Tuesday, December 12, 2017

Panzer Grenadier Deluxe scenario 'Road To Budapest' played

Game using Panzer Grenadier deluxe today at Stephens with a scenario set in 1945 on the Eastern Front 'The Road To Budapest'.
Stephen fielded his Ivans and I took the Fascists.
Great game it was to with plenty of action and plenty of frustrating dice rolls from us both (for once Stephens demonic skills deserted him !!) in fact I suspect with both rolled more snakes eyes and box cars with 2d6 than we rolled 7's !!
Ivan T34/76 platoon failed to activate on 8 out of 10 turns but was able to move forward due to Ivans winning initiative on 7 out of 10 phases.
My 2 Panthers (both Veteran although I forgot about this) managed to hold up the Ivan Tank forces namely: the T34/76s and a T34/85 Platoon with a Platoon of JSIIs arriving on turn 6.
A T35/85 and a two 76s brewed with damage and disengagements caused to others.
But I did lose a Hetzer a Sd251/9 and a Grille.
The Infantry battle was more favourable to Ivans in part because I set up 2 Platoons too close to Ivan deployment area (we did not realise that not counted as hidden if within 12" at start).
These platoons were suppressed then overrun in the central orchard.
I reached my (50%) breakpoint first forcing my troops to yield.

Was interesting to compare PZGR to Battle Group rules we played last, both sets are fairly fast play but overall I prefer PZGR as it has a bit more WW2 'meat on its bones' than BG.
Whilst it is nice to get all your kit on the table in BG this is of course inherently an abstraction as is the all AP fire is exactly the same not matter the caliber or muzzle velocity (although effects are different of course) whereas PZGR has more variety with higher caliber/velocity weapons having more effective and long range bands than lower types.
In BG it seems to be a '6 to hit' 9 out of 10 times in PZGR there is a greater variety to hit effects etc by use of 2D6.
Was pleasing to have unseen units and to use Recon.
The use of bases as Squads rather than Teams seems to work better than BG with its 1:1 ratio seeming a tad 'off' at times with respect to AFVs in particular (the limited ammo being a case in point).
Artillery in PZGR can be powerful but I find it less so than in BG mainly due to its much smaller target area and lesser effect of armoured targets.
BG does have the advantage (if ones sees it as such) of a nicely balanced points system so easy to just select and force and have a game and the orders and chits systems are excellent.
PZGR uses HQ Impetus combined with unit Activation to utilize units which is a bit less controllable than BG system but works well for me (being a fan of chaos in games).

I would happily play either system but if given choice think I would plumb for PZGR.

Panther dominates the center

The 'reluctant' T34/76 Platoon

T34/85 takes cover in wooded area

Overview with orchard in center left being assaulted by Ivans

Grenadier Platoon defends on my right flank

Remnants of 2 German Platoons retire from the orchard now ripe with Ivans

Both Panthers engage

Defenders of Budapest suburbs

T34s eventually reach the river line

Ivans suffer suppressions in the open

Panthers remain in action.

Monday, December 04, 2017

Battle Group: Market Garden scenario played

Game today using Battle Group rules with a scenario from the latest supplement 'Market Garden'.
Set during final assault on Nijmegen bridge, indeed whilst the famous boat crossing of Waal river is taking place.
Germans (moi) are dug-in within environs of an ornamental park having driven off a previous assault (some destroyed Shermans already on table on road) but now facing a combined attack by British Infantry and Tanks with US Paratroopers (Stephen).
The Germans are out-numbered almost 2-1 but allied approaches are virtually devoid of cover.

A fairly grinding game therefore as Germans pummeled by numbers (and of course some consistently demonic dice rolling by his nibs !!).
My arriving armour support (2 Jagdpanzer IV) were singularly unlucky one succumbing to a direct Artillery hit the other becoming Immobilized (double 1 roll by the demon !) and then Abandoned (inevitable 1 by me on a Morale roll..........sigh) without inflicting any damage to British armour !!).
Germans reached their breakpoint after news (ie another 1 rolled by me) generated 2 BR counters putting me over my 30 Morale level)

Good game with playable set of rules even though I dislike one or two aspects they do allow use of WWII kit and a game in a reasonable amount of time unlike some sets.

Tuesday, November 21, 2017

Shako - Vimerio scenario played

Game of Shako II today at Stephens using a Peninsula scenario of the Battle Of Vimerio 1808.

I took the French under Junot and Stephen was cast as Wellington.

Another excellent game with Shako

Tuesday, November 14, 2017

Shako - 1812 French versus Russians

Game using Shako II rules today at mine against Stephen.

We used the basic armies with one force pick each with Stephen fielding the French and I the Russians.
Both armies pretty large with 35+ units each ie essentially a reinforced Corps each.

A great game with Russians Artillery dealing death and destruction but with French Heavy Cavalry doing the same.
My Cuirassier and Dragoons were annihilated by their French counterparts on my right flank.
Then a French Cavalry Division of 4 Dragoon Regiments outflanked deep onto my right flank !
However I had a Guard and Grenadier force also on my right which proved a match for the French mounted.
Cowardly French refused their right wing and I was pushing against them after changing orders from defence to attack with two large Infantry divisions.

Unfortunately we ran out of time whilst game was still in the balance.

Shako always generates a good game and we intend to have another game using a points system.

Russian deployment

And French version

Both forces arrayed

Russian right and center

And their left

French Infantry deployed (Cavalry off table at start and 1 Divn flanking)

Russian right outflanked

Russians advance in center

And on their left

Russian Elite Division holds firm against multiple assailants

Casualties and Staggers from artillery on both sides

Advance on Russian left

Guard form Hasty Square and repel French mounted