Wednesday, August 24, 2016

Over The Hills rules solo try

Had a trial run solo with newly acquired Over The Hills Napoleonic rules and jolly nice they are too.
Nothing particularly radical or innovative but they do work.
Game is geared towards a Divisional sized (maybe Corps on larger tables) encounter units grouped into Brigade/Regimental formations (somewhat akin in scale to Lasalle, Imperial Eagles or Napoleon At War)
First half of rule book is essentially the basics with a streamlined set of rules, the second half is Optional rules that add more detail and/or period flavour.
Very much up to players which Optional rules they adopt.
I left out the orders system (very like Gen De Brigade) but tried just about everything else.
I may or may not use the Optional movement rules (by flank, by echelon etc) whilst outside enemy engagement zone or use the simpler 'anything goes' system of the basic rules (very like Black Powders system)
The Combat and Shooting systems use a D10 which is bit different with you general having to roll equal to or under a base number which then yields 0-3 hits after various tactical factors are accounted for (again Options expand the number and effects of these.
Melee is conducted over a maximum of 3 melee rounds with Combat possibly varying between rounds.
Morale is fairly non-existent in Basic game (units are either Dead or in Action) but options introduce various Morale Tests and Wavering and Routing units and suchlike.
Units are rated by Fatigue Strengths which is an amalgam of Morale and Numbers and can be depleted or restored in several ways, again fairly intuitive stuff.
Infantry are also rated by Skirmish ability A - D class with A being best.
Usual formations are available and basing is fairly flexible.
Commanders are rated for Command Range, Rally Ability and Combat Influence/Charisma.
Movement is divided into segments of various rates with differing formations allowing varied numbers of segments.
For example a unit in Line might move 2 possible segments but suffer 1 Fatigue if it uses any part of second segment, whereas an Attack Column could move 3 segments with the third inflicting a Fatigue.
Moving through delaying terrain is either at full pelt but suffering 1 Fatigue or half rate without fatigue being suffered.
The sequence of play consists of several phases but it is essentially, Player A acts then Player B acts with one Moving before the other Fires and so on.
Some example historical OOBs included and a Points system but no Historical Scenarios (no doubt a supplement planned ?)

As I said nothing really earth shattering in how the rules address the various aspects of Napoleonic Wargaming but they do give an enjoyable game.

Only downside I found is that with Basic and Optional rules being split in the book it can get bit confusing searching for which rule you are applying or is updated/optional.
Also one or two key rules are kind of 'hidden' in the text and easily missed.
The QRS included is functional but I feel could be greatly expanded to cover more basic principles.
The set is well supported with a Yahoo Forum and Facebook pages and I had very quick answers to a few minor queries.

Overall a thumbs up for me for this rules set which is a nice alternative to use.


Cuirassiers clash with Prussian Hussars after emerging from a depression




Young Guard advance (rings indicate those still retaining initial volley bonus)








More Young Guard Battalions push forward, they have B Class skirmish ability so 2 bases of skirmishers to the fore (C class have only 1)





Prussian defend a cornfield






And some high ground








From approaching French








Overview of the field of battle






French center advances






French left wing across the river




Friday, August 19, 2016

Mortem Et Gloriam first try


Had quick trial game with these new Ancients rules with Stephen using my Punic Romans against his Carthaginians.
We used about 11000 points each yielding 14 Roman and 13 Carthaginian units.
Very interesting set of rules sort of play like Field of Glory but with 'inertia' due to card play.
Did not finish game as not much time and we had lots of rule referencing as first trial.
But looks to be a good fast playing game.
Requires some thought re optimum card play.
Need to play more to get into nuances of system.
Will it supercede La A'rt De L Guerre for us ? 
Maybe not but possibly a nice alternative.






















Tuesday, August 16, 2016

New acquisitions

Despite a dearth of gaming time at present I did manage to feed the addiction :-)
































Monday, August 15, 2016

Panzer Blitz: Hill Of Death another game played



Not much time for gaming this week (ie absolutely none) due to long shifts (cannot wait to retire in 34 months time !) but managed another Carentan scenario using PB:HOD with my Dad.

A real slog as Germans try to retake Carentan but constrained by narrow avenue of attack.













Monday, August 08, 2016

Panzer Blitz Hill Of Death game played


Played a game of new(ish) Panzer Blitz game with my Dad tonight.
We played a small scenario from the Carentan expansion to reacquaint ourselves with the rules.
It turned out to be a hard fought little scenario going right down to the last turn when I managed with the Yank Airbourne to take the required 3rd of 5 objective hexes.
Planning another scenario next week.








Tuesday, August 02, 2016

FIeld Of Glory: Renaissance game played


Impromptu game arranged for Stephens and he picked FOGR to play which we gave not played for awhile.
He choose Ottoman Turks and I as ever used my Later Imperialist Catholics

Great game with lots of action and my never ending rolling of 1 for single death tests !!
Imperialists list in the end but bit of a bloodbath with me losing 12 units and Turks 8.

Lots of pics but no time to enhance them so raw images