Wednesday, November 26, 2025

Gilly with Shadows of the Eagles

Another try with Shadow of the Eagles rules today at Stephens and he choose to use the Gilly scenario from GDA (a favourite scenario of ours)

We also tried the newer Skirmishing rules (almost a complete re-write) which does away with skirmisher screens (now just a single dice roll at longer range ala Valour & Fortitude) and amends formation widths and numbers of dice used by Light Infantry in skirmish and in fact we simplified it further.

We tried to accommodate the Grenadier trait from GDA by making Light Infantry Superior/Regular (superior for Training which includes moving and firing but regular for Motivation) but this did not quite work as intended as Superior a rather more powerful effect in SOTE. 

With hindsight we would restrict the Superior status to truly Elite units with Grenadiers/Young Guard as Regular/Superior which would enhance their melee and morale but not training attributes.

Hits in system are very debilitating to units as you cannot rally off last 2 and whilst carry hits (up to being weakened) does not effect firing it has massive effect on melee as you count total losses suffered not just those in the current combat. 

So a unit entering melee with 2 or 3 hits if enemy has none or 1 is pretty crippling as generally they would lose combat and fall back (with a further hit).

Two attack columns managing to contact a line seemed to favour the columns as Line spreads melee hits across two targets but suffers all losses leading to line suffering greater loss overall and Falling Back

This seemed especially tough on cavalry who cannot shoot and rely on melee, but maybe in SOTE we need to better husband mounted arm for later in game ?

Foot in Line seemed in little danger from mounted with no real need for square (unless of course foot are inferior)

Certainly makes things decisive but maybe a bit harsher than we are used to and the rules do play quickly and systems are generally easy to understand.  

Plan is to re-try V&F next














 

2 comments:

  1. Anonymous9:59 am

    I don't normally inflict my comments on you although I enjoy reading your posts and admire your tables. Your remarks about cavalry in SotE seem most apt. I have just finished reading the section on cavalry in Nosworthy's Battle Tactics of Napoleon and his Enemies. Although he says there is still debate his conclusions seem to support your view that you should 'better husband your cavalry for later in the game'. Perhaps Keith Flint has got it just right in his rules. Sorry, couldn't manage to get my name at the start of this - always amuses me to sign an anonymous comment. Jim Walkley

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    1. All units are brittle in SOTE as hits can linger and have huge consequence in combat. Effect on Cavalry stands out a bit more as it relies on melee so timing is crucial. However with foot firing out to 12” (in 15mm scale) its hard to hide them from the nastiness

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