Monday, June 08, 2026

Markleeberg with Battle Command

Big lad Steven home for a few days and we managed to squeeze in a wargame using Battle Command.

I set up game based on Markleeberg October 1813 with son as French and I as the Prusso-Russo forces.

Once again this proved to be a very close and hard fought action going right down to the wire for both sides.

Both sides started with Artillery Actions and both sides artillery were complete pants !

Boy then aggressively pushed across the stream in the center whilst holding on both flanks

This was nearly his early undoing as both his flanks began to fold and it seemed I was going to turn his flanks very quickly.

But I just could not get my flanking units to maneuver to take advantage (it could have been a Cannae) and the French began to grind down my central Brigade,

Thankfully my reserves arrived just in time to shore up the center and losses mounted for both sides.

French Morale Pool was expended but so was Allied pool soon after.

In fact I was at one point 1 card down (given to French) but no Army Morale appeared and I then gained 3 from French giving a slim 2 card advantage

Just as well as my Army Morale card was turned and thankfully I did not need to test.

Both sides had to be very careful with aggressive actions as any reverse could be fatal.

Luckily for me Steven turned his Army Morale card and had to test with his D12 Commander rolling 8 but the D12 I rolled was a 12 (something I seldom see) so French yielded the field but very close as I had lost more units than French but just maintained a minimal Morale Pool.

Great game with fairly even spread of dice luck which usually is when 'dice demon' not present :-)




Russian Hussars have crossed stream to flank French 








Prussian Reserves arrive to aid crumbling Russian Brigade








Elite Cuirassier which mugged a couple of my Infantry units






French pushing deep into Allied territory







Prussians have taken town and again are ready to flank French 







View from Allied right 






Bloody action in central zone





Those Hussars just will not answer calls to make most of advance







French pushing across stream en-mass






Early action at town






Steven surveys his forces








Allied wings push as central yields (I would love to say deliberately......but........) 






French reserve Brigade arrives on their left 







Guns have been firing on both sides but to little effect



Saturday, May 30, 2026

Ulster Wargames Society - Sword Beach with Rapid Fire

UWS meeting today and I took part in a very nice game put on by Chris based on  landings on Sword Beach on 6th June 1944 using Rapid Fire (mainly Reloaded but with some bits of RF2).

Chris brought his usual superb terrain (10' x 5') depicting the beach area around Ouistreham and St Aubin using his lovely 20mm kit and terrain.

Some excellent looking concrete defences and landing craft included.

German defenders (with early intervention from elements of 21st Panzer) were controlled by Andy and Stevie with Jeremy, Ian and I commanding elements of the Great Crusade.

A really excellent game it was too (Rapid Fire shines for this sort of endeavour).

British divided into 3 separate landing waves with plenty of 'Funnies' and other armour in first wave and 3 Battalion of well equipped Infantry in following waves (with more armour and Commandoes).

Huns had bunkers with 50mm or 75mm (in the Casino) AT guns, with several MG bunkers and numerous weapons pits, with some Pz Grenadiers, Stugs, PzIIIs and couple of Marders arriving later.

Brits had a preliminary Naval Bombardment (which was pants) with ongoing support from naval assets (once FOO on table) and several sorties of  rocket armed Typhoons.

Germans had access to Merville Battery (we rolled to silence it and failed at start) and later some Nebelwerfers.

Initial turns saw Naval fire fail and German also fail to hit an landing vessels (thankfully)

First Allied wave landed on right at St Aubin with subsequent waves coming in at center and left (Commandoes directly at Ouistreham).

British had several DD Tanks most of which failed to reach beach.

Flail tanks cleared beaches of mines under a barrage of anti-tank fire whilst 'dust-bin' firing Petard armed Churchills struggled to deal with bunkers.

German direct fire proved very accurate initially (so many 5s and 6s !!) and soon British tanks were burning all across the beach with foot sloggers slowly cross the sands under fire

First RAF sortie was shot from the sky but this nastiness seemed to inspire the invading troops who then used demo charge and flames throwers to take out the Casino and defended building at St Aubin which put a dent in German firepower.

However their soon armour arrived and seemed the invaders might get overwhelmed on beach,

But British fire then proved deadly with Commandoes assaulting bunkers and a PzIII and the Marders lost to a further Typhoon sorties and Sherman fire.

By this stage the Hun beach defence line was pierced in several places and weight of Allied numbers was beginning to tell as position after position was destroyed and a British victory was declared albeit a rather bloody one.

Great stuff 



The invaders in their waves







Quiet before the storm












First wave disembarks near St Aubin













The Casino in Ouistreham untouched by naval fire and housing a nasty Pak 40











Allies ashore but Sherman burning










Central German bunker which survived naval fire, Petards and tank fire finally succumbing only to direct assault by Engineers






Slow progress (6" per turn in sand) across the beach






Formidable defences at Ouistreham, Several bunkers and that sea wall






Central area less formidable but swept by enfilading fire 






Beach obstacles and mines hampered the British armour






Note the two large Bunkers to rear represented supporting batteries further inland and could not fire directly onto beach or be fired upon but could target units at sea at which they proved to be pants












Action hot and heavy with both sides suffering losses (lots of brewed armour)







Commandoes have destroyed the Casino and are pressing further into town as last of British support units arrive 









The landing fleet has miraculously remained intact 






Central bunker has at last fallen as British armour moves passes by





Sea front at Ouistreham is in flames (fall of bunker on left cut of German access to support batteries)








Lots of burning armour on beach






But central zone has been fully breached 






Ding dong duels between Stugs at St Aubin 







Typhoon helps deal with Marders on road out of town






View from German side as Commandoes assault







And from crumbling centre






Last Hun reserves stalk Allied armour 







A busy beach indeed





The Commandoes advance 






Incredibly the German artillery failed to hit this target rich environment.













Also at club group of chaps (Dave S, Jeremy D, Dave M and Billy) played another Midgard game run by Tim with LOTR style armies battling along a river















The two Daves and Tom played a couple of FOGR games with rather interesting 17th Century African armies, Ethiopian and Sudanese both rather larger than usual European armies from period.

 





















I also got to watch the UWS Table Formation Display Team try (I must emphasize the 'try') to stack tables (admittedly heavy beasts) using some sort of hey hoppla alley opp shortcut for several minutes before reverting to usual brute force option.