Saturday, July 15, 2017

Stones River scenario with Regimental Fire & Fury

Game today at Stephens using Regimental Fire & Fury rules.
Stephen had set up a scenario cover action in late 1862 at Stones River.
We rolled for sides and I commanded the attacking Confederate force of some 4 Brigades against a similar number of Union Brigades.
Really enjoyable game with this flavoursome Civil War rule set with lots of action and plausible outcomes to all Combat and Move systems.
Not as quick playing as FOB but to be honest much better than Picketts Charge which after a few games we are finding has just too bloody shooting.
We failed to finish the game completing 6 of the scheduled 12 turns with Rebs having taken the Significant Objective but nearing High Casualty level at twice the rate of Yanks.
Would have been interesting to see if Union could have retaken the objective.
I must acquire these rules..........



















Monday, July 10, 2017

Panzer Grenadier: Eastern Front board game



Played a couple of scenarios with my Dad from PZG Eastern Front game which I obtained early last year but have only just got around to trying.
A sort of remake of Panzer Blitz but with Command and Control included.
This along with other rules makes for a better game in some ways than venerable PB but less free flowing.
Still overall a fun experience and worth another outing.
There are 112 (!!!!) scenarios included which is excellent value although one suspects not all are balanced.














Tuesday, July 04, 2017

Field Of Battle - Katzbach Scenario

Played a game of Field Of Battle 2 today with Stephen using a Gen De Brigade scenario set in 1813 during Katzbach battle.
I had 27 Prussians attacking Stephens 21 French units.
We used full sized (ie 4 base) units but rolled for individual unit quality.
I again beefed up the Morale totals to extend game length.

The game was usual fun FOB style game with a French Cavalry Brigade breaking an opposing Mounted Brigade then sweeping across my rear areas mopping up Routed units and two Batteries of guns !!
Only in FOB can this sort of event occur.

Stephens dice rolling was as ever better than however mine was truly awful !!

The number of 1's rolled on any type of dice was truly astounding.

For example I routed two French Cavalry units which when attempting to Rally were only rolling D4s against my D8 but not only once but twice did Stephen roll 4 whilst I rolled............yes inevitably its true..............two 1's !!! allowing both units to recover a UI and Rally !!

This sort of rolling in just about every key stage saw the Prussian pretty well decimated and able to make only limited headway and they plummeted to zero Army Morale whilst French had suffered far less and soon recouped their Morale losses.

The lack of a predictable turn sequence and changing Initiative makes FOB a game of high drama and tension with a plausible narrative to the tabletop battle.






Prussian left wing











Prussian Landwehr on right wing












French center













The French horse sweeping around my right flank !









Landwehr in difficulties










Prussian reserve Brigade sweep forward past routing Uhlans













French right wing Cavalry about to pounce













Overview of battle



Monday, July 03, 2017

Combat Commander random scenarios played


A foursome of CC games played with my Dad last night using the iPad random scenario generator.

A varied set of games generated with usual excellent game play and for once we had no blazes caused in any game !



























Tuesday, June 27, 2017

General D'Armee - Eisdorf scenario

Game of General D'Armee at Stephens today using Gen De Brigade scenario Eisdorf as basis (only real change was to include an extra 3 ADCs for French).
I used French against Stephens Russians.

Once again a enjoyable game with these rules despite it being a rather bloody affair for the attacking French.

Use of ADC and Orders is what makes the set as the decisions how best to use the ever fluctuating numbers of available ADCs is gripping stuff.

Shooting in general is quite decisive (ie vicious !) in the main in GDA with mid range rolls of 6-9 generally generating casualties with anything higher being rather nasty with added hit of DT (Morale) tests.

My French tried to turn the Russian left flank but a supported charge against an isolated Russian unit in a copse failed miserably (I rolled a 5 and a 1 had two re-rolls of the 1 and scored......you guessed it.......another two 1s !!) and saw 3 Battalions retreat and retire.

A single Battalion from a neighbouring Brigade then showed them how to do it ousting the Russians.

However Russian Artillery and Musket volleys blew my center apart with two Brigades losing a unit and Faltering with one then becoming Demoralised and failing to Rally therby Dispersing.

Eisdorf stayed in Russian hands.............











On Sunday I had game of a very fun little game Cosmic Encounter
at my Dads with my Son. 












Saturday, June 24, 2017

Field Of Battle - Battle of Kolin

After a couple of weeks of endless long days at work I managed to arrange a multi-player game using Field Of Battle at my gaff today.

Decided to do a SYW bash and with its anniversary having been on the 18th of June Kolin seemed the perfect scenario to try with 3 Austrian and 2 Prussian players with myself as Umpire.

Stephen B, Stephen P, John, Richard and Darren arrived and I randomly (via cards) allocated commands with Stephen B and Darren as Prussians and the others as Austrians.
I made units roughly as Regiments (ie 2-3 Battalions) which still yielded over 60 units in total for the scenario.
I boosted both sides Morale total by +10 to ensure game lasted.

Units were laid out on reasonably historical positions with some leeway granted to re-position Reserves.

A very successful game ensued which went right down to the wire with Prussians hitting zero Morale first but surviving first Army Morale Test.
They then got a run of initiative and managed to force the Austrians to zero morale as well and then 'stole' some 13 Morale Chips from them through losses.
This broke the Austrian resolve and they quit the field before any Army Morale tests.

FOB generated its usual exciting ebb and flow to the game with Austrians coming of their ridge line defence to pressure the Prussian left wing (lead by Richard to gasps of shock from all !!) whilst the Prussians forged ahead in the center and with their right wing.
The Austrians caused multiple casualties on the Prussians but with better Officers Frederick's lot were able to recover Hits and Routed units impressively.
A multi unit volley by the Prussians on the right saw some 4 Austrian foot units Rout in one turn (they managed to recover all but one but could not Rally off the hits).
The game saw Cavalry clashes on both flanks with mixed fortunes but again the Prussians seemed able to Rally much quicker and effectively.
At one point the Prussian right wing seemed to be folding only to Rally and force back the battered Austrian mounted wing.
Both sides suffered heavy losses and as previously mentioned the Prussians lost all Morale first but weathered the storm despite Freddy (ie Stephen B) being almost ready to concede at that point and managing to snatch a Minor victory from the jaws of defeat.

No other rules sets I have tried suit larger scale battles with such elegance and playability as FOB whilst generating such a exciting narrative to the game.

Check out some excellent pics on Darrens Blog at http://warfareintheageofcynicsandamateurs.blogspot.co.uk/2017/06/battle-of-kolin-1757-at-sgt-steiners.html


The scenario set up with card place holders for Austrian troops





































Austrian deployment











Prussian center advances










Austrians push forward









Prussian push on in the center and right 













The Austrian High Command (LtoR Richard - Daun/Nadasty Stephen P - Colloedo and John - Marschall)









Cavalry melee on Prussian left








Prussian High Command - foreground Stephen B - Frederick with Darren - Bevern (sort of)











The battle lines clash around Pierovsky Hill










And so to at the edge of Krechor ridge








Chosenitz village changes hands as Prussian Grenadiers chase off Grenzers








Continuing pressure on Austrian left










Austrian right has pushed back Prussians albeit temporarily










Prussians have rallied and return to fray








Austrians in trouble around Pierovsky hill











Prussian left wing begins to push forward against weakened opposition









(Earlier in battle) The initial Austrian Cavalry charge on their right