Showing posts with label Solo. Show all posts
Showing posts with label Solo. Show all posts

Tuesday, October 06, 2026

Mockern solo action continues













Managed a couple more card plays with Mockern scenario and Battle Command.

French are suffering a bit despite being better quality overall as Prussian numbers starting to tell and they have had a few superb volleys.

Pics with iPad in rather low light with which it can struggle











Sunday, October 04, 2026

Mockern a scenario test solo with Battle Command (pic dump) and some Battle Command WW2 news

Testing out a scenario of Mockern 1813 (a GDA scenario) and decided to use Battle Command (although scenario planned for Field Of Battle 3).

Largish scenario (44 Prussian vs 35 French units) so using 2 base units (ala Shako) and even so a pretty crammed battlefield (that is 1813 for ya I guess)

Young Guard subbing for Marines (do many paint these chaps ?) otherwise OOB doable from my collection.

May give this a run out with Snappy Nappy as well but probably not :-)







Quite a few pics as tweaking camera app on phone and iPad.


































Couple of images released by Brent Oman of up coming 'Battle Command WW2' rules that are due out in next few weeks (likely a PDF/Lulu option for me).

Liked the Field of Battle WW2 but found it difficult to generate suitable scenarios for its Company/Battalion scale.

The new Battle Command 'version' has Squad, Platoon and Company scales included so hopefully much more flexible in types of actions possible








Sunday, September 13, 2026

Snappy Nappy a little solo outing

Decided to give Snappy Nappy rules a solo outing as not used in a long while.

Random terrain set up and both sides chosen at 300 points from the booklet being French versus Prussians 1813/14 period

Both sides had 4 Infantry and 2 Cavalry Divisions with some Veteran and Guard units.

Very slick game so easy to play and pick up.

Lot of abstraction at its scale (eg no skirmishers) but it works very well.

Only real issue was fully comprehending the meaning of the Orders as to what restrictions say Screen has compared to Probe or Attack, get the feeling these are not that proscriptive in keeping with fast playing nature of system.

Some multiple melee situations also took a bit of sorting but nothing onerous

The Morale system and use of D10 can be brutal (especially with my rolling) but works well and the Sequence of Play is also slick and interactive.

Would love to try one of the multi-table campaigns the system seems to shine with but as a standard 1:1 game its fine especially for grand tactical level.


 











Saturday, August 08, 2026

Colonial Twilight - a quick COIN interlude














Played a quick solo game with Colonial Twilight the COIN game on French-Algerian War

Been a while since I have had a boardgame on table and great fun it was even on lonesome

I played the mid-war scenario and French were in ascendancy early on but FLN later got a grip on territories around the cities and ended up gaining control of Algiers itself and winning on third Propaganda card.







Sunday, May 10, 2026

Battle Command - solo SYW engagement concluded

Finished my solo SYW game with Battle Command and what a close run thing it was too and I see how enjoyable it must be for others to see me rolling dice !!

Russians pushed ahead in central area where they had a decided advantage routing or destroying units with close combats, as Prussian firepower failed to stop their charges and managing to capture the town forcing Frei Korps unit therein to retreat. 

But the Russian left wing imploded after Prussian cuirassier got their act together and completely chinned opposition horse. 

A stalemate remained on Russian right with both sides exchanging desultory volleys.

However a somewhat foolhardy charge to contact by Russian Dragoons into Prussian versions on extreme right saw them come a cropper thankfully they had reserve units to contest ground.

Both sides Morale Pools were decimated and Prussians went to zero first soon followed by Russians both sides 'gifted' Morale to each other but Prussia was first to pull the Army Morale card and yielded the field with Russians having a single Morale chip left.

Just as well for Russians as they had several units routing and another fallen Brigadier

A close run thing indeed

Fun game even solo with plenty of action and usual smooth gameplay for a solo player.



Stalemate on Russian right wing although both sides have units routing






Russians firmly across stream taking the town as Prussian center melts away







Russian left hanging in wind however as Prussian horse in ascendancy





Russian Dragoons forced back or routed by Prussian namesakes 







Another Russian Brigadier is Hors De Combat putting his command into disorder






Town in Russian hands as Prussian forces in area under extreme duress






Prussian horse have broken enemy left wing






As defeated Russian horse flee to rear with only a unit of Cossacks (!!) holding on










Russians not getting it all their own way in center
















Prussia had 3 units of foot and 2 gun batteries destroyed and a further 3 units in Rout at end









Whilst Russians had lost 1 foot and 1 mounted by with 5 units in Rout 
























The Army Morale roll that ended proceedings (the Prussia blue d12 need to exceed enemy d12)