Showing posts with label Napoleonic. Show all posts
Showing posts with label Napoleonic. Show all posts

Friday, January 21, 2022

Field Of Glory Napoleonic - French vs British in Spain


(Had to re-post this as original gone awol for reasons unknown)

Another game with FOGN today at Stephens.

I used French in Spain 1808-1812 list and Stephen fielded British from same period (with a Spanish ally).

Another fun game and I do so love the 'scenario' set up for this (really must try to adapt if for other sets) with my French adopting Prepared Defence and the British selecting Probe.

Such a lot of variation via a very slick and easy method.

Stephen felt that FOGN lacks distinct National Characteristics compared to some sets, but I think that the British are pretty unique with their hybrid Reformed Line formations (and British Training for allies like Portuguese).

The Veteran British in Extended Line formation are pretty tough if charged by French infantry as a lot of dice in shooting and re-rolling any 1's. 

Pretty much like last game it was decided on a single wing as 2 Large French infantry units on my left got pummeled before I could get to grips with Spanish foot on my right.

'Highlight' was my shooting with 13 dice from 3 units needing 5's to hit and scoring a truly impressive 1 hit, could have been worse I suppose 😉.

Pretty hard to recover from any set backs in FOGN which of course plays into its 2-4 hour game play time frame and equal points 'tourney' style.









Friday, January 14, 2022

Field Of Glory Napoleonic - Prussians vs French 1814

Game with Stephen using FOGN (as I know he prefers points/list type games) which we have not used in a goodly while.

I choose Prussians circa Autumn 1813, Stephen choose 1814 French which thankfully my list also covers (I much prefer historical match ups even in point style rules).

I had forgotten just how much I am impressed by the initial set up system in FOGN with the use of various 'stratagems'.

As it turned out with but ended up choosing Flexible Defence but with French as nominal attackers.

Terrain once again fell pretty much in favour of my opponent after selections, positioning and repositioning rolls.

The game was very enjoyable with FOGN doing pretty much what it says generating a Corps sized game with decent period feel that is playable within 3-4 hours.

No real national traits but sort of seems appropriate at this level

Once a Divisional formation starts to suffer losses to its constituent units morale especially with Wavering units it is nigh on impossible to recover but this certainly makes actions such as shooting or melee decisive within the game.

French had 2 Divisions of Cavalry which massed on my right and eventually crushed my wing aided  by a Young Guard Division.

On my left I had 2 Divisions assaulting up a large hill but they did manage to turn this wing but too slowly as losses mounted on right.

FOGN has victory system that stops any 'flogging a dead horse' type games as if one side losses are much higher than their foes the game ends and so French won after inflicting 30% losses whilst sustaining less than 10% themselves. Closer loss ratios mean games carry on.

We found the rules easy to get back into overall only really having queries over Pursuit rules a couple of times, they fairly well written and no errata I could find which is in itself unusual even with a 2nd edition.



Only took a couple of pics as engrossed in game 





Prussian left facing ridgelines and a 'strongpoint' town









Assault on the hill in progress as Young Guard pile into my Landwehr on right 








Fuzzy shot of Prussian right assailed by French cavalry and Young Guard



Friday, October 22, 2021

Lasalle 2 - Another Omelette broken - French vs Prussians

Another game of Lasalle 2 this time with 'Le Duc' in our first post plague game as he wanted to see Lasalle in action (being a fan of Sam Mustafas rules in general).

So I set up scenario 4 again with Le Duc attacking with Prussians against my defending French.

Prussians had 2 infantry brigades each with 3 Inf, 1 field gun and a unit of Hussars, they had a cavalry brigade of 1 Dragoon and 1 Uhlan, also a brigade with 2 Grenadiers and a Howitzer battery, their force was completed by a brigade of 3 Russian allied infantry. These 18 units generated a basic 28 skirmish dice. Le Duc had the 'Valiant' trait for his General.

French had 2 infantry brigades of 3 veteran infantry with a field gun, 1 brigade of 3 veterans and a cavalry brigade of 2 Chasseurs. So only 13 units but still 27 basic skirmish dice. The General choose 'Charismatic' trait to assist with rallies.

So honours even re skirmishing and I think Prussians won 5 Initiative and French 3 out of 8 turns played with never more than 4 'Voltigeurs' ever placed.

Le Duc had not read the rules beforehand so very much a teaching game but Lasalle is very easy to teach and indeed to pick up its basic premises even when using the 'advanced' rules especially as a goodly portion is familiar from play of Blucher and Maurice.

Learning how best to use the MO is harder to assimilate but he seemed to be catching on as game progressed and once he realised the potency of cavalry in the game.

We had a ding dong cavalry battle on my right flank which was essentially an even dice fest which I managed to win taking out the Prussian Dragoons and Uhlans, getting 2 on 1 and/or a flank contact is very powerful and usually decisive.

This then forced his supporting brigade of Russians into squares which my artillery and infantry then pounded to destruction and subsequently wiped out. I was however lucky not to lose a Chasseur and infantry unit to enemy artillery fire on this flank.

In centre I had some trouble dealing with Prussian Grenadiers but once Russians collapsed they were exposed and lost 1 unit but timely support from nearby Hussars saved the other.

On my left the Prussians piled on the pressure with 2 brigades against 1 but its slow going with the woods. I had a unit destroyed early on and another forced into square by the Prussians Hussars. But this square manfully held onto until last turn with some superb dice rolls with lots of sixes in combat and decent rallying (its a game of skill I tell ya !) tying up several Prussian units and keeping them away from central objective.

I had placed a wood in front of the objective again (seems a no brainer) and this too stymied Prussian progress.

At games end the central objective was exposed but still French whilst the town was firmly secured and indeed 'Carnage' was marginally in French favour.

Le Duc seemed to enjoy the game and rules especially as he professes not to be offay enough with Napoleonic period to see major flaws or issues but just appreciated the fast and decisive nature of the game but with enough decision points to make for an interesting and fun game. His Blog post reveals his thoughts on rules https://warfareintheageofcynicsandamateurs.blogspot.com/2021/10/lasalle-2nd-ed-with-sgt-steiner.html.

Time for something other than Napoleonics next methinks................. 





Prussians advance with some annoying skirmisher deployed







French infantry advances to delay Prussians as cavalry prepare to engage on right







Initial Cavalry clash is indecisive (note Chasseurs have obtained a Huzzah marker from destruction of Russian infantry unit)







Prussians putting pressure my left and Grenadiers advance in centre







French firm on ridge as their cavalry have routed their Prussian equivalents







French delaying on left but suffering for it






With Prussian cavalry gone French are able to counterattack off the ridge against Russian squares and the Grenadiers






Heroic French square holds fast on left






It eventually succumbed to massed Prussian volleys after being weakened by charges from Hussars but it was just enough to protect the adjacent objective.



Lasalle 2 - 'Breaking the Omelette' scenario again, French vs Russians

Another game of Lasalle 2 at Stephens today playing scenario 4 which we had tried as initial outing with rules via Zoom last year (and which I recently played solo).

Stephen took French Guard attacking against my Russians (exact same as in solo game).

His army was essentially same as mine but with no Old Guard artillery and an extra unit of Guard Cavalry.

Russians massively out skirmished so Initiative was always (bar first turn) with French.

Stephen choose 'Energetic' command trait to see how that worked and I stuck with 'Steadfast' for Russians.

I placed a wood again in front of the central objective defended by the lowly Jager (essentially Conscript class) with two Infantry brigades defending the ridge and town with Hussar brigade in support.

French rushed forward their brigade of Guard Cavalry supported by Young Guard and Old Guard and this forced Russians into squares which were then prime targets for French guns and muskets.

I brought my Hussars into play forcing Old Guard into square but found the Guard Cavalry too tough to crack (the fact I failed to roll above 2 in any combat with them was not helpful).

Whilst Russians in this scenario do not care about losses as much as objectives they were soon mounting up and French deployed several 'Voltigeur' stands to further annoy the Russians.

On turn 7 (of 8) the Old Guard took the town after their heavy artillery decimated its garrison (4 disorders out of 5 hits !) and this along with 'Carnage' gave them Victory (they were poised to take central objective as well)

Of course my General fell wounded as Stephen rolled the required 1 when needed.

We both feel there are several abstractions in rules and agree its a fairly broad brush approach to the period lacking in several 'chrome' aspects but again it was a fun game that played slickly allowing us to complete the game in a single session, not always possible with other sets.

Are they the 'best' Napoleonic rules out there......no (and wont replace FOB or GDA for me), but they are great for a game based around the set scenarios with a points based force, minimal preparation and playable in reasonable time frame with low rules overhead which is a big plus for us overall.



Russian Jager defend central objective (the cart)







Russian defenders of the ridge and town






Young Guard brigades advancing with Guard cavalry (Old Guard to the right)










Young Guard brigade pushes through woods (this proved fruitless in the end)






Those damn 'Voltigeurs' being deployed to annoy and harass














Young Guard on French right redeploying from woods


Thursday, October 14, 2021

Wavre with Shako II (and believe it or not a rare WIN !!!!!)

Another game using Shako II rules today at Stephens with the published Wavre scenario.

I of course used my Prussians to defend against Stephens French.

The scenario has rather complicated terrain with bonuses for Prussians defending the river Dyle crossings in the town sectors and lots of marshland all along both banks of the river, and differing levels of possible French victory.

We both realised that our respective mounted units were essentially superfluous as just no place to operate (pretty tough to effectively deploy and use artillery as well).

That said Stephen did get one unit of French Hussars across the bridge near Limal which had to stay in column on a road, but managed to destroy a unit of Landwehr before dying itself.

French need to push across bridge at Limal (which is very weakly defended by a single unit of Infantry and a Skirmish stand) on their left flank whilst attacking the tough Prussian positions at Bierge and Wavre.

The defenders of Bierge managed to thwart 5 separate assaults by staggering back the attacking French columns but on their 6th attempt the volleys failed and French then managed to take the town sector.

By this time a massive French force was bearing down on the flank of my central force at Bierge and after a brave stand they eventually broke. 

However this had taken 10 (of the scheduled 12) turns to achieve and as French had ignored garrison at Limal until too late they had insufficient time to capture this town thereby denying themselves even a marginal victory (taking Bierge and Limal) so Prussians triumphant (yee hah !!!).

A tough task for the French this one but Prussians somewhat lucky at Bierge as had it fallen earlier things may have been very different.

Fun game with Shako today without the head-scratching we had in some recent games, we will of course not play it again for ages and forget what we decided re any issues :-)




Congestion at Wavre on Prussian left







French forming up to assault Bierge in Prussian center






The isolated defenders at Limal on Prussian right, as French prepare to seize the bridge






French Dragoons redeploying (fruitlessly as it transpired)






Prussian guns firing (to little effect) on French side of Wavre






Central Prussian command deploys to meet oncoming French







French Hussars lead the way along the road through marshy area






French piling up along road and marshes to threaten Prussians around Bierge






Prussian light cavalry try to help but realise they cannot (not allowed to enter marsh)






Overview of action at Bierge and Limal 









Wavre scenario map (note each square is 8") with marsh extending 8" either side of river along its length. Town sectors on river contain bridges and have enhanced defences.



Tuesday, October 12, 2021

Lasalle 2 - Solo game completed

Finished playing through my solo game with Lasalle with it ending in a close draw.

This scenario has no sudden death level of losses so its all about the controlling objectives (one centrally place worth 1 VP and the village on the ridge being worth 2VP) within the 8 turn limit.

As it turned out the French only managed to take the central objective but inflicted sufficient losses on the Russians to gain a VP for 'Carnage' thereby offsetting the Russian retention of the village for a 2 all draw.

Another turn or two would likely have seen Russians wiped out however as Russians had lost all their gun batteries and 6 units of infantry against just 2 Young Guard units.

The elite French force was interesting to use especially the Infantry as the 5+ Resolve level meant they suffered a lower level of losses generally.

Of course the Old Guard seemed to suffer above average and were underwhelming in the game. Author Sam Mustafa is not a believer in Old Guard being super troops (in any of his rules) but they are certainly better than average with extra strength point, said better resolve and good traits (Assault Columns and Resilience). 

Certainly less impressive/potent than they are in say Black Powder where they are essentially juggernauts.

Fun time with Lasalle even solo and yet again the MO 'orders' system shines as a very neat and slick mechanic, as I have said previously regarding the rules they are 'Napoleonic lite' with much abstracted and simplified but they are fun and produce an excellent game despite lacking much flavour/chrome compared to something like Gen D'Armee. If you like Maurice and Blucher by Sam you will like these if not then probably not so much :-)

Planned outing with them in a few days with Le Duc as our first post-plague game.




French right wing pushing towards central objective (red poker chip)







Russian delaying Brigade doing its job in front of the ridge






But under real pressure from Young Guard






Russian canister from their heavy battery decimated Young Guard infantry to their front






Struggle continues around ridge







Old Guard fail to deal with Jager







Young GUard unit shaken due to losses (yellow marker)






Young Guard held at bay temporarily






All four Russians units visible in this pic were duly lost.................