Thursday, April 06, 2023

Test Of Battle - a test game

Played a brief game using Test Of Battle rules (ie Command Decision IV) today as a practice for game on Easter Monday with chaps.

Stephen had set up a scenario 'Assault on Step' (Kursk period) for us to play with me as Germans and he as Ivans, using our 15mm kit (although upcoming game will be with 10mm Yanks vs Krauts, I believe).

Having been ages since we have used TOB this was useful refresh on rules rather than a 'proper' game and indeed this was wise decision as we (despite both having read rules) found plenty we had forgotten and needed to see in action (Spotting being a key one).

TOB is not inherently complex as WW2 rules go but has a lot going on each turn which means lots to remember and it can get what I term 'a bit fiddly' with the chits, the phases and various options but not onerously so, at least if a player not controlling too much more than a supported battalion (sort of like O Group).

Hopefully game will run smoother on Monday with this brief practice under our belts as we covered most aspects of game.





German infantry and anti-tank supports hiding in woods (with Inf Gun HQ spotting from behind ridge line)








Tiger company on high ground (sadly the collection of Ivan armour visible under their guns are not actually there as actually coming on at table rear as reserves)







Some of said reserves arrive in cover






Russians probe my left 








One Tiger forced back by opportunity fire and having turned around at start of General Fire Phase.


 

Thursday, March 30, 2023

Spear Head - Silent Night scenario played

Another outing with SH and 6mm stuff today using the 'Silent Night' scenario from Western Front book which is an encounter battle set on 25th December 1944 during Bulge.

I took Germans from 2nd Panzer Division comprising a Panther Bttn, a PzGr Regt (2 Bttns) and a Pz Jager Bttn (which could be parceled out or used as complete Bttn) and Stephen fielded his (seldom seen) US forces with 3 Armd Inf Bttns and 2 Tank Bttns.

Another excellent game with SH and one in which we saw the power and flexibility of inherent US indirect fire support platoons (neither side had an off-board artillery or air support) as his Bttns had several such stands and almost double the Germans.

As indirect fire comes first in SH this allowed Yanks to pour on some hurt causing suppression (Stephen had some really good rolls with his support stuff even if needing 11-12 on 2d6) on targets meaning they do not get to fire in later phases (the sequence of play along with shooting at like targets and target proximity rules work really well).

I keep my PzJgr as a complete Bttn as I wanted the extra manouvre element but in hindsight I may have been better attaching the Stugs and Pak40s as supports to other Bttns although this would have meant having only 3 Bttns vs 5. The scenario rule that forces German Bttns to test for running out of fuel (no further vehicular movement only pivoting) from turn 4 meant that depending on the Panther or Stugs to advance off enemy table edge was unlikely so really down to the PzGr on foot or defending the US hill objectives in a defensive posture.

We only completed 6 of scheduled 12 turns (too much waffling as usual) and things still in balance but one of PzGr Bttns was coming very close to a Morale test and Panthers stuck out of fuel so advantage with Yanks.

Great to get the venerable 6mm stuff out of boxes again with a very playable rules set.





The battlefield from German edge prior to deployments







Battle joined with Panthers pushing ahead and PzGr encountering US Tank and Armd Infantry Bttns






Panthers got no further as fuel ran out, 2nd PzGr Bttn advances on left as 2 US Armd Inf Bttns are supported by a Tank Bttn from reserve





My Stug Coys just about visible bottom of pic shored up my right but PzGr 1st Bttn is being heavily engaged by Tanks and Armd infantry.




Saturday, March 25, 2023

Ulster Wargames Society - Sharps Practice game 'Alas poor Heidi'

Club day again (that last month surely flew in !) and I played in a game of Sharps Practice put on by Jeremy D using his very nice early Napoleonic Austrian and French 28mm troops and terrain.

Scenario was based around an Austrian lass named Heidi who was having relations with a French officer chap (appropriately named Romeo) and for whom an Austrian force was dispatched to retrieve her (as related to some Austrian General I believe) whilst French offered resistance to such a 'rescue'. 

Bryn and Billy commanded the Hapsburg 'relief' force whilst Davy S, The other Jeremy and I controlled the defenders of the Lovebirds.

Heidi and her suitor started on table in a building/love nest with a guard of some French foot, all the Austrians and the other French would appear as their Leader cards were turned.

Hapsburgs sent a  force of several units with scaling ladders straight in the courtyard of the love nest which after a brief firefight saw Heidi and co leave by back door and a pursuit ensued thereafter (more on this later)

Rest of opposing forces deployed in due course on the open ground around the buildings and proceeded to slaughter each other with multiple rounds of volleying and fisticuffs.

However the Austrians (ie Bryn) decided to interpret order to rescue Heidi to be of the 'dead or alive' variety and fired on the group running off with her several times, this of course resulted in Heidi being put at risk and lo and behold the poor wench duly succumbed to wounds inflicted by Hapsburg musket balls !! "Bryn the misogynist !!" was the cry heard throughout the hall. 

Her demise led to Hapsburg objective being 'amended' to trying to capture her suitor no doubt in order to blame her death on the poor sod, but instead their continued shooting saw him rout of table thereby thwarting this further Hapsburg objective.

All that remained was for both sides to try to break enemy Force Morale and both dwindled to a mere 3 points before Austrians were able to inflict (due to getting Leader cards first) sufficient damage to cause 'Bad Things Happen' events that broke the French force so a draw was declared. However the Austrian General will be looking an explanation for his muse being a corpse instead of rescued, so one can only hope the story told, full of lies as it may be, is at least consistent.

This was an excellent game with some lovely kit and the scenario generated a super narrative and plenty of action. 




Austrians use scaling ladders as they try to retrieve Heidi from clutches of Romeo







French start deploying in 'plain' as Hapsburgs do same.






More Austrians appear 






My contingent form Line Formation behind a skirmish screen






The village 






More French arrive in column (note Shock accumulating and my Skirmishers mullered)






Heidi and co just visible behind building on right as chase begins















Also at club was a game based around Chinese Farm engagement in 1973 Yom Kippur war run by Paddy (with some very nice 20mm vehicles) and involving several players. No idea of rules (possibly grid based ?) but believe narrow Egyptian victory.















'The Two Daves' had a couple of 15mm FOGR games with Ottoman Turk versus Cossack (both very nice armies). Turks won second game not sure who won first encounter shown ?






 

Wednesday, March 22, 2023

L'Art De La Guerre two games played (and a wee tiny bit of painting)


Two games of LADG played at Stephens today using my Punic Romans (glutton for punishment) against Gauls and then Late Macedonian (Phillip V).

As ever my Romans failed to achieve very much in combat although today I had only half of the Legionaries armoured to allow use of 2 Brilliant Generals.

Big plus for LADG is being able to complete a decent game in a couple of hours and usually 2 games in our sessions.








Romans facing Gallic hordes









And lined up against Macedonians (and the sun)















Also managed to paint up some more 6mm WW2 stuff for Spearhead (really has been neglected too long) with 3 x 12cm German mortars teams 2 x PzGr companies and 3 x British infantry companies. 

The painting takes very little time really but basing (with Basetex) chews up clock a bit more as some care needed with such small chaps.  





Saturday, March 18, 2023

Regimental Fire & Fury - 1864 group game


Game with the chaps at Mr Ps today using the ever reliable and enjoyable Regimental Fire & Fury with their excellent 15mm kit and terrain.

Scenario was adapted by Mr B from a Johnny Reb scenario and is set in 1864 during Shermans campaign although I believe it is a fictional encounter.

Mr P and I took Union with Mr B taking command of our reserve (nice to see him actually get to play for once) whilst John and Le Duc led the Rebs.

Situation is Rebs in defense along a stream/river with Feds attacking with superior numbers and quality (Feds all Veteran or Crack whereas Rebs had several Green units).

Union march on in columns along roads from their table edge under long range fire of Reb guns and muskets. 

Opening salvoes from Reb guns started a trend that was to continue for both sides to an incredible unabated amount ie the rolling of 10 and going low on ammo !

I swear easily 90% of engaged units ended up low on ammo (blue chits in pics) and indeed this is first time I saw use of ammo wagons in a F&F game (Union were able to replenish a couple of batteries)

I was in command of a large veteran Union Brigade under General who was of able status who died very early on (as did one of Mr Ps) being replaced by a less able chap (ie poor status) but thankfully this did not stymie my advance much due to good Manoeuvre rolls. 




My veteran Brigade of 6 units with 3 guns (just off shot) on Union left










Mr Ps Brigade on right (Mr B had another Brigade arriving after a couple of turns)

















Still it took me a full six turns to get into attacking posture ie behind a extended line 'screen' with supported units.

Once I launched my charges it was a mixed bag with my units on left forcing Rebs back then carrying a defended wall on a hill but my units on right failing against a gun battery, then forcing it to retreat before being pushed back across the river by Reb counterattack.

Overall this right wing of Reb army was pretty well mauled but still able to resist

Mr P and Mr B took longer to get into engagement range and only managed to conduct one or two charges but the Reb commanders yielded as they thought their goose was cooked (I was not so sure) with losses in stands at 35 Reb and 37 Union. 

Another great game with F&F. We played I think 8-9 turns out a scheduled 12-13.




Rebs deployed along river bank guarding three bridges/fords







My Brigade begins to deploys from march
























My guns are deployed to support advancing Brigade








Brigade has assumed attack formations, Rebs on my left have been forced back from river bank to wall on hill







My assault on hill and along road goes in and is successful











But am about to be repulsed on right side of road after forcing a gun battery to retreat by a Reb counter attack











View from Reb lines just prior to my crossing river








In center and right the Brigades of Mr P and Mr B approach river line












And later assault the river line









Rebs of Le Duc defending the Confederate left wing 









General overview of battle as my initial assaults begin and rest of Union army moves up.




































Thursday, March 16, 2023

'Keeping the hand in' - solo with Lasalle II and A Distant Plain

No game with Stephen this week (but Regimental Fire and Fury group game planned for weekend) so had a quick solo game of Lasalle II and A Distant Plain board wargame.

With Lasalle I played the sixth scenario from book with Prussians and French dukeing it out in 1813/14. French had 3 Young Guard infantry Brigades with Old Guard cavalry in support (17 units) whilst Prussians had three 'standard' foot brigades, a light cavalry brigade and a small brigade of Grenadiers (18 units). I do like the new Lasalle even with the very abstract Skirmisher rules (I used advanced Voltiguer rules) as it is very playable with lots of command and tactical decisions to make based around the Momentum system. Combats are pretty brutal (YG suffered horribly) but that works in the fast play realm.




Initial deployments opposite the town objective







French reserves of the OG cavalry and a YG infantry brigade






Prussian reserves, light cavalry and infantry brigades






Prussians at start






Young Guard opposite





















Also got A Distant Plain to table for enjoyable go with the full scenario. Another game I really enjoy playing even solo but I just cannot seem to fathom how to best play the Afghan Government forces who always seem to 'bring up the rear'.