Sunday, October 04, 2026

Mockern a scenario test solo with Battle Command (pic dump) and some Battle Command WW2 news

Testing out a scenario of Mockern 1813 (a GDA scenario) and decided to use Battle Command (although scenario planned for Field Of Battle 3).

Largish scenario (44 Prussian vs 35 French units) so using 2 base units (ala Shako) and even so a pretty crammed battlefield (that is 1813 for ya I guess)

Young Guard subbing for Marines (do many paint these chaps ?) otherwise OOB doable from my collection.

May give this a run out with Snappy Nappy as well but probably not :-)







Quite a few pics as tweaking camera app on phone and iPad.


































Couple of images released by Brent Oman of up coming 'Battle Command WW2' rules that are due out in next few weeks (likely a PDF/Lulu option for me).

Liked the Field of Battle WW2 but found it difficult to generate suitable scenarios for its Company/Battalion scale.

The new Battle Command 'version' has Squad, Platoon and Company scales included so hopefully much more flexible in types of actions possible








Friday, October 02, 2026

L'Art De La Guerre - two more games once more













Two more games of LADG with Stephen at chez Steiner which is frankly amazing considering amount of waffling that occurs !! or is it just that I am so crap at this game ?? hmmmmm...............

First up it was my Sassanid Persians taking on Belisarius Byzantines.

Really pretty much a wipe out of the sun worshippers in very short order.

Of course not helped by in one turn my rolling 11 dice in a row and rolling 9 x 1 simply disastrous even if laugh out loud funny, lets not mention my piss poor deployment being a factor
















Second game was a much closer affair with my Punic Romans facing off against Later Macedonians under Phillip.

Very much a 'as Barker intended' (if you know you know) game with solid lines clashing and heavy casualties on both sides.

Game really decided when I lost a clash of light cavalry despite having overlaps and the swift sods then piled through into my baggage but at least in this one dice were kinder (as was my deployment) if not fully benevolent.

  











Saturday, September 26, 2026

Ulster Wargames Society - Montmirial with Field Of Battle 3 (who'd of thunk)

























Club day and I managed to get Montmirial (scenario stolen from Gonsalvo) to the table with 2 players a side.

Dave T and Jeremy D commanded Napoleons bunch (so so many Guard.......) with Dave B and Tom controlling the Russian and Prussian defenders. 

Muddy conditions saw all artillery firing at Down 1

Allies had 52 units in 3 Russian Corps (2 Infantry and 1 Cavalry with 50 Morale) and a smaller Prussian Corps (1 Foot and 1 Cavalry) of mostly average status (couple of Prussian Grenadiers and heavy Dragoon types). 

French had a mere 38 units (46 Morale) in 3 Corps but with 6 Old Guard foot, 6 Middle Guard Foot, 2 Guard Lancers, 5 Young Guard Cavalry, 4 Old Guard Cavalry with Empress Dragoons in tow, 2 Old Guard artillery and 2 Old Guard Horse Artillery (!!) with support from some Line infantry and Cavalry, a formidable force indeed.

This could easily have been a quick pounding for the Allies up against such Elite French but the initial French assaults by their Guard were easily repulsed (the Guard Cavalry in particular failed to perform as expected) by staunch Russian shooting and bayonet charges.

However Sacken the Russian CinC suffered a bit of rush of blood advancing against the recoiling Guard infantry but failing make any further impression on the Guard.

Indeed having a Divisional Commander fall put his Division into Disorder and of course Napoleon then managed to easily Rally all his Disordered Guards and restore all hits then followed up by several vicious assaults (nice run of Move and Melee cards) against the staggered Russians crushing an entire Division of foot.

Russian reserves held the line but the damage to Army Morale was starting to hurt.

On Russian left their Cavalry Divisions engaged the opposing Guard Cavalry and results were mixed with both sides suffering or being successful in equal measure but with further decrease to Russian Morale.

Prussian on extreme left held their own by forming into squares which the Old Guard cavalry struggled to deal with, at least for a spell.

Russian fortunes took a nose dive (the swing from great to poor results ie dice was stark and swift) however as Guard quality shone through with a couple of Squares routed or destroyed (lowly Landwehr just not up to task) and Prussian cavalry was swept away.

The Guard Infantry proved unbeatable in center and French left as their assaulting columns took both villages (loss of 8 morale to Russians) and thumped opponents.

Again Russian reserves shored up front but Army Morale was now gone.

Russians survived first Army Morale card but things really went to pot for them as they handed their entire Morale pot to French and only lack of Army Morale tests allowed them to remain in action.

We called time as Allies simply no way to recover such grievous loss and victory went to the Emperor.

Another super game with FOB easily handling a fairly large game (90 units) and engaging all players.

It was notable that Russians were vocal early on but got rather quiet as game progressed.....................

 

Rather a lot of pics (as testing new phone camera)


Old Guard Infantry Division initial advance

 






Old Guard Cavalry advance against Prussians







Russian Infantry Divisions await 






French Line Infantry move forward in center






Old Guard Cavalry suffer initial reverses against Prussian squares as Prussian Cavalry arrive






Allied lines hold fast all across the battlefield







Russian Dragoon and Hussars Divisions face French Young Guard mounted force








Prussian cross stream as Old Guard cavalry rout







Things looking poor for French on both wings as central cavalry melee begins (much verbal abuse hurled from Allied lines)








Cavalry engage in center with mixed fortunes for both sides








Emperor surveys from hill alongside his Guard Artllery batteries as Russians on his left advance






Thundering of hooves and clashing of sabers







Russian try to extert pressure on faltering Old Guard







Forces engaged all across the field







French disengage temporarily from Prussians







Before rallying and getting back to it






Central cavalry engagement getting confused and messy with neither side gaining advantage







A major change of fortune for Prussian contingent as revitalised Guard Cavalry push forward 







Old Guard on French left have crushed the advancing Russians and central cavalry melee has started to go way of the French 






Russian lines starting to crumble with numerous Routing or destroyed units







End is nigh for Allies as Army Morale has collapsed (and taunting has hit mute button) 











Also at club



Chain Of Command in 28mm run by Jeremy and engaging several players. Normandy setting I think.



























A Battlegroup 20mm game with Dave P and Adam
















And a sci-fi (no idea as to system/rules) run by Charlie