complexity quick playing game.
I was Russians (not much in the way of attacking for them in this game) struggling to hold the city.
This turned out to be a close game with Soviets just about holding onto to enough Victory Locations to thwart the Germans.
The cards work well with the low complexity.
Great game for quick set up and play through.
After that we selected Twilight Struggle (more a conflict than war game but still great) with Dad being the good ol' US of A and I the Commies.
Another really close game with USA coming out on top by a mere 4 VPs in the end.
Early Russian dominance in Asia
Historical Wargaming using Miniatures, PC & Board Games as played by Sgt Steiner
Showing posts with label Storm Over Stalingrad. Show all posts
Showing posts with label Storm Over Stalingrad. Show all posts
Monday, April 06, 2015
Monday, August 20, 2012
Storm Over Stalingrad played

Using iPad app to publish this post so not sure how it will turn out
Postscript: bit limited compared to PC version re pics etc but easy to fix
Overall view of the game
Horrendous Ivan casualties but they held out overall to thwart the Nazis.
Tuesday, May 15, 2012
Storm Over Stalingrad new arrival
Latest EBay purchase 'Storm Over Stalingrad' by MMP arrived today.
Just set up and ready to give it a whirl.
Nice concise 6 (!!) page rule book and game looks to be very playable as a lot of stuff tied up in card decks for each side.
Artillery, Air Power and suchlike are card 'effects'.
Much lower unit count than in old Avalon Hill title 'Turning Point Stalingrad'.
Saturday, May 12, 2012
Maurice play test some action
Played first few 'rounds' of game and so far so good.
The interaction of phases/rounds/card play/streamlined mechanics makes for a very fun game full of decisions and events (even solo).
The costs in command values to activate formations leads one to adopt fairly simple plan and not have units swanning off on their own.
Use of cards for activation generally means you lose their action or event possibilities (some of which are very desirable and/or intriguing).
Thus far I have done Volleys, Charges, Marches, Bombardments but no Pass 'actions' (a Pass allows you to draw in 3 cards the other actions 0-2 draws depending on type).
Playing solo removes the tension I suspect will be present in good measure when one does not know content of opponent hand.
Played some cards for the 'Special Actions' and a couple of pure 'Event' cards including one by Austrians entitled 'Thats not on the map' which allows you to place a small piece of marsh or rocky ground anywhere (except on troops or other terrain) this allowed me to thwart a potential charge by French horse (the card whilst potent can be removed from deck for duration by either player - which French promptly did).
Nice card for French was 'Co-ordinated Movement' which allowed 2 formations to activate for March or Rally actions on play of this card if both within 12 base-widths (ie 40mm in my game) of CiC.
Several cards are interrupt or modifying types that can thwart any enemy action or adjust a dice roll.
I have not used Notables (character type sub-commanders) or Towns in my game just to keep things simpler but these do not seem onerous to use.
Have only skimmed the 'Succession Wars' campaign rules but again these look fine, essentially a set of battles (no real strategic/political type stuff) for multiples of 2 players and looks tailor made for 'Imagi-nations' players. There are 3 historical scenarios in book (Brandywine, Fontenoy & Kolin) and set of notes on how to make such scenarios. All in all quite impressed and will give them another run out on Thursday against Stephen if he is willing (he has set)
French Inf charge in using 2 Cards (1 a Nationality trait allowing re-rolls of combat dice the other an 'ignore Disruptions during combat' card) but the Austrians responded with a nasty 'Hold The Line' card which gives defenders +2 to dice rolls. Click on photo for better look at cards)
French columns try to flank enemy line but a single unit 'Force' of Cavalry moves to block them
(but the move was rather costly in command values )
French horse find way to end of enemy line 'suddenly' blocked by an unseen patch of marsh
Managed to buy this on EBay this evening too.
But I strongly fear for my well being if I do not manage to intercept this before certain prying eyes observe it !!!!!!
Subscribe to:
Posts (Atom)