I have had these rules since publication in 2007 but never tried them.
We tried a standard 600 point game (1 Corps of 2 Divisions a piece) using they scenario generator and war points system.
Forces based on mid-war Western lists with Stephen using Feds and me the Rebs.
Took a while to go through the various stages of the game set up but straight forward and would speed up with familiarity.
Knowing best categories to allocate your war points can be influential to battle set up.
Despite only allocating 6 (of my 60) to trying to attack whilst allocated 12 of his (60 + 3 from list) I managed to outscore him 3:1 and was attacker.
However he had much better successes (+3) in two categories whilst I only had minor effect (+1 in 2 categories) so Feds had more effective benefits overall.
Terrain is plentiful with 6 to 8 pieces each and 2 Objectives placed mainly by defender but with some pieces adjustable (limited scope) by attacker.
No difference to terrain selection for theatre but did seem to generate a plausible ACW style table.
The Motivation (Generals activating individual units), the use of Action Points for the units is nice system that is easy to follow and this combined with fairly simple movement, shooting, combat and morale makes for a smooth game.
Only rule we had issue with was overhead firing which seemed to allow artillery to fire at enemy guns over friends and enemies units on the flat in addition to from hills seemed rather odd (FOOs in use !?) but otherwise all was fine.
++Postscript++ we feel using the much clearer overhead firing rule from the later Washingtons Army set seems more appropriate ie only applies to firing to or from hills not on the flat ++
Did not finish the game but we did try all the component parts and a nice system overall that is decent option for a pick-up style game.





