Tuesday, January 12, 2016

Combat Commander more of.....

Played 4 more scenarios from the new Tournament Pack for Combat Commander at my Dads.
More excellent exciting and chaotic Wargaming.
We played using Nazis, Yanks, Eyties, Ivans and Cannucks and both suffered the swings and roundabouts of outrageous fortune aplenty.
Two scenarios saw time whizz by (multiple Time Checks in short time) putting real pressure on players.
I won two, lost one and we drew last one.
Super stuff again with a super game.




















USA vs Germany in the Ardennes







British vs Germans at Arnhem









Canada vs Italy in Sicily








Russia vs Germany in Russia 1943













Sunday, January 03, 2016

Combat Commander back on table




Managed to get two scenarios of the new Combat Commander tournament pack played with my Dad.

First up was Russian assault on a German held hill in 1943 and a really close game it turned out to be with my Dad narrowly holding on to last victory hex but losing due to enforced surrender due to casualties.
Second game was Polish defence of a town and road in 1939.
This turned out a more one sided affair as my Dads Nazis got bogged down despite the poor hands of the Poles. 
A Polish assault saw him lose a squad and a leader despite him using three ambush cards to my one as I 'rolled' an 11 to see off his units.

Great stuff with this excellent game once more.








Saturday, January 02, 2016

Piquet Field Of Battle 2 Game - Malburian

Huzza another game first of the New Year !

Set up a 10mm Malburian bash using one of my favourite sets Piquet Field Of Battle 2.
I had Stephen B, Stephen P, Darrren (The Duc), Richard M and John B in attendance so used a fairly large set of forces for a fictional battle set in 1704AD.

Premise was that Prince Eugene of Savoy was marching north to Flanders to join Duke of Marlborough (not withstanding that the Prince's Allied force included some Dutch !) and were intercepted near the (fictional) towns of Blenoir and Artan.
French had 10 Brigades (3 Horse 7 Foot) totaling some 6500 mounted, almost 17000 foot and 23 Gun Batteries (half size in this period) facing and Allied (Austrian, Prussian and Dutch) force of 9 Brigades (3 Horse and 6 Foot) totaling 600 mounted almost 15000 foot and 21 Gun Batteries.
So two sizeable armies due to clash.

I had rolled up the stats and suchlike for the two sides beforehand (ie yesterday evening) with French having a Poor deck and Leader pool and Allies a Superior version.
French however besides having more units also had more Crack and Elite units (the Maison Du Roi, Grade Francais and Irish Foot in the main).
Allied Dutch Cavalry were only Shock troops in game.

Pre-battle rolls saw one French Foot Brigade delayed (4 Move cards) arriving to battlefield.
I also had several objective chits on table on terrain pieces valued 1 - 4 which if captured yielded that number of D4 dice rolls to generate extra Moral chits (stolen from Die Fighting)
As added quirk I added a Special Event card to each deck which would yield a random event from Beneath The Lilly Banners rules for wee bit of period flavour,

Sides were allocated randomly and ended up with Stephen B as Marsin with Stephen P and The Duc against Richard as Eugene with John.
After set up the game got of to good start with Random Event card for French which saw one of their Foot unit gain a +1 to their Defence Dice Rating.

The French suffered initially by the turning of several Lull cards which the Allies managed to steal a Card play with and this saw them advance steadily (gaining several Moral Chits for taking Neutral Objectives).
However the next couple of deck shuffles and plays were quite favourable to the French (even managed to steal a Lull action from Allies) and they too advanced steadily.

A massive clash soon developed in the no mans land area between the armies.

The drama and narrative style play with FOB then swiftly came to the fore with no less than 3 Brigadiers on each side falling in a single Initiative phase !! amazibg since they only die on a 1 on a D12 !!!!
This saw a period wherein both sides had 3 Brigades dawdling Out Of Command and therefore unable to take advantage of either sides misfortune.

However on French left the two C in Cs faced off and Stephen B had his usual Demon Dice Rolling session with seemingly every roll being a 10+ for him whilst Richard threw a 1 !!
This saw several Allied units Routed or Wiped Out.
With mounting casualties the Allied Morale pool began to dwindle rapidly and the Allies called the game when their supply ran out.

Great game and hopefully the chaps had good time.



French advancing











 Allies counter











 Forces clash
















 The French (L-R The Duc, Stephen P and Stephen B)











 The Allies (Left Richard M with John B on right)











A hard pounding......................


























For more pics check out The Ducs blog:

http://warfareintheageofcynicsandamateurs.blogspot.co.uk/2016/01/sgt-steiners-post-new-year-miniature.html

Thursday, December 24, 2015

A game at last !!!!!

Not much time for wargaming of late but did mamage to arrange a game this Christmas Eve with Stephen.
We used Battlegroup Fall Of The Reich for a quick encounter game (both using 750pts worth of troops) with my Germans versus Russians.
I had 3 Panthers,  a Stug IIIg, a Puma and a mix of Inexperienced Volksgrenadiers and Veteran Fallschirmjager with 120mm Mortar support off table.
The Ivans fielded 9 T34/85 (yikes) plus 2 Infantry Platoons with some Scout elements/
I set up a fairly terrain dense table and we then diced for sides as per generic scenarios.

Two timed barrages by Russians pretty much decided the game as a Katayusha and then a 122mm Barrage landed on edge of my deployment zone destroying/routing 4 Infantry Squads an FOO (!!!!!) and 2 Panthers (!!!!!!!!!!!).
We decided that these laser accurate Timed Stonks are just too powerful for the scale of the game and will in future disallow them (unless a special scenario feature) sticking with Mortars and single Additional Fire Missions, defenders will have maximum of two Pre-registered Targets.
Other house rules we are sticking with are ignoring the Ammo rules for AFVs (unless a Low Ammo counter is drawn) and using the 'Bren' rules for inherent German squad MG34/42s.

Great to get a game in at last.

















































Also managed to acquire another set of rules :-)