Played the first scenario with small forces (250pts each) and I fielded 1813 Prussians against French.
We decided to use all the advanced rule options which were pretty easy to implement and still leaves the game system as slick and fast playing.
The use of 'Voltigeur' stands for the skirmishing aspect we found better overall than the basic game Momentum boost.
Most turns the French, who also deployed a unit as 'Sharpshooters' had a couple of stands for use but one turn generated a whopping 7 !!
The Voltigeurs are really annoying for enemy as they stop Rallying, effect Shooting and can get a shot at moving units, they can be ignored but only if unit remains inactive.
I used an ADC which is nice bonus of 1 MO especially useful when MO is at premium.
We both took 1 additional Commander trait with mine being Valiant and French choosing Charismatic but only actually used once between us as we mostly used our Commanders to boost MO.
Couple of Huzzah markers were generated in game and nice to have option to recover a disorder or get a second move.
As before we found the Momentum system to be excellent as it leads to lots of key decisions each turn especially once units get close in.
The shooting is easy and melee combat is pretty decisive especially fresh against weakened units.
Failed to finish the game due to lots of discussion and wanting to see the England - German Euro match but Prussians were getting the worst of things being 1 unit from auto defeat,
Overall a good set of rules which whilst it has fairly generic units is fun due to the MO and slick play and suits an afternoons play.
Initial Prussian Infantry advance