Germans in this come with a PzIVH so I used 6 of the 15 British support points to bring along a Sherman to see how that match up worked.
I classed this as game 3 of campaign as otherwise the British can suffer confusion (ie having problems deploying) due to misty conditions.
British Jump Off points in this one not great positions as very open terrain but they did manage to get into a building early on drawing the attention of a MG42 (in MMG mode) but despite 2 killed they managed along with Sherman to dispatch this 5 man team very quickly (really good dice rolls).
This forced Germans to bring out a Section which kept the building under almost constant suppressive fire.
When the PzIVH appeared it was promptly hit by Sherman on Overwatch, took 1 shock and retired off table, but thankfully it was able to come back again despite being now classed as Hesitant.
It fired on Sherman but only managed to put 1 shock on and the Sherman then hit the Panzer again causing further shock and damaging the engine (not fast movement or fire and move allowed)
Again this played pretty well (solo issues aside) and interesting to see tank on tank action.
My 15mm kit not being based singly is possible issue with some of new arc of fire rules but easy to fudge.
Must give new mortar rules an outing to see if these weapons are less dominant than in COC1 (reading rules they seem less so with combo of ammo and increased COC dice)
Village outskirts occupied by the Hun
No comments:
Post a Comment