Thursday, May 25, 2017

Grand D'Armee solo test

Quick play test of new set of Napoleonic rules Grand D'Armee from Dave Brown/TFL (following on from excellent Picketts Cahrge ACW set)

Hope to get a proper review/play through over next couple of days in meantime some pics of a 1813 encounter between French and Prussians using the points system.

Wednesday, May 24, 2017

Mortem Et Gloriam - Maurikian Byzantine versus Arab Conquest

A game of MEG played today at Stephens with a run out for my Byzantines against a Arab army of Stephens.
A very bloody but interesting game it was.
The Arab Foot being Superior grade are tough when combined with their Shieldwall and Integral Shooter abilities.
Byzantine Cavalry are good with their Shoot and Charge and Lance but they are an expensive troop type in points style games.
At one point in the game we had all of our units involved in combat (bar one unit of Skirmishing Foot each !) and this made for exciting and tense outcomes with every combat roll made.
Of course the Byzantines folded first but as in all MEG games the victor is also bruised and bloodied.

A nice cathartic way to spend a day off after the horrors of TV news last 48 hours..........

Tuesday, May 23, 2017

Another incomprehensible and despicable act...

Hard to fathom the 'reasoning' behind this atrocity in Manchester when it seems kids are the deliberate targets !!!???

Saturday, May 20, 2017

Over The Hills with Orders

Played a game using Over The Hills rules with the Order Counter System this being the only Optional rule we had not tried.
I got one of the Kickstarter 'Cribbage' boards for recording Morale and a set of Order Counters so seemed fitting to give them a trial (also a new gaming mat in evidence).
I used late war Prussians and Stephen French.
I had 2 large Infantry Brigades and a Dragoon Brigade against 3 French Infantry (1 of which was Young Guard) and a Light Cavalry Brigade.
I set up the table and we diced for side and then deployment option which French won handily having the Light Cavalry.
Using the Orders gave another level of decision making and due to the 'restrictions' of certain orders generated a level of inertia, as units we would normally have charged with regardless found themselves unable to due to orders.
My right wing Infantry Brigade ended up facing two Brigades and the Young Guard and Stephen had his usual excellent dice rolls (especially on Ball-shot 'bounce throughs').
Using the new Morale Board it was easy to track morale and my right wing reached Break Point fairly quickly once Close Combat started and was Shattered (essentially a 'Must Retire' order).
My Dragoon charged in the center taking out an Artillery Battery and forcing several units into Squares.
However on my left I had a Brigade of Landwehr which after initially being on Hold began an Advance.
They were then Attacked by the French Cavalry with a unit being destroyed outright after failing to Form Square against a unit of Guard D'Honneur.
These losses tipped my whoe Division into Shattered status and the game ended.

Great set of rules and the Orders whilst adding another level of complexity gave a plausible game.

Tuesday, May 09, 2017

Mortem Et Gloriam - Carthage versus Rome

A game at Stephens today for which he selected MEG rules again.
We decided to try a classic match-up from
Punic Wars with Rome vs Carthage.
No time to do a proper AAR but suffice to say it proved to be another fun slaughter fest !
We ran out of time to complete game but were both 2 units shy of a win although a tad more likely that 2 Roman units would succumb first.
Foot with long spear (ie the Carthage Citizens and Roman Triarii) proved to be a decent troop type in MEG if they retain at least two ranks.
Romans had no real answer to the Superior Veterans so armed.
All in all another enjoyable game with this rule set.