Showing posts with label Retro. Show all posts
Showing posts with label Retro. Show all posts

Monday, October 21, 2013

Retro with Squad Leader

Briefly tried out Retro rules with Squad Leader (although Retro looks to based around ASL) with old scenario 7 'Bucholz Station'.
Retro certainly quick playing as it drops several phases and Morale testing.
Seems to have quite a bloody CRT (I think I will use the optional 'softer' CRT version).
Quite solo friendly with Hestitation and Defensive fire systems.
Not sure it improves greatly on such a basic SL scenario but suspect it will make my ASL stuff see the light of day once more. 
Strangely I found the counters and hexes small and somewhat fiddly after being used with larger version in Combat Commander.
A sure sign of old age !!??




























Sunday, August 18, 2013

Field Of Glory: Napoleonics game 1814 Prussians vs French

Napoleonic game today at mine with Stephen.
We himmed and haad over what to play and what rules to try eventually going with FOGN. My Prussians version 1814 were pitted against their French counterparts.
Both sides had 3 Divisions.
I had 9 Infantry units 5 Cavalry and 2 Medium Gun Batteries with several attachments of Rifle Skirmishers, Cavalry and Howitzers with a mix of Line and Landwehr.
French had 2 Cavalry and I think 10 Infantry units (a mix of Conscripts, Line and Vets) with 3 Artillery Batteries one of which was large lead by its own Officer (ie a Brigadier and very useful)
Terrain turned out quite plentiful and indeed plausible for France.
A really good game with plenty of action.
I had one glorious charge with a Hussar unit running over a wavering (due to Cohesion tests after couple bombards from two medium batteries) French unit which tried to form square on hill. Its destruction caused mayhem (ie failed cohesion tests) in surrounding units.
However we both learnt today that Cavalry are largely 'one shot' weapons as they end up permanently spent after melee.
As per last game of FOGN we both felt they work well at the scale they represent (nominally 'Regimental' but really Brigade/Demi-Brigade) with a nice feeling of handling a multi-divisional Corps.
Enjoyable stuff despite the rulebook being a chore to find relevant rules readily (the index is next to useless)

Medley (?) of pics






































Oh and this interesting little set of variant rules arrived in midst of the fray with which I hope to resurreuct my Squad Leader/ASL stuff