Friday, October 17, 2014

Shako II tested with guess what ?

More Napoleonic action with my French and Prussians this time trying Shako 2 which I have had for ages but not tried (why I don't know as I loved original Shako).
Nice big action with my Infantry units counting as two in Shako.
Bit hard to keep to Orders system whilst playing solo but otherwise fine.
Nice simple mechanics for shooting and combat. Cavalry on Attack orders have to advance at least 4" (15mm scaling) and then must Charge any Formed unit when within 4" even if in Square.
This led to several dead Cavalry units as they fight with Disordered combat values (usually 1 or 2) versus the Squares.
Prussian Grenadiers had to use Hasty Square Formation change but with a Value of 5 only a 6 fails.
This gave their two squares a 5 vs 1 against Garde D'Honneur and 5 vs 2 vs Garde Chasseurs A Cheval with inevitable results.
Use of Cavalry requires a bit of thought with regards to Orders they Operate under.
Infantry in Line are only units that can issue Volleys (Skirmishers have own firing) so no shooting by Squares or Columns which is bit different to most sets but does make decision of which formation to use quite interesting.

Only a few more Napoleonic rules to try :-)

Vassal games catch-up

Been very slow with my Vassal games this past few weeks but did manage a few turns this morning (prior to late shift).

Kingdom of Heaven with large battle unfolding at Jerusalem between Richard and Saladin

Paths of Glory (via Cyberboard)

Hannibal Rome vs Carthage

The Dark Valley as Barbarossa unfolds

Turning Point Stalingrad with Ivans grimly hanging on

Monday, October 13, 2014

Bit of a catch up.........................

Been bit mad with work and suchlike here over past few days so a few things missed being blogged.
Here are few pics of games both board and miniatures (just no time for Vassal/PC stuff).

Currently up on table is another Napoleonic outing this time trying Rank & File rules.
A quick play no frills type game that is certainly easy to pick up and play.
Main gripe is lack of any real Command and Control as Commanders do not have anything like Command or Influence ranges or restrictions.
Mainly Commanders just boost Morale rolls or aid melee if directly attached to a unit.
Therefore units can in theory run off and operate independently
Maybe if/as I play more I will see more value to the Commanders.

Managed a couple of Combat Commander games with my Dad as they are fairly quick playing.
And as usual very entertaining stuff.

Also (some rather ropey) pics from a recent Field Of Glory Renaissance game at Stephens, Later TYW German versus Later TYW French.
This one was over very quickly when my three Cuirassier units were shot to bits by some potent French salvoes (read excellent dice rolling by Stephen) and all three routed !!

Wednesday, October 08, 2014

Piquet: Les Grognards French defeated.............

Finished off PK game with Prussians as victors against the Young Guard.
Prussians got a few large Impetus runs (16, 18, 12 & 11 in a row) allowing them to move and deal a lot of damage to the static French.
Prussian Artillery done some fearsome carnage with some timely Artillery Reload and Move cards.
French did get some small amount of Impetus and use of their Opportunity chips causing Rout of two Prussian units but not enough to counter the dominant enemy.
French Morale chips dwindled to naught quickly and they ended up gifting chips to adversaries.
Major Morale checks saw French suffer numerous Morale Checks and they quit the field with their whole right wing and center virtually gone.
Really enjoyed using PK after all these years.
Not as fast playing as Field Of Battle but some more tactical nuances with Interpenetrations (ie lack thereof) and separate Morale stats.
However only real gripe I had was the numerous counters needed to track unit status with Unformed, Disorder, Rout, Out Of command, Officer Check, Silenced and of course Unit Losses all required during game at various times.
Cavalry are fairly brittle in the system with stand loss at 2 hits per stand compared to other 3 hits per stand and need a bit of careful handling.
Against a live opponent the use of Opp Chips and Tactical/Cavalry Morale checks would be more telling but the card system of PK is excellent solo tool.

   French left wing in trouble

   The center with soon to Rout French Light Infantry in wood and 7e Young Guard in line

   The French right with Prussians in the town and flooding over the hill (all French Infantry      here were Routed or Destroyed)

   Prussian view of their right wing as they mass against French

   Prussian center again massing to break the French

   Prussian left about to break the French right wing

         French advance breaks on a Prussian wall...............

Monday, October 06, 2014

Piquet Les Grognards game continues

Some limited time spent playing this game solo.
Prussians had a long run of Impetus (I am using the basic D20/20 Impetus limit method) which saw them deliver some hurt to the French.
In true PK 'swings and roundabouts' style the French then saw a lot of action but the Elite Old Guard Horse Grenadiers found themselves decimated by artillery fire losing three from four bases !! survivors did however manage to pass the ensuing Prussian Morale Challenge.
A unit of Prussian Dragoons were caught in Column by Young Guard and similarly decimated.
Elsewhere a unit of Young Guard were routed by a devastating volley from a Landwehr unit.
A Prussian Reserve Battalion suffered a similar fate to French fire.
Another Landwehr Battalion also managed to occupy one of the town sectors just before a Young Guard unit and will be tough to dislodge.
A large cavalry melee is developing on other flank.
So far honours pretty even but French Morale Chips whittled down a tad more than Prussian
Great stuff for solo play with only the use of Opportunity Fire and Morale Challenges requiring me to use a 'what is best' decision/dice roll to implement.