Showing posts with label Black Powder. Show all posts
Showing posts with label Black Powder. Show all posts

Friday, May 01, 2026

American Civil War action with Glory Hallelujah (Black Powder)

Game at Stephens (a newly minted Granda) and he selected to try an ACW scenario using Glory Hallelujah supplement for Black Powder.

Scenario was semi-fictional set in 1863 (Swifts Creek ?) with Stephen taking the Feds and I the Rebs under Longstreet.

About 6 Brigades per side (of varying sizes) in 2 Divisions each so quite a lot of units on table.

The Union artillery being 6 gun batteries were rather powerful compared to standard Napoleonic types we are used to with extra range and more importantly an extra dice when firing.

This combined with difficulty of saving (ie passing Morale Test) against any hits they inflict made them quite potent.

Musketry was fairly even (one of my Brigades had exemplary accuracy !) with both sides taking several losses and having units 'Whipped'.

Some Union regulars were classed as Stubborn which is a very useful trait (re-roll a failed Morale Save)

I did manage to get a couple of units into melee, which is not easy as -3 to charge in ACW, in order to avail of their 'Rebel Yell' trait. 

But of course they failed to outscore enemy despite hitting on 3+ with 6 dice as opposed to Union on 4+ with their 6 dice, the supporting units system in BP is important and so easy to adjudicate (here's looking at you GDA !!)

BP has its issues for me but easily tweaked to taste and it does produce a quick playing game which is always a bonus if fielding lots of units.

Due to way to much waffling we failed to finish the game but enjoyed the turns we did get through.




Rebs pushing into teeth of Union artillery on ridge







Confederate left wing engages advancing Feds






We did use bounce through/grazing fire which would have made Union guns even more deadly with the dense targets






Rebs hide in open woods but no protection from ballshot







Union advance on their right






Rebel Brigades try to spread out 




Saturday, November 29, 2025

Ulster Wargames Society - Snodgrass Hill scenario played












Last club meeting of year (we do 2 in January as December always too busy) and I played in a 15mm ACW game run by Bryn and Ian using Black Powder (Glory Hallelujah supplement) and a scenario based on action around Snodgrass Hill during Chickamauga 1863. 

I was on defending Union side with Mike and Ian and facing a large Rebel force under Andy, Ivan, Simon and later Bryn.

Great game it was too with plenty of action all across the board.

Mike took initial Union forces deployed around Snodgrass Farm and ridge line with Ian and I controlling oncoming reserve Brigades.

Hard pressed he was too as scenario special rule had his forces facing possible confusion/friendly fire (literally blue on blue) when attempting to fire on Kershaws Rebel Brigade (under Andy) as being dressed in blue uniforms historically caused problems for Federal chaps. 

Simon commanded following Reb Division on Andy's left with Ivan sweeping further left with 2 Divisions and Bryn bring further Division on as reserve to rear.

I controlled a Division supporting Mikes left and Ian another Division on his right. 

A ding dong engagement soon developed all along the Union lines which ended up in a right angled formation.

I managed to break a Brigade of Andys which thereby forced Bryn to commit Reb reserves to face my lot.

Ian suffered horrendous losses with several broken Brigades as he faced superior numbers of Ivans Rebs, whilst Mike held on as long as possible around Snodgrass before being forced back.

A broken Brigade on my flank meant any forward progress by Union was stymied and our right flank was totally collapsing so Union called it a day (ie referee told is we were duffed).

It was a bloody affair with numerous broken Brigades on both sides. 

Black Powder would not often be my first choice but it mostly certainly works for these large multi-player games.


 













Action near end as Union push on left at zenith and right wing under intense pressure, with central Division pushed back from Snodgrass Hill







Mike deploying to try to hold at hill and shore up crumbling right






Mid-game as Union and Reb reserves committed






Reserves arrived as 'blinds' with something of a statement as to political proclivities !!







My Division advances on Union left as Mike contests the only real open ground on table 






A Reb Brigade is moved back in broken status






Whilst the table was 12' x 6' we only used half of it






Initial forces on Rebel right






Union defend ridge at Snodgrass Farm







And the open fields adjacent











Of course several other games at club and of course as usual I saw little of these or outcomes


Dave P and Adam played a 20mm Late War East Front WW2 game using Battlegroup with some lovely toys on display


























A Sharp Practice 28mm game run by Jeremy D with several participants 















A 28mm game of Lion Rampant run by Leslie with Phil and others 














And last but not least a Battle Tech game with Charlie and co





Saturday, September 27, 2025

Ulster Wargames Society - Black Powder a Malburian game and others (pictastic)
















Club meeting today and a busy one it was too.

I managed to get included in a 28mm Malburian game being run by Bryn, Billy and Andy (so not a small game) using Black Powder which suits this sort of big bash venture.

I was paired with Andy in command of the Allied forces facing Bryn and Billy commanding French of the Sun King.

A pile of units involved and I had control of a Brigade of 4 Scottish Foot, a Brigade of 6 Allied Foot (Dutch, Swedes and Hessians) and a huge Cavalry command of 12 Squadrons (4 Dragoons and 8 Heavy Cavalry) and a couple of Artillery pieces in support.

Andy had 3 or 4 Brigades of Foot (20+ units) and at least (?) 1 Mounted Brigade plus Artillery.

French had several Foot and Cavalry Brigades which included Swiss, Irish and Bavarians alongside the French.

Very enjoyable game ensued with plenty of action, I was facing Bryn and Andy faced Billy mostly.

Allies had a stream to negotiate (game loosely based on Blenheim battlefield) with on 3 crossing points that artillery could use and marched on in column from off-board.

French deployed along their table edge but with some of Billys Brigades off-table on their left flank (able to come on through Oberglau village)   

I advanced my massed mounted force on extreme left adjacent to suburbs of Blenheim (really only decorative for game purposes) with Infantry occupying central areas.

Highlights on my left wing included:

Two of my Dragoons dismounting to form a sort of skirmish line popping away at some French units (Shaking a unit of Foot) before being chased off by enemy cavalry.

My Foot units getting across stream at a quick pace and getting deployed before French could intervene.

I launched several cavalry charges (not much choice as soo many) some of which contacted enemy others were staggered by enemy closing fire (Bryns shooting was pretty good all day long) and did manage to break a French Foot Brigade early on.

Both sides Cavalry then mostly faced off against each other as reluctant to close without a firm advantage.

My Foot Brigades advanced into a hail of musketry and artillery fire (guns do not roll many dice in BP but any Casualties or Morale tests inflicted are hard to pass) and returned desultory fire despite having advantage of Platoon Fire (ie an extra dice if steady).

This firefight lasted several turns and eventually another French and both of my Foot Brigades were broken.

All the while Andy was trying to assault Oberglau and counter Billys French cavalry and both suffered a real log jam of units.

Andy had a Foot Brigade that (and I kid you not) failed to move at all for a whopping 9 turns (scarcely credible as only need a 7 or less on 2D6 to generate at least 1 move !!!!), Billy also had his reserves delayed or 'stuck in the mud'.

Bryn and I both tried a couple of last gasp fatalistic charges but neither of us could break another enemy Brigade at games end.

Andy had lost 3 (?) Brigades including British Guard contingent and think similar for Billy so a minor French win was (grudgingly) declared.

One interesting twist employed was each player having 5 re-rolls (of any single dice including enemies) for use which saved me a couple of times for failed morale rolls and inflicted a loss on Bryn.


Allied right late in game, note Allied Brigade 'stuck' behind guns as they were for 9 full turns !!!!!






My Scots and Allied Foot engage Bavarians in Center (both mine later broken)






Massed Allied Horse and Dragoons fully occupy French on Allied left (good rally rolls on my part here)






View from French right as I push forward in center







All kit supplied by Bryn, Billy and Andy (left to right)








Action hots up around Oberglau







Trying to exert pressure on French center but their guns done lots of damage






Allied Foot Brigade still stuck (commander needed hung drawn and quartered) 









Some very nice flags on display with Andys units







So much Cavalry so little room







Cowardly French curs holding back in center






Traffic jam unfolding 






My Mounted suffered several Disorders and Shaken but I was able to rotate units and Rally








French guns (3 batteries) made advance a bloody prospect







My cavalry negotiate stream in column







French right smaller but more numerous Brigades







French center with guns and Bavarians, French and Swiss in triple lines







More French cavalry in support on left







Andys mounted cross stream as foot lag behind







My foot cross in column
















Also at club several other very well presented games (my pics do not do any of these justice as snapped in haste)

Chris, Jeremy and others played a Big Chain of Command 2 game in 20mm (Chris's excellent toys and terrain) based on Paras trying to break through to Arnhem bridge. Believe it finished as minor British win as one section had infiltrated German lines to exit towards bridge. 


















Phil, Leslie and co played a 20mm game of Rorkes Drift with usual cast of Zulus 'thousands of 'em' and plucky 24th Foot defenders. Do not know how this turned out or rules used (likely Phils own) ?
















Dave P and Adam had a Ancients battle in 28mm using their version of  Never Mind The Billhooks entitled 'Never Mind the Kontos'. Not sure of protagonists (Late Roman vs Sassanid ?) but battling in front of some very nice fortification walls. Again no idea as to outcome