Monday, November 24, 2025

Sword and Spear - a solo outing

Decided to have a solo session with Sword And Spear Ancients rules for no other reason than I could.

Been ages since I tried these and recall not liking the disjointed nature of movement but after a quick read through I thought these might suit solo play for that very reason with unpredictability of activation sequence.

I set up a game using my Punic Romans and Gallic forces with 12 units per side using army lists and terrain generation system.

Activations are based on D6, which drawn from a pool of dice (bit like Bolt Action) which you then roll and with units needing to equal their Discipline ratings (3-5) to do simple actions or exceed ratings for more complex options/bonuses.

Group moves are limited to 2-3 adjacent units and simple advances but despite being activated by a single dice you use 1 per unit from available pool (1 per unit in game with 7 drawn per phase and allocated by colour to each side).

Activations are in order of lowest to highest dice with active player going first on tied rolls 

This worked fine for solo as forementioned and indeed I quite enjoyed the game with its simple D6 systems and yet a reasonable level of depth to the troop interactions regarding weapons, armour, impact and suchlike.

As units only get 1 Activation per turn timing is key as you don't want a unit of light foot caught by a later activating unit of heavier types or cavalry.

An 'odd' rule is that units never fully line up (units always offset slightly to allow supports into combat situations).

All in all a interesting game with lots of decision points re dice allocation and use and quick playing. 











2 comments:

  1. I thought the rules were clever, but the cleverness meant that combat was perhaps a bit convoluted for my tastes.

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  2. Anonymous5:22 pm

    Getting units to move cohesively my main issue (certainly different to most sets) Combat much less complex than several sets.

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