Wednesday, August 27, 2014

French Young Guard completed

Been having annoying problems with my email on PC past couple of weeks (hopefully resolved by weekend) which has killed my Pbem/Vassal gaming however on the flip side this has enabled me to base up the pre-painted French Young Guard force I obtained. Set up on table for a quick refresher of Lasalle against my Prussians and hoping to blood them properly on Friday evening using Field Of Glory versus Stephens Russians.











Tuesday, August 19, 2014

Stonewall Figures batch of 15mm French Young Guard arrived

My order from Stonewall Figures for a painted French force arrived today.
Precious little time to devote to them but did manage to stick a few units to bases.








Monday, August 18, 2014

No Retreat ! The Russian Front played

Game of the excellent No Retreat ! The Russian Front played at my Dads. 
Been awhile since we had this on table. 
Usual fun time with this very playable game.
Dad with the Germans came close to auto victory twice but try Russians narrowly (by 1 VP) took the game in turn 12 as Strategic Initiative switched.
Really good.



















Sunday, August 17, 2014

Field Of Glory Ancients game Han Chinese vs Early Nomad

Managed to squeeze in a game of FOG this weekend against Stephen who wanted to try his Han army  with FOG.
I chose a historical match up using the Early Nomad list (looking distinctly Turkish however). So lots of Light Horse and Cavalry archers against lots of Han foot with some Cavalry. 
The Han foot are tough despite being only Average status as the combination of front rank Heavy Weapons and rear rank Crossbowmen is too tough for the Nomads. 
Terrain layout did not help my cause as no open flanks and little space to dance with mounted.
I did send two Cavalry units on an outflank but this proved decidedly underwhelming as one unit failed to arrive due to straggling ! 
Finding no gaps to exploit I pulled my stuff back but even in open field the Han are fairly immune to the Light Horse types whether flanked or not. 
I did catch a unit in open with my Superior heavier cavalry but even with a General in front rank (allowing me to re-roll 1's and 2's) when I rolled my 4 dice needing 5's I rolled 1 x 5 and 3 x 3 !!! 
Of course I then was out scored and proceeded to lose a base to a death roll. 
Good game as ever.

















Thursday, August 14, 2014

Panzer Grenadier board game tried (The Road To Berlin)

Had a game with recently acquired Panzer Grenadier game the 'Road To Berlin' module and a decent game it is too.
A successor to Panzer Blitz/Panzer Leader and comparable to White Star Rising but with bit more meat on bones.
Very easy to pick up with not too many special rules/exceptions to remember (main one we forgot was that units can have to shots including Tanks within Efficiency rating - all Germans and Soviet Guards in this module).
I also have the Beyond Normandy game which I will have to try out.
A whopping 75 scenarios of varied size included so a vast amount of replay value.
The counters are what I would describe as functional compared to White Star Rising or Hill Of Death but correspondingly easier to read than WSR in particular.
Couple of quirky armour ratings for some AFVs in my opinion (such as Su100 having 3 armour vs T34s 5 ?) but only minor quibble really.



































Another bunch of recent board Wargame acquisitions.
I have also bought quite a few painted figures as well of late (but no pics) mainly via EBay but with a full painted French 1814 Army and a SYW Prussian force currently being completed for me (I simply do not have the time to devote to painting at present)

































Sunday, August 03, 2014

Panzer Grenadier Deluxe: Mairy scenario played

Played another game of the new Panzer Grenadier rules (I note the Battle Group bit has been drooped) against Stephen.
He chose the Mairy scenario from the rule book which pits a Regular German force against some defending Regular Yanks.
The Krauts are forced to enter on only three points on table edge (two roads and a section of wooded ridge, the roads are kindly lined by 'bocage' equivalent foliage) with 4 Platoons of Grenadiers in Sd251 (I declined to use these) 4 x Panthers and some support in form of 81mm Mortars.
They have one less HQ than normal to simulate some historical command difficulties.
The Ami have 2 x 76mm and 1 x 57mm ATGs with an M10 and 4 (?) Platoons of GIs all setting up hidden (with one in Ambush) in the town and surrounding area.
They have a single stonk of off-board Artillery in General Support.
This of course means the Krauts will generally stumble into enemy fire before seeing anything to shoot at.
In our game I put my Stubble Hoppers (for you Sven Hassel fans) on foot as thought it too risky in the Hanomags.
On my left the Ami called in their Artillery as the first of the foot appeared.
Stephen of course duly rolled a double 6 for effect causing me to lose a full Platoon Dispersed in one fell swoop !
I decided to bring the Panthers on through the wooded ridge.
This entailed a risk of bogging/breakdown.
Two came through unscathed one was halted for a turn and the unlucky fourth suffered a Damage result.
On my right I brought on more foot sloggers who inevitably got shot up as well.
The Panthers were engaged by a 76mm from Ambush (meaning they could not observe it to fire back) for several turns.
These Panzerwaffe also failed to activate for several turns (5 out of the 12 turns played !!) meaning my thrust through the middle was largely ineffectual.
This meant brunt of assault was borne by the Soldaten whose losses mounted despite killing a few Ami (I had a lucky double 6 roll with my Mortars on a built up area).
I did manage to detach one Panther which engaged the M10 on my right brew it in short order.
It became apparent around turn 10 that I had insufficient numbers of Grenadiers left to take the town of Mairy (a 3 section area of which Germans were required to capture 2 sections).
The Panthers whilst proving pretty tough to deal with when standing off where not capable to digging out the Ami Infantry in the buildings.
So we called the game on turn 12 of the 14 scheduled).
Great stuff again with this excellent set of rules.




Grenadiers about to die under Artillery Bombardment on left road




 Mirror advance on right roadway






 Panthers emerge from ridge in front of Mairy




 Attack develops on right but is held up by fire from a farm




 Zenith of Panzer advance !



 The Yank defenders firmly in control of town




Stuck on left road