Showing posts with label Zoom. Show all posts
Showing posts with label Zoom. Show all posts

Saturday, May 22, 2021

Ulster Wargames Society - Zoom presentation by Barry Hilton

Just finished a Zoom meeting via UWS club which had a guest ‘speaker’ in noted wargamer Barry Hilton (of League of Augsburg/Beneath the Lilly Banners fame) about warfare in Ireland in period 1688-1689 (hopefully more to come about rest of the period 1690 onward)

What an excellent idea and an equally excellent presentation it was.

Barry was very pleasant to listen to with great graphic back up (which I was not expecting) I particularly  liked the use of 28mm (?) wargame figures to show infantry and cavalry units on a 1:1 scale, great stuff

Very much a quick overview but with lots of wargaming content and on a sound historical basis.

Couple of screenshots to give a just a flavour








Saturday, March 27, 2021

Ulster Wargames Society - Zoom game of 'Kiss Me Hardy'

Monthly meeting of club today (online of course) and David Pentland (artist of renown) set up a Napoleonic Naval game over zoom using 'Kiss Me Hardy' rules.

All brand new to me as not a naval buff at all but quite easy to pick up (with Daves direction) the basics.

Scenario was I believe set after Trafalgar with 4 French Ships trying to escape a pursuing British Squadron (also 4 but 1 delayed).

I was given command of a 3rd Rate French Frigate (?) named the 'Monte Blanc' which saw plenty of action I went straight at the oncoming British managing to rake 3 ships with broadsides and bow cannon, despite taking a pounding.

My ship and that of Dave Brown (cant recall name) ended up grappling each other and I was was in process of trying to repel boarders.

British ships similar in guns and ratings but seemed to have elite crews of 'Jack Tars' whilst French were mostly average crew.

Plenty of tacking into wind and broadsides and suchlike from all the other ships, with Dave (there are a glut of Daves in club !) Buick managing to sail his French ship for harbour which was I believe a French objective

All good fun even though we did not completely finish game.

Not sure what scale the ships were or manufacturer but they certainly looked good in action.

Only managed a quick screenshot.



Saturday, January 02, 2021

What A Tanker ! via Zoom

Ulster Wargame Society had a multi-player bash today via Zoom today using 'What A Tanker' rules from Too Fat Lardies stable.

Set up and hosted by Jeremy (much thanks) and ended up with 3 players per side.

Initially it was 3 Soviet fielding T34/76 and 3 German using PzIVH with anyone knocked out rolling for replacement AFV possibly an upgrade or indeed a downgrade.

First time trying What A Tanker and it is light playable and fun fare, kind of like a WWI dogfight or Western gunfight but with WW2 tanks.

No Infantry, Artillery, Anti-Tank or Airpower stuff to worry about just pure tank vs tank.

Players take turns based on Initiative order (normally a dice off but today using a card draw) then roll Command dice (basic 6 x d6 less any permanent or temporary damage) which allow various actions depending on the scores ie 1 = Drive action (movement) 2 = Acquisition (general knowledge of enemy target), 3 = Aim (drawing a direct bead on target, but broken if target moves), 4 = Fire action (actually shooting at target already acquired and aimed at), 5 = Reload and 6 = Wild Dice (can substitute for any other), these can be used in any order and combinations your rolls allow.

Fast Tanks (like T34) can change any one dice to a Drive dice and Small tanks require an extra Acquisition dice to be 'seen'.

Moving vehicles can varying direction up to 60 degrees (as can their turrets independently) or turn a full 90 degrees for -1 Move dice, reversing is at 1xd6 rather than 2D6 for forwards moves.

Some variation for terrain (affects number of Acquisition dice required), with to Hit scores required (basic 6+ on 2D6) amended due to cover and suchlike with double 6 or double 1 having improved or conversely an adverse effect.

Vehicle Armour and Strike Values standard Lardy stuff (same as IABSM or COC ?) with multiple dice to achieve penetration normally on 5+ and then Armour 'save' rolls. 

Again some variation when rolling 6 (potential Critical Hits) or hitting Flank (4+ has potential effect).

Not a system I am big fan of but works fine here as unless 3+ excess hits achieved (ie target brewed) damage results in a Vehicle Retiring or suffering loss of Action Dice sometimes Permanently or Temporarily (can be restored by substituting a 6)

I do not have the rules so may be other stuff I am unaware off, but was able to play with very little problem from the QRS.

A 'Dashboard' is used for each vehicle to record various status of Tank such as when Buttoned, having achieved Acquisition or Aim and being Loaded or not.

Not a lot of 'meat on the bones' as a WW2 game but certainly a nice fun diversion especially in present lockdown circumstances.

I had a lengthy duel with a T34 which saw me lose 2 Action Dice temporarily but managed to get a killing shot on this enemy later.

However was unable to effect any other part of battlefield due to a couple of rounds of unusable dice (unable to move, no line of sight/acquisition etc).

In the end the Soviets lost 2 x T34 with one coming back as another T34/76 and the other as a more potent T34/85.

My two German comrades lost 4 x Panzers,  one on last turn so not replaced whilst the other saw replacements of a PzIIIJ twice and a lowly PzIIC (rapid fire and small but poor armour and gun).

Think the kit was 15mm but might have been 20mm ?

A nice pick me up in this ongoing dearth of gaming period.


View of the Dashboard for my PzIVh with Zoom meeting on iPad (was able to bring up the tabletop to full screen as required)