In standard FOB Attack Column gets an UP1 whenever it fights in melee but am not sure that this would be supported by history so was testing cutting this UP1.
I have already made Attack Columns Down 2 rather than Down 1 for shooting but left melee untouched.
My thinking is that the Attack Column maneuvers a tad quicker (moves 8" whilst I give Line 6") and versus a Line it can get 2 on 1 (which is Down 1 for the Line being outnumbered) and if initiating the combat its gets Up1 as standard, so essentially a difference of 2 dice types (rather than 3 as written) just not sure the extra UP1 purely for being Attack Column is warranted ? but conversely do not want to make the formation too weak.
It worked fine in test game and think I will retain the amendment, but (as ever) might consider giving the Up1 versus Towns or Fortifications, will need a few games to see if too weakened.
Game was using Markkleeberg scenario I used as manageable numbers of units.
I actually started the game with Battle Command but find this bit harder to solo (keep getting confused as to which side is 'on' and what Action each command entitled to) so quickly reset and used my trusty and favoured FOB3 which I can solo with no problem.
Loads of pics showing various stages of game which the Allies won after crushing French left
Also earlier in week I set up and completed a solo game of A Distant Plain which was thoroughly enjoyable even in 'lonely pint'/schizo mode with Government winning (although I did underplay the Taliban)