Saturday, October 31, 2026

Bolt Action at Ulster Wargames Society (and other games)

Society meeting today and I got to give Bolt Action 3 a try along with Stevie under the umpirage of Chris and on another of his eye-catching table set-ups.

Whilst table featured a superb Pegasus Bridge model it was not based on any historical action just being a quick encounter type set up with Germans facing Brit Paras both sides with armour and other support (think Chris said forces were roughly 1500 points each).

We diced for choice of sides and I had Ze Germans with Chris the Brits (we were later joined by Adam and Dave P respectively).

The game from the outset was a total belly laugh-fest mostly generated by my usual dicing prowess (first roll was a 1 and it was downhill from then on but I did warn them before hand what was in store) my favourite being actually rolling a rare double six only to be told this resulted in a FUBAR result which saw my Pak 40 and crew run off table in abject terror or was it disgust ?.

However it did seem that like The Flu/The Plague/The Dread Leargy my dice touch was spreading far and wide as all four of us just kept missing with our tanks (Germans had a PzIVH a PzIII, a Puma and a Hanomag whilst Brits had a Sherman, an M5 Stuart, a Greyhound, a M5 HT and a Bren Carrier)

The Puma and Sherman failed to hit each other throughout (Puma survived initial hit with an immobilzation) 

And a three-way (oh er missus !!) between my PzIV, the Stuart and a 6pdr again saw rounds whizzing harmlessly by their targets (PzIV lost steerage and was only brewed on last turn)

In center the PzIII similarly exchanged paint balls with the Greyhound.

It was amazing and yet hilarious to behold the number of misses or failures to penetrate !! 

We both had artillery support (1 stonk each) but mine failed to arrive after 6 rolls and Brits took 3 turns to appear causing a couple of Pins.

Infantry suffered a bit more (we both lost our Sniper teams) with several casualties and lots of Pins being inflicted despite judicious use of cover (Mortars did damage on both sides).

When time was called (after 7 turns ?) not sure who was winning (think German losses were higher overall) but my sides were sore from laughter so best to finish before they split.

Great fun and always enjoyable to see and use kit from the extensive 20mm collection of Chris.

Bolt Action not a system I have played much of (1-2 games) and never with latest edition (although I do have a copy). 

Definitely on the 'lite' side of things but with enough tactical decisions to sate the WW2 itch despite lacking the chrome or detail of other sets 

The 'chit pull' system generates the friction within game as one can never depend on getting to act or react in timely fashion.

Shooting and movement sort of standard with use of D6 (sometimes buckets thereof) and its a 'if its on table it is visible/vulnerable' deal (although of course some terrain can block LOS).

The lightness certainly leads to a fast playing (I can see why it suits competition type gaming) game and this one was most certainly a ton of fun.


Superb terrain with lots of bocage

Puma suffering but surviving the attentions of a (barely visible) Sherman as PzIII moves up to support infantry







The PzIV engages (har de har har) Stuart






6pdr draws a bead on PzIV but seems to be firing ping pong balls instead of APDS




Hun infantry hug the bocage






Pak40 sets up in cunning ambush position before FUBARing into the ether






Great detail on the bridge






Greyhound and Bren Carrier 







Sd251 inflicted a few hits before the Greyhound dealt with it










Bridge model worth another couple of pics

























Club was very well attended today with several other games ongoing


Bryn and co put on a massive Borodino game using Black Powder in 15mm with 8 players fully engaged (it was still going when I left.






































Tim and Dave M (with couple of others) had a Mid-Guard game with Crusaders facing some Arabic types and 'true' 25mm figures
















The two Daves and Tom had couple of games of FOGR with Ethiopian and Turaegs having at it. 





Tuesday, October 06, 2026

Mockern solo action continues













Managed a couple more card plays with Mockern scenario and Battle Command.

French are suffering a bit despite being better quality overall as Prussian numbers starting to tell and they have had a few superb volleys.

Pics with iPad in rather low light with which it can struggle











Sunday, October 04, 2026

Mockern a scenario test solo with Battle Command (pic dump) and some Battle Command WW2 news

Testing out a scenario of Mockern 1813 (a GDA scenario) and decided to use Battle Command (although scenario planned for Field Of Battle 3).

Largish scenario (44 Prussian vs 35 French units) so using 2 base units (ala Shako) and even so a pretty crammed battlefield (that is 1813 for ya I guess)

Young Guard subbing for Marines (do many paint these chaps ?) otherwise OOB doable from my collection.

May give this a run out with Snappy Nappy as well but probably not :-)







Quite a few pics as tweaking camera app on phone and iPad.


































Couple of images released by Brent Oman of up coming 'Battle Command WW2' rules that are due out in next few weeks (likely a PDF/Lulu option for me).

Liked the Field of Battle WW2 but found it difficult to generate suitable scenarios for its Company/Battalion scale.

The new Battle Command 'version' has Squad, Platoon and Company scales included so hopefully much more flexible in types of actions possible