Showing posts with label TYW. Show all posts
Showing posts with label TYW. Show all posts

Thursday, September 04, 2025

Field Of Glory: Renaissance - Early Catholic vs Late Swedish

Game today with Stephen using FOGR and my Thirty Years War Early Catholics fielded against a Later Swedish force.

Been several months since we played FOGR but all went smoothly and fun game was had, well for me if not for my troops.

I had fairly decent (ie average which is good for me) shooting and death rolls, but failed to win many combats which led to numerous Cohesion Tests and a deluge of awful results.

Even when I rolled 5 hits in a combat the evil sod rolled 6 and I had couple of units Fragmented or Broken without a single base loss !!

Needless to say this saw my lot implode with Swedes virtually untouched besides a few lost bases.

But was good experience with a decent set of points based/competition style rules which despite their complexity we have pretty much got handle on despite playing intermittently and always good to get TYW toys on table.

Not seen much online re FOGR recently, suspect the newer Renato Et Gloriam (which I dont follow) may corner this market ?






Late Imperial Tercios advance, note Regimental Guns attached to some Swedish units, these are decent add-ons 







Imperial Kurassiare (who were pants) face Determined Swedish Horse










Four Late Tercios form main Imperial battle line








The supposedly Superior Imperial Kurassiere formed right wing







First moves






Thursday, February 06, 2025

A rule set not played for awhile - Field Of Glory Renaissance - Early Imperial Catholic vs Later French

Game with Stephen today using FOGR which we have not used since early 2021 and both rather incredulous that we have had these since publication in 2010 !!!.

I fielded my one and only army the Early Imperial Catholic and Stephen fielded Later French (so a wee bit out historically but not by much).

Usual 800pt armies but using the latest (2020 ?) amendments.

Considering we have not played in so long the game went very well, with only couple of things we needed to look up or learn anew despite it being a bit more complicated/involved than usual fare for us of late (probably an age thing but we tend to simpler types nowadays).

The game really turned in second phase of melee when several French foot completely pulverised my line of Late Tercios. 

Compared to LadgRenn we sort of prefer the big infantry formations in FOGR but much prefer the 'Squadron' style single units of mounted in LadgRenn. 

Overall enjoyable outing and great to see these armies on table again.
























Thursday, March 17, 2022

L'Art De La Guerre Rennaisance - two games

Another double outing for LADG Renn today with Stephen.

We played a couple of Thirty Years War games with early and late versions of Stephens Swedish army and my Imperialist Catholic army.

Both very enjoyable games although my dice rolls were truly terrible once again, so bad in second game Stephen was apologizing to me for my dice rolls !!

Think we have these rules pretty well down now with the only query we had today being with rear support rules, as it seems a single base of cavalry can support up to five infantry units lying in its front 'zone' which seemed rather potent.




Early period game (1631AD) with Imperialist infantry arrayed in Tercios and Later tercios 







Imperialst Reiters and Pistoleers face more numerous Swedes mounted wing






These Tercios were shot to bits (with little reply) by Swedish artillery and muskets







Later period game with pike and shot units in lieu of Tercios






Imperial lines






Swedes with Regimental gun attachments



Friday, February 04, 2022

L'Art De La Guerre Renaissance rules again - French vs Late Catholic 1643

Another outing for AdlgR using a later version (1643+) of my Catholic army against Stephens French.

So gone are the Tercio foot and Caracolle cavalry with Pike & Shot and Pistols in their stead.

Also got to try Dragoons and Commanded Shot (a marker on a unit).

Dragoons had us head scratching a bit as noted as being mounted Light Infantry Skirmishers we treated them as a LI type but they perform more as a sort of Light Medium Mounted, with 3UD shooting range (compared to 2 for other Musket armed light foot), 3 Cohesion and are not auto killed in open if caught by heavier types, you only really learn by trying them out on table.

Another fun and interesting game that had nice period feel combined with the overall straight forward play of Adlg system.

The Catholics of course lost mainly due to their shooting being awful..............









Thursday, January 27, 2022

Renaissance version of LADG tried - TYW Early Catholic vs Swedish

Had a run out with new LADG Renaissance supplement today against Stephen using my Thirty Years War Catholic army against his Swedes.

We choose to use early (pre 1632) versions of these forces to test Tercios, Late Tercios and Caracole Cavalry along with Salvo Foot and Regimental Guns.

We found this to be an excellent (not just because its free) addition to the LADG rules and felt very like FOGR with its match ups and outcomes, but with much less rules overhead. 

Bit different having Battle Units which are essentially 2 standard units acting as single entity for movement and cohesion but shooting and fighting with separate dice but works fine in play.

Only real bind was having to refer to standard LADG rule book for bulk of rules which are not amended, but still played pretty smoothly.

Swedish Foot are pretty mean (just as in FOGR) not so much with shooting here but with the excellent Salvo trait which gives them Impact and Furious Charge at contact (charging or charged) and small added bonus from Regt Guns.

Tercios are not self supporting units as they are in FOGR but have highest cohesion level in game (8) giving them some added durability.

Support somewhat works differently but easily through formation groups including a chequer board formation which he period feel well.

Caracolling Cavalry was interesting option although mine were overwhelmed by more numerous Pistol types, and was very interesting to note that they can actually evade (which is very plausible although not intuitive for heavy armoured units)

Some different costs for PIP usage and of course much more shooting in game with all the muskets but all worked seamlessly and gave plausible outcomes overall.

A very enjoyable game and expect we will use these a good deal in future.
























Saturday, July 18, 2020

Field Of Glory: Renaissance - Thirty Years War - Swedish versus Early Catholic

Another game at Stephens and he selected FOGR again having just read a book 'Lion Of The North' and wishing to field his Early Swedes.

I fielded my Early Catholic again this time with 3 Average Early Tercios.

I took a huge risk putting two units of Cuirassier a Reiter and a Field Commander on a Flank March as I know that my army is outclassed in a straight on stand up fight.

The Swedish Brigades are simply awesome especially when Superior (Stephen had 4 Brigades with 3 Superior) and with Regimental Guns and they usually (ie always) steamroller my Tercios with their Impact and Salvo traits.

I also selected Woodland terrain in attempt to disrupt Swedish advance but Stephen managed to remove two of four Forests with rolls of 6.
Although with the way heavy Infantry set up in the center in FOGR avoiding these Brigades is a tough proposition.

With fully one third of my force off-table at start it was always down to if or when the Flank march appeared.

With a Field Commander I needed to roll a 9 on 2d6 but consistently (ie every bloody turn) rolled an annoying 8 so........................

This meant I was fighting with only 9 units but thankfully I had decent dice rolls today and did manage to hold up the Swedish mounted on both flanks.

I had a 3 gun Battery that fired 7 times rolling 2 Hits every time which I could not complain about but of course Stephen 'demoned' his way to passing all but one death roll and  Cohesion Test caused.

The crunch of game came in center as my 3 Tercios were engaged by the 4 Swedish Brigades.
I did remove a couple of bases from firing but lost a couple myself with neither side suffering any Cohesion tests so all fighting 'Fresh' at Impact
Two Brigades hitting one was a hiding to nothing as at Impact the Swedes rolled 6 dice needing 3 and 1 dice (Regt gun) coupled with Superior status generating re-rolls this is awesome stuff.

Two of my Tercios (those facing Superior Swedes) went Disrupted then Fragmented and soon Broke in short order.
My other Tercio with a General in fronk rank managed to withstand the Average Swedish Brigade and eventually Disrupted then Fragmented it but failed to Break it.

By this time my wings had collapsed and game ended in another abject defeat.

++ Note to self - if trying an outflank send the tatty Reiters not your Cuirassier and maybe just 1 unit not 3 !! ++

A tale of too much risk for no reward, but it was a fun game all the same trying to remove 'nuts from the fire'