UWS meeting today and I took part in a very nice game put on by Chris based on landings on Sword Beach on 6th June 1944 using Rapid Fire (mainly Reloaded but with some bits of RF2).
Chris brought his usual superb terrain (10' x 5') depicting the beach area around Ouistreham and St Aubin using his lovely 20mm kit and terrain.
Some excellent looking concrete defences and landing craft included.
German defenders (with early intervention from elements of 21st Panzer) were controlled by Andy and Stevie with Jeremy, Ian and I commanding elements of the Great Crusade.
A really excellent game it was too (Rapid Fire shines for this sort of endeavour).
British divided into 3 separate landing waves with plenty of 'Funnies' and other armour in first wave and 3 Battalion of well equipped Infantry in following waves (with more armour and Commandoes).
Huns had bunkers with 50mm or 75mm (in the Casino) AT guns, with several MG bunkers and numerous weapons pits, with some Pz Grenadiers, Stugs, PzIIIs and couple of Marders arriving later.
Brits had a preliminary Naval Bombardment (which was pants) with ongoing support from naval assets (once FOO on table) and several sorties of rocket armed Typhoons.
Germans had access to Merville Battery (we rolled to silence it and failed at start) and later some Nebelwerfers.
Initial turns saw Naval fire fail and German also fail to hit an landing vessels (thankfully)
First Allied wave landed on right at St Aubin with subsequent waves coming in at center and left (Commandoes directly at Ouistreham).
British had several DD Tanks most of which failed to reach beach.
Flail tanks cleared beaches of mines under a barrage of anti-tank fire whilst 'dust-bin' firing Petard armed Churchills struggled to deal with bunkers.
German direct fire proved very accurate initially (so many 5s and 6s !!) and soon British tanks were burning all across the beach with foot sloggers slowly cross the sands under fire
First RAF sortie was shot from the sky but this nastiness seemed to inspire the invading troops who then used demo charge and flames throwers to take out the Casino and defended building at St Aubin which put a dent in German firepower.
However their soon armour arrived and seemed the invaders might get overwhelmed on beach,
But British fire then proved deadly with Commandoes assaulting bunkers and a PzIII and the Marders lost to a further Typhoon sorties and Sherman fire.
By this stage the Hun beach defence line was pierced in several places and weight of Allied numbers was beginning to tell as position after position was destroyed and a British victory was declared albeit a rather bloody one.
Great stuff
The invaders in their waves
Quiet before the storm
First wave disembarks near St Aubin
The Casino in Ouistreham untouched by naval fire and housing a nasty Pak 40
Allies ashore but Sherman burning
Central German bunker which survived naval fire, Petards and tank fire finally succumbing only to direct assault by Engineers

Slow progress (6" per turn in sand) across the beach
Formidable defences at Ouistreham, Several bunkers and that sea wall
Central area less formidable but swept by enfilading fire
Beach obstacles and mines hampered the British armour
Note the two large Bunkers to rear represented supporting batteries further inland and could not fire directly onto beach or be fired upon but could target units at sea at which they proved to be pants
Action hot and heavy with both sides suffering losses (lots of brewed armour)
Commandoes have destroyed the Casino and are pressing further into town as last of British support units arrive
The landing fleet has miraculously remained intact
Central bunker has at last fallen as British armour moves passes by
Sea front at Ouistreham is in flames (fall of bunker on left cut of German access to support batteries)
Lots of burning armour on beach
But central zone has been fully breached
Ding dong duels between Stugs at St Aubin
Typhoon helps deal with Marders on road out of town
View from German side as Commandoes assault
And from crumbling centre
Last Hun reserves stalk Allied armour
A busy beach indeed
The Commandoes advance
Incredibly the German artillery failed to hit this target rich environment.
Also at club group of chaps (Dave S, Jeremy D, Dave M and Billy) played another Midgard game run by Tim with LOTR style armies battling along a river
The two Daves and Tom played a couple of FOGR games with rather interesting 17th Century African armies, Ethiopian and Sudanese both rather larger than usual European armies from period.
I also got to watch the UWS Table Formation Display Team try (I must emphasize the 'try') to stack tables (admittedly heavy beasts) using some sort of hey hoppla alley opp shortcut for several minutes before reverting to usual brute force option.