Thursday, July 03, 2025

Chain Of Command 2 - Pushing On scenario played

Game today with Stephen and we decided to give COC2 an outing.

I selected the second scenario 'Pushing On' from the Op Martlet Campaign booklet with Stephen as attacking British and I as defending Huns.

This is an Attack vs Defence scenario but Brits managed to get to go first in Patrol Phase and this allowed them to get a Jump Off point within striking distance of central farm which was one of 2 Objectives (I placed it sort of centrally to test the new Objective/Final Countdown system.

And then with getting to activate first Stephen soon had a Section occupying the objective (bit unsure about how this worked in scenario context as wording seemed contradictory regarding when Final Countdown could occur and by whom) but we initiated the Final Countdown (10 Phases) and played out the action.

Having been a while since we played COC we had to relearn several basics re Shock and Commands but both thought the new generation and use of COC Points improved the game.

I had a PzIV (comes as part of core force) but it refused to appear due to ongoing Preliminary Bombardment despite Brits having 2 Shermans on table for it to potentially engage.

Game went to British after Sudden Death kicked in as double 6 rolled and they occupied Objective.

All in all a fun outing with new set and whilst I still prefer the scale/level of IABSM the COC Dice system is preferrable to cards in several ways.


Not a lot to see in pics as not much kit on display