Set up the small introductory scenario from main rules 'St Nicholas Farm' based around actions of Duke of Wellingtons Infantry late June 1944 against KG Krause of 12th SS, part of the preliminary attacks to establish jumping off points for Op Epsom.
Scenario based on a 5' x 4' table with St Nicholas farm and orchard itself and another smaller farm, the rest of the terrain is placed by both sides comprising a mix of enclosed fields (4), low rises (2) and woods (4) with hedges lining most but not all of the roads.
Nothing really defined as such so I just placed as I deemed reasonable.
British attackers have 5 Infantry Platoons a Support Platoon (2" Mortar and a Vickers MMG) backed by a Squadron of Shermans and a Forward Observer for 2 off-board missions with a Bren armed Daimler Dingo as Recce element. A Battlegroup HQ and 2 Company HQs round out the force
German in defence have 3 Infantry Platoons, a Support Platoon (2 MMG and 2 Panzerschreck) and a PAK40 with a Kampfgruppe HQ and a single Company HQ as command element.
Only played opening turn (of 14) and no casualties as yet.
A 'hidden' PzShk fired on the Recce Dingo but missed and was forced back suppressed (has since rallied) by fire from supporting Sherman.
The Dingo did manage to spot a German Platoon hidden in St Nicholas Farm (sure to be target of British Artillery)
Some desultory fire by Germans in other farm.
Overview of table with St Nicholas Farm at top
British plow forward (green markers denote Platoons/units not yet spotted)
Fine looking game table you set!
ReplyDeleteWith each unit representing a Platoon one needs to not make table too busy.
DeleteI just finish looking at your excellent Seven Years War game and then *bam* the table is re-set to this find Second World War affair. Another beaut looking game Garry.
ReplyDeleteRegards, James
Normandy campaign my favourite arena.
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