Showing posts with label Shadows of the Eagles. Show all posts
Showing posts with label Shadows of the Eagles. Show all posts

Thursday, November 09, 2023

Shadows of the Eagles playtest

Had a game with Stephen today using Shadows of the Eagles rules as quick trial as possible option for multi-player games.

Used the scenario from book but removed the river and reserve deployments to make for a simpler test game.

Stephen used French I had Prussians circa 1813/14

Got through several turns testing out just about all aspects.

I had thought artillery was weak in system but having played more extensively feel it is fine.

We did think Cavalry seems bit weak versus infantry overall and Line formation seems best in most circumstances (not a 'bad' thing) with attack column needing 2 on 1 for any chance.

Like the fact that close combat is not the result of every charge (especially once units take hits) and everything is fairly easy to resolve within system.

Units can get 'burnt out' so you need reserves and to soften enemy up before charging, which is all good stuff.

A decent rule set, well presented with nothing innovative nor daft. 






Wednesday, August 17, 2022

Shadow Of The Eagles a solo practice

 

Been reading lots of rules of late (including Cold War Commander 2 in preparation for game at Stephens) and after looking through Shadow of the Eagles I decided to give it a wee solo bash.

Used the initial small scenario from book with my French facing Russians circa 1812.

Both sides have 3 small Brigades (French 9 units Russians 10) so a nice size to deal with solo.

I tried them briefly solo upon publication but not since.

As per design intent these produce a pretty much an 'old school' style game with some twists.

One thing that stood out was how Assault Columns operate compared to most other rule sets.

They move faster than line and can wheel tighter and are a more vulnerable target to artillery and shoot with 2D6 compared to Line with 4D6.

All fairly standard stuff but when it comes to close combat they still only get 2D6 with no bonus for formation (most rulesets give attack column some form of enhancement once they get into contact) and Line still get 4D6 so really no contest unless you can get 2 Columns on 1 Line and even then its a equal dice off (unless individual unit status adjusts rolls).

Making attack columns too weak or too powerful versus line is a bit of a poser for Naploeonic rules and depends on how one feels the interaction reflects historic record. 

SotE certainly goes for a simple 'solution' compared to say GDA, not saying this is correct/incorrect but just a departure from many other sets regarding this matchup. 

Overall play of game is slick and with minimal amount of factors and troop grades etc to contend with. 

Movement is simple with one side going first (in order chosen by winner of an initiative roll) then other and Charges are the first thing performed as movement with units that 'stick' fighting it out in later Close Combat phase.

Fighting (which covers shooting and melee) is straightforward D6 system with 4+ being a hit with this hit number being adjusted up or down due to usual factors/circumstances.

Close Combat usually sees one side forced to Fall Back with possible Pursuit for winners.

Units are rated as Inferior, Standard or Superior for Training and Motivation which can effect Fighting and Rallying with units becoming Weakened (Shaken) at a certain level of hits (4 for Standard unit) and then Routed (Destroyed) and further level (7 for Standard unit) with ability to Rally off hits (first 2 always remain).

All the standard Napoleonic formations are broadly covered and Leaders exert influence with Command Radii, and Rallying (either when far from enemy or when leader attaches).

Units can activate by passing an Ability roll if out of command (which can occur if led by Inept type) and possibly garner a double move (if led by Inspiring leader).

Several other nuances with army traits, no points or lists as such just broad outlines for differing periods of Napoleonic wars.

All in all a decent set which seem designed for smallish (Divisional) games playable in an evening (options for larger Corps game) and whilst not presenting any great innovations (such as say Lasalle 2 or Soldiers of Napoleon) they do 'what they say on the tin'.

Conversely it was refreshing to have actual skirmishers on table as opposed to more abstracted/conceptual versions of recent sets. 




French Chasseurs and a Horse Battery line the stream







As their Ligne advance in center






French Legere in skirmish order about to cross stream 







Dragoons (heavy cavalry) line hill with Foot Battery






Overview from Russian lines







Russian Hussars in attack column (a mistake)






Russian Line advances with skirmish screens deployed






A Foot Battery duels with French Battery






Jager Brigade moves up on town with one Battalion in 'full' Skirmish order






View from French lines






Hussars getting pummeled by Chasseurs 






Russians column advance






Two columns try to 'gang up' on a single line (but due to Inept leader only one got in)






A further cavalry melee about to ensue






 


Monday, May 10, 2021

Shadows of the Eagle - solo try with French vs Prussians circa 1813 (wordy and pic heavy)

Managed to set up and (solo just for a change) play through one of the included scenarios from new Shadows of the Eagle rules.

These are by Keith Flint (Honours of War author) and touted as a low complexity/playable set (10-20 units per side) of Napoleonic rules, and indeed that is essentially what they are. 

Units are of the fashionable standard sized (16-24 figures depending on scale used and on 4-6 bases) on equal frontages and as no figure removal this is of course functional and user friendly, and represent Battalions/Regiments organised into Brigades (up to 3 units can operate independently) with a standard sized game being roughly Divisional (options to scale up to Corps level).

There is no points system but a section does give guidelines for unit types and ratings for various periods and campaigns of the Napoleonic period, with things such as Old or New Regime army types, variance from the standard units, such as units being rated Inferior for Training but Superior for Motivation or visa versa to allow variety to portray units such as Young Guard, Landwehr, Provisional troops and suchlike.

Standard D6 used (Average dice for recoils) with 4+ to hit/activate etc with several modifiers for shooting, combat and so on.

Units are rated as Standard, Inferior or Superior with number of Morale Hits/Casualties they can sustain based on this and subsequent level at which they become Weakened or Routed (destroyed). 

Units are rated for 'Fighting Ability' ie number of dice they roll based on formation or number of bases in contact for Combat.

As an example Infantry in Line fire with 4 basic dice, those in Attack Column use 1 dice whilst in Combat a Line still uses 4 dice but a Column uses 2 (although 2 Columns could make contact). Squares can be 'wrapped around' to maximize dice but they always fight with 4 dice and are a tough proposition to break as they do not recoil and achieving hits on them is difficult. 

Cavalry is divided into Light and Heavy with lights being bit faster and heavies better in combat.

Artillery fires with 2 Dice with hit number of 4+ adjusted for range, weight of cannon and can achieve 'Grazing Fire' (ie bounce through) with ball shot. Artillery seems rather under powered compared to some sets but not played enough to be sure.

Skirmishers appear as units of suitably deployed Light Infantry types or as Skirmish screens to individual Battalions.

Sequence of play sees and Initiative Roll to determine who can go first then its Side 1 Moves (including Charges), Side 2 Moves, both fire (simultaneous results), both conduct Close Combat, then both can Rally.

Charges are simple being a function of movement but are resolved in the same Move Phase with units either recoiling (usually if one has been weakened) or remaining in contact and Light units can Evade.

The standard formations of Line, Attack Column, March Column and Square are all present and seem to interact as expected.

Movement is fairly free and easy outside close range of enemy units with bonus inches for differing types/formations/changes of formation etc. As example in 15mm (2/3rds of 28mm ranges) a Line Infantry unit moves 4" with 2" bonus if in Column and halved in difficult ground (Infantry fires to 6", Skirmishers to 8")

Command and control is represented by Commanders (Brigadiers and a C in C) that exert a Zone of Control with units outside their Commanders range being required to pass an Activation test to operate normally, otherwise no Orders System as such. 

Commanders can also join units to assist in Rallying off hits (2 hits are permanent) and with Standard units being Weakened on 4 hits and Routed on 7 hits this is an important function for Generals.

So overall nothing really 'new' in the rules but nothing jarring or odd encountered, they sort of fall into a similar vein and level of complexity to Rank and File, Imperial Eagles, Black Powder or Over The Hills (basic version). 

They are well presented with decent illustrations and the actual rules themselves are fairly short with rest of book (hardback by the way) consisting of Army outlines, good examples and Designer Notes which I always enjoy reading.

Obviously only a very brief overview of the rules here with several aspects skimmed over or not mentioned, and on balance I do prefer the recently released Lasalle 2 and it innovations for same 'scale' of game, but these are a perfectly playable alternative set with a sort of old school feel. 


Scenario has one side defending a river line and its bridges/fords with bulk of force arriving as reinforcements over several randomly determined turns on set road entry points. 

For this I choose French as attackers and Prussians as delaying side circa 1813. I keep units as standardized as possible for ease of play and similarly with Generals (who can be Inept, Average or Inspiring).

French have 3 Infantry Brigades with Foot Guns and a Brigade of Chasseurs (Light Cav) and a Brigade of Dragoons (Heavy Cav) with a Horse Gun Battery as an Independent unit.

The Prussians start with 3 Independent units to the fore being 2 units of Fusileers (Light Inf) and 1 Uhlan (Light Cav) with an Infantry Brigade and a Hussar Brigade in support (in the towns). The Prussians have 2 more Infantry Brigades and a Dragoon Brigade to arrive.

Importantly the river can only be crossed at the two bridges and two fords (one of which starts under French reach), these plus two towns are objectives.



The field of battle from French side







French deployed (with Dragoons in reserve off table)









Later action as French Dragoon columns threaten Prussian Hussars in line.








Overview as Prussian reserves arrive







Prussian Fusileers in skirmish order delay in wooded areas as Uhlans bounce of a French square








Another unit of Fusileers suffer as they try to delay in centre.







Prussian Infantry reserves deploy to protect a ford







Attack Columns clash on French left on approach to large town







As final Prussian reserves appear along road.







Units start to weaken (yellow 'puffs') as hits inflicted






Prussians trying to keep French pinned back







Prussian Dragoon Brigade struggles to find room to properly deploy







French have numbers in centre







But Prussians massing on right








Overview from Prussian right







Prussian Fusileers under severe pressure 







Don not fancy Hussars chances against French Dragoons.













Unlikely to finish this game as new edition of L'Art De La Guerre has arrived and keen to get to grips with its changes.

Roll on face to face gaming, which will hopefully be 'legal' from 24th of May here in N.Ireland, we are allowed to play outside in a garden but as the weather has been consistently awful (such a contrast to last year !) this has not been an option.



 

Tuesday, April 27, 2021

Treading water..........

Not much wargaming action this month, as feel like I am treading water (actually more like treacle) awaiting lockdown restrictions to ease here in NI sufficiently to allow face to face gaming again (last game was back in early October !).








Just about managed a couple of COIN games solo play and of course ordered a couple of new  rule sets.



Fire In The Lake






Colonial Twilight













New edition due anytime soon (by end of April ?)








This one on pre-order a big battle set from Osprey












Division sized set from author of Honours of War (SYW Set)