Sunday, May 10, 2026

Battle Command - solo SYW engagement concluded

Finished my solo SYW game with Battle Command and what a close run thing it was too and I see how enjoyable it must be for others to see me rolling dice !!

Russians pushed ahead in central area where they had a decided advantage routing or destroying units with close combats, as Prussian firepower failed to stop their charges and managing to capture the town forcing Frei Korps unit therein to retreat. 

But the Russian left wing imploded after Prussian cuirassier got their act together and completely chinned opposition horse. 

A stalemate remained on Russian right with both sides exchanging desultory volleys.

However a somewhat foolhardy charge to contact by Russian Dragoons into Prussian versions on extreme right saw them come a cropper thankfully they had reserve units to contest ground.

Both sides Morale Pools were decimated and Prussians went to zero first soon followed by Russians both sides 'gifted' Morale to each other but Prussia was first to pull the Army Morale card and yielded the field with Russians having a single Morale chip left.

Just as well for Russians as they had several units routing and another fallen Brigadier

A close run thing indeed

Fun game even solo with plenty of action and usual smooth gameplay for a solo player.



Stalemate on Russian right wing although both sides have units routing






Russians firmly across stream taking the town as Prussian center melts away







Russian left hanging in wind however as Prussian horse in ascendancy





Russian Dragoons forced back or routed by Prussian namesakes 







Another Russian Brigadier is Hors De Combat putting his command into disorder






Town in Russian hands as Prussian forces in area under extreme duress






Prussian horse have broken enemy left wing






As defeated Russian horse flee to rear with only a unit of Cossacks (!!) holding on










Russians not getting it all their own way in center
















Prussia had 3 units of foot and 2 gun batteries destroyed and a further 3 units in Rout at end









Whilst Russians had lost 1 foot and 1 mounted by with 5 units in Rout 
























The Army Morale roll that ended proceedings (the Prussia blue d12 need to exceed enemy d12) 


Saturday, May 09, 2026

Battle Command - some further 'lonely pint' SYW action

Bit more Battle Command activity on table last night as Russian assault (I diced for which side would be nominal aggressor) continued.

Prussian center still under pressure although greatly alleviated by a Russian Brigadier becoming 'Hors de Combat' putting his command into disorder.

On Prussian right their Cuirassier did manage to initiate a charge into Russian counterparts but rather a mixed out come and Russian numbers might now tell.

On the left wing things somewhat stalemated as Prussian reserve mounted Brigade has ridden to this flank threatening the Russian horse struggling to escape woods.

  






















Friday, May 08, 2026

Battle Command some more solo SYW action

Continued with my SYW game using Battle Command and Russians have attacked first pressing forward through wooded areas and across the stream in places.

Prussian volleys mostly ineffective and indeed Russian proving more potent as 2 Prussian foot units routed by shooting and melee along with destruction of a Prussian gun battery and Prussian center creaking.

Russian mounted wing on left have bravely crossed stream against superior Prussian horse which has worked out so far as Prussians Cuirassier seemed rooted to high ground (ie failed Move order). 

Early days however






















Wednesday, May 06, 2026

Solo Battle Command Seven Years War

No game with Stephen this week again so decided to set up a SYW game with my 15mm Prussians and Russians and was a toss up between FOB3, Battle Command and Black Powder but opted for Bat Cmd.

No specific scenario but used a random pick from the Seasons Of Battle cards from FOB3 and the older FOB2 scenario generation system (can influence Strength, Deployment, Tactical Adjustment and Reconnaissance).

This yielded a rather densely wooded map and with Prussians gaining advantage in deployment (extra set up zones).

Not a great field for all the cavalry or indeed artillery but has allowed foot to advance pretty much unmolested in early stages.








Basis for battlefield















Initial deployments with Russians in foreground. Note forward deployment of several Prussian units 













Prussian cavalry on their right wing supporting Grenadiers near town







Prussian center with Cavalry Brigade in reserve






Prussian left wing deployed well forward along stream









Numerous but weak Russian mounted on right wing backed by gun line in only real open area








Russian foot flood the central area









And spread out to their left (Russians have superior numbers of foot)







More weak Russian horse on the left








Woods dominate central sectors







More open on Prussian side of stream