Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Saturday, September 26, 2026

Ulster Wargames Society - Montmirial with Field Of Battle 3 (who'd of thunk)

























Club day and I managed to get Montmirial (scenario stolen from Gonsalvo) to the table with 2 players a side.

Dave T and Jeremy D commanded Napoleons bunch (so so many Guard.......) with Dave B and Tom controlling the Russian and Prussian defenders. 

Muddy conditions saw all artillery firing at Down 1

Allies had 52 units in 3 Russian Corps (2 Infantry and 1 Cavalry with 50 Morale) and a smaller Prussian Corps (1 Foot and 1 Cavalry) of mostly average status (couple of Prussian Grenadiers and heavy Dragoon types). 

French had a mere 38 units (46 Morale) in 3 Corps but with 6 Old Guard foot, 6 Middle Guard Foot, 2 Guard Lancers, 5 Young Guard Cavalry, 4 Old Guard Cavalry with Empress Dragoons in tow, 2 Old Guard artillery and 2 Old Guard Horse Artillery (!!) with support from some Line infantry and Cavalry, a formidable force indeed.

This could easily have been a quick pounding for the Allies up against such Elite French but the initial French assaults by their Guard were easily repulsed (the Guard Cavalry in particular failed to perform as expected) by staunch Russian shooting and bayonet charges.

However Sacken the Russian CinC suffered a bit of rush of blood advancing against the recoiling Guard infantry but failing make any further impression on the Guard.

Indeed having a Divisional Commander fall put his Division into Disorder and of course Napoleon then managed to easily Rally all his Disordered Guards and restore all hits then followed up by several vicious assaults (nice run of Move and Melee cards) against the staggered Russians crushing an entire Division of foot.

Russian reserves held the line but the damage to Army Morale was starting to hurt.

On Russian left their Cavalry Divisions engaged the opposing Guard Cavalry and results were mixed with both sides suffering or being successful in equal measure but with further decrease to Russian Morale.

Prussian on extreme left held their own by forming into squares which the Old Guard cavalry struggled to deal with, at least for a spell.

Russian fortunes took a nose dive (the swing from great to poor results ie dice was stark and swift) however as Guard quality shone through with a couple of Squares routed or destroyed (lowly Landwehr just not up to task) and Prussian cavalry was swept away.

The Guard Infantry proved unbeatable in center and French left as their assaulting columns took both villages (loss of 8 morale to Russians) and thumped opponents.

Again Russian reserves shored up front but Army Morale was now gone.

Russians survived first Army Morale card but things really went to pot for them as they handed their entire Morale pot to French and only lack of Army Morale tests allowed them to remain in action.

We called time as Allies simply no way to recover such grievous loss and victory went to the Emperor.

Another super game with FOB easily handling a fairly large game (90 units) and engaging all players.

It was notable that Russians were vocal early on but got rather quiet as game progressed.....................

 

Rather a lot of pics (as testing new phone camera)


Old Guard Infantry Division initial advance

 






Old Guard Cavalry advance against Prussians







Russian Infantry Divisions await 






French Line Infantry move forward in center






Old Guard Cavalry suffer initial reverses against Prussian squares as Prussian Cavalry arrive






Allied lines hold fast all across the battlefield







Russian Dragoon and Hussars Divisions face French Young Guard mounted force








Prussian cross stream as Old Guard cavalry rout







Things looking poor for French on both wings as central cavalry melee begins (much verbal abuse hurled from Allied lines)








Cavalry engage in center with mixed fortunes for both sides








Emperor surveys from hill alongside his Guard Artllery batteries as Russians on his left advance






Thundering of hooves and clashing of sabers







Russian try to extert pressure on faltering Old Guard







Forces engaged all across the field







French disengage temporarily from Prussians







Before rallying and getting back to it






Central cavalry engagement getting confused and messy with neither side gaining advantage







A major change of fortune for Prussian contingent as revitalised Guard Cavalry push forward 







Old Guard on French left have crushed the advancing Russians and central cavalry melee has started to go way of the French 






Russian lines starting to crumble with numerous Routing or destroyed units







End is nigh for Allies as Army Morale has collapsed (and taunting has hit mute button) 











Also at club



Chain Of Command in 28mm run by Jeremy and engaging several players. Normandy setting I think.



























A Battlegroup 20mm game with Dave P and Adam
















And a sci-fi (no idea as to system/rules) run by Charlie









Sunday, September 13, 2026

Snappy Nappy a little solo outing

Decided to give Snappy Nappy rules a solo outing as not used in a long while.

Random terrain set up and both sides chosen at 300 points from the booklet being French versus Prussians 1813/14 period

Both sides had 4 Infantry and 2 Cavalry Divisions with some Veteran and Guard units.

Very slick game so easy to play and pick up.

Lot of abstraction at its scale (eg no skirmishers) but it works very well.

Only real issue was fully comprehending the meaning of the Orders as to what restrictions say Screen has compared to Probe or Attack, get the feeling these are not that proscriptive in keeping with fast playing nature of system.

Some multiple melee situations also took a bit of sorting but nothing onerous

The Morale system and use of D10 can be brutal (especially with my rolling) but works well and the Sequence of Play is also slick and interactive.

Would love to try one of the multi-table campaigns the system seems to shine with but as a standard 1:1 game its fine especially for grand tactical level.


 











Saturday, September 05, 2026

Vimierio 1808 with Field of Battle 3

Game at Hughs to blood his newly installed wargames table and his Napoleonic British.

Used FOB3 (shock ! horror ! gasp!) and an adaptation of a GDB scenario based on Vimierio Spain 1808.

Hugh of course used his Brits so I was attacking Frenchies.

I massed my units on my right mostly ignoring the ridge and Hugh adjusted his deployment to match mine.

Hugh advanced off the ridge on my left where he had a numbers advantage but it was into a devastating fusillade of fire from my veteran Legere and a supporting gun battery and he lost a unit outright and another routed compelling him to retire back onto the slope. 

Around the vineyards I had my 2nd rate troops in attack columns trying to force back a crack unit of British Rifles (95th) but they proved way too tough for lowly militia to deal with.

On my right I charged a British Line unit with two attack columns but failed miserably (I rolled a D12+1 vs a D6 then a D12 vs D6 then another D12 vs D6 but still lost the melee even  use of Tactical Advantage cards could not inspire my troops !!) and was repulsed.

However in center my artillery was playing havoc with British routing or destroying units although the British artillery also decimated a Ligne unit.

Both armies Morale pools were modest (Brits 19, French 20) and we were bleeding morale steadily.

Thankfully British ran out of morale first and gifted me three morale (I had only 5 left of my own), and so when Hugh pulled an inevitable Morale Card he had to test and failed forcing the British (under Arthur Wellesley no less) to yield the field with much cheering from the French ranks and guldering from moi.

Usual high and lows, groans and yelps of delight or despair that one gets with FOB.




Action near vineyards as Royal Artillery pummel my lines






Struggle in vineyards as my 2nd rate types manfully take on the 95th






The 95th were too strong and I am under pressure on right after failed charges






French Ligne unit routs after pounding by guns and volleys of muskets






British set up on ridge but failed when trying to turn French left






Skirmishers try to soften up the 95th






Initial deployments (I massed to right)





British had 2 Brigades on table at start with 3rd arriving to right of village