Showing posts with label UWS. Show all posts
Showing posts with label UWS. Show all posts

Saturday, August 30, 2025

Ulster Wargames Society - Gross Jagersdorf with (you guessed it ) Field Of Battle 3 - and other games













Club meeting today and I put on a scenario based around action around Norknitten Woods during Battle of Gross Jagersdorf (converted from a Black Powder scenario) using, of course, FOB 3.

Usual suspects signed up for game with Dave T taking the attacking Prussians and Dave B the defending Russians.

As ever a cracking game ensued with Prussians concentrating their forces on Russian right flank.

Russians had great sequences of cards and good move rolls but continuously failed to take advantage when shooting or in close combat. 

They thereby suffered badly in early going despite managing to charge cavalry onto flank of infantry twice (Fusilier Bttn 40 had a charmed life !) and then outnumbering enemy in 3 of 4 combats and losing every single melee !!

The Prussian Grenadiers (4 units) were rather poor including failing to move several times and both sides Cavalry were pants.  

These set backs saw Russians bleed morale and they were soon tottering on the brink and giving Morale to Prussians, but they passed their first Army Morale and seemed to have a resurgence of fortunes winning several combats (including at least 2 when roll a D4 vs enemy D10+ !!) and managed to survive numerous Daring Deed rallying rolls.

This saw several Prussian units shattered but the cost in Russian units was crippling and the slaughter continued until a second Army Morale appeared and the Russians quit the field.

The Prussians had a mere 3 Morale left (both sides started with 30) but had been 'gifted' 23 by the enemy so a crushing win for Prussia despite Fredericks absence.




Prussian assault into woods in full swing






A Brigade of Garrison troops is heading to Prussian right to try to get their cavalry out of trouble






A heavy melee in the woods






Russians trying to redeploy (they had to set up first) to Prussian concentration





Prussians bringing reserves into play






Russian right being turned







Prussian Fusilier Bttn 40 visible just outside wood near center having survived 2 flank charges by cavalry













Overview of battlefield before Prussian cavalry arrived (on foreground left edge) 












Also at Club were several other games (another busy meeting and great to see) that I did not see much of and don't know how these ended.


Chris and co played a very nice game using Bolt Action 3 (I would have liked to have seen these in action) with Japs mounting a sea landing against US troops. Some eye catching terrain and kit
























Paddy put on a 28mm Cold War game using I think 7 Days To The Rhine rules

















Charlie and co had a 20mm game using Crossfire (again I would have liked to see this one as an old but super set) which seemed to be late war Allies versus Germans with several tanks

Pics from before any units deployed




Saturday, July 26, 2025

Ulster Wargames Society - Battle Of Tsushima and more























Society meeting today and I took part in a very engrossing naval game (not a genre I have played much at all) with Battle of Tsushima 1905 set up by Dave T using his very nice 1/24000th fleets.

I played as Japanese with Dave B as Russians with each ship model representing 2 real life equivalents.

Ground scale was I believe 10cm to 1 nautical mile, bit of record keeping required for each ship but nothing onerous as essentially just marking off hits/damage.

Rules were a set called Tsushima (no idea of publisher) and were pretty easy to grasp and play with each Division (2-4 ships) activating alternately with winner of turn initiative having choice to go first or second but firing first in firing phase.

Ships rated for armour in various aspects (hull, main guns and secondary guns) with varied amounts of main guns and secondary turrets to fore, aft, port and starboard with some having torpedoes.

Game sets up with Russians heading north shadowed by some Jap Cruisers and a horde of lowly Destroyers and main Jap fleet moving intercept from north.

Once units got into firing range things soon became a sort of slow moving 'dogfight' as I tried to maneuver to surround the Ivans.

Highlights were Russian shooting in general being awesome despite being inferior to Japs, Dave B just rolled a fearsome amount on 10s to hit (on D10) and I had a couple of ships with lots of holes but still afloat. 

Jap shooting was less than stellar with their Battleship flotilla shooting woefully throughout even when at short range with full broadside and 'crossing-the-T' for maximum opportunity !!

However  I did manage to roll two Critical Hits (out of several possible) that caused catastrophic explosions, with Ivans (I think) causing flooding and steerage damage with couple of their Critical Hits .

However even slowing a Russian tub effectively means it cannot escape (the Russian main aim) and I did send a few ships to bottom or damaged whilst suffering a couple of losses.

Another....umm......highlight was one of my Destroyers managing to hit a friendly Battleship and send itself to bottom in a sort of reverse Kamikaze.

As we wrapped things up it was decided that whilst Russians could likely exit two main ships the rest likely bottled up and so a marginal Japanese victory was declared.

Fun stuff and much kudos to Dave T for running the game.


Tough to take decent pics with phone of such tiny items which is a pity and nicely detailed and painted.


Japs disrupting the support types, note sunken marker for Russian vessel sent to find Mr Jones locker






My heavy Squadrons (centre right) after more ineffectual shooting on Ivans target (orange dice indicates Division has fired)








A Jap Destroyer has gone beneath the waves  after slamming into Fuji in middle of my Battleship flotilla








Divisions of both sides going hither and thither (red marker indicates a stopped vessel)







Both sides circling like sharks trying to get drop on enemy







One my Cruisers dead in the water (red marker) but managed to survive and repair dame to get underway again albeit slowly. His mate (at bottom) forced to break off from action






Jap light Cruisers use Evade status (Green marker) meaning slower, but hard to hit and less effective shooting as they try to go fore and aft of Ivans. Those bloody deadly Ivan yellow D10 visible







The frankly useless Jap Battleships (at bottom) steam ahead trading shots 






My Destroyer fleet ( at right) unable to join action until later







One of better pics of Russians at set up (Blogger insists on putting pics in reverse order)








And shadowing Japanese












Another view of Ivans at start








Bulk of their main fighting ships to left









Jap shadows at start














Also as club were other games (usual proviso that I had little time to see what occurred in each) 


Leslie and co played a Sudan game with very nice 10mm kit (rules unknown)


















Andy ran a 28mm 'what if' 'Napoleonic game using GDA2 and Brits vs French (this was a small scale affair by Andy's usual standards)






















Charlie and co had a Battle Tech game on some nicely complex terrain.