Showing posts with label Snappy Nappy. Show all posts
Showing posts with label Snappy Nappy. Show all posts

Sunday, September 13, 2026

Snappy Nappy a little solo outing

Decided to give Snappy Nappy rules a solo outing as not used in a long while.

Random terrain set up and both sides chosen at 300 points from the booklet being French versus Prussians 1813/14 period

Both sides had 4 Infantry and 2 Cavalry Divisions with some Veteran and Guard units.

Very slick game so easy to play and pick up.

Lot of abstraction at its scale (eg no skirmishers) but it works very well.

Only real issue was fully comprehending the meaning of the Orders as to what restrictions say Screen has compared to Probe or Attack, get the feeling these are not that proscriptive in keeping with fast playing nature of system.

Some multiple melee situations also took a bit of sorting but nothing onerous

The Morale system and use of D10 can be brutal (especially with my rolling) but works well and the Sequence of Play is also slick and interactive.

Would love to try one of the multi-table campaigns the system seems to shine with but as a standard 1:1 game its fine especially for grand tactical level.


 











Sunday, September 13, 2015

Snappy Nappy - a happy game (pic heavy)

Tried out Snappy Nappy rules tonight with the Le Duc De Gobin at chez Steiner.
BIG game with some 8 Corps each as I really wanted to test the snappy claim for rules.
And they did indeed do actually as advertised.
A fast flowing simple, but not simplistic, game bit with lots of flavour and excitement.
Mechanisms are very easy to pick up and all very plausible stuff.
Of course at this Grand Tactical scale there are a lot of abstractions with no Skirmish screens depicted and similar lower level aspects of Napoleonic warfare.
But they do give a feel for maneuvering Corps of troops and have epic scope.
The rules are not that tightly written but nothing occurred that we could not agree a 'fix' for.
For example no rules for overhead shooting from hills but easy to make a house rule.
Guard and Elite troops are awesome and Conscripts and Militia essentially cannon fodder with Seasoned and Veteran troops average.
A hugely enjoyable game for which I used Scharnhorst system from Blucher to set up terrain and the basic points system in the rules to 'balance' forces (although French have some inherent 'free' advantages - such as greater Command range and more Flexible order interpretation)

Game itself saw my Cavalry heavy right wing ride over their mounted opposition.
But not until a flank charge took out the very dangerous Elite Carabiners.
This forced a Corps of Young Guard in multiple Squares
On my left I marched an Infantry Corps around behind the town managing to time their appearance on French right at same time as my Grenadier Corps was defeating their Seasoned opposition.
However this was timely indeed as my centre was being assailed by the Old Guard in potent columns which my Seasoned musketeers could barely not repel.
As the Duc called time as both his flanks were folding I had several Conscript Landwehr in dire straits as they are weak units in the system.
All in all a fun game with a nice set of rules.