Friday, May 01, 2026

American Civil War action with Glory Hallelujah (Black Powder)

Game at Stephens (a newly minted Granda) and he selected to try an ACW scenario using Glory Hallelujah supplement for Black Powder.

Scenario was semi-fictional set in 1863 (Swifts Creek ?) with Stephen taking the Feds and I the Rebs under Longstreet.

About 6 Brigades per side (off varying sizes) in 2 Divisions so quite a lot of units on table.

The Union artillery being 6 gun batteries were rather powerful compared to standard Napoleonic types we are used to with extra range and more importantly an extra dice when firing.

This combined with difficulty of saving (ie passing Morale Test) against any hits they inflict made them quite potent.


Musketry was fairly even (one of my Brigades had exemplary accuracy !) with both sides taking several losses and having units 'Whipped'.

Some Union regulars were classed as Stubborn which is a very useful trait (re-roll a failed Morale Save)

I did manage to get a couple of units into melee, which is not easy as -3 to charge in ACW, in order to avail of their 'Rebel Yell' trait. o

But of course they failed to outscore enemy despite hitting on 3+ with 6 dice as opposed to Union on 4+ with their 6 dice, the supporting units system in BP is important and so easy to adjudicate (here's looking at you GDA !!)

BP has its issues for me but easily tweaked to taste and it does produce a quick playing game which is always a bonus if fielding lots of units.

Due to way to much waffling we failed to finish the game but enjoyed the turns we did get through.




Rebs pushing into teeth of Union artillery on ridge







Confederate left wing engages advancing Feds






We did use bounce through/grazing fire which would have made Union guns even more deadly with the dense targets






Rebs hide in open woods but no protection from ballshot







Union advance on their right






Rebel Brigades try to spread out 




Solo with Field Of Battle WW2 - Cristot scenario

Decided to give FOB WW2 (or is that 11 ?) an outing for reasons best known to myownweeself.

Used my 15mm kit and a RF Normandy scenario Cristot which is rather small by FOB standards with only 13 units vs 17.

But t'was a fun game nonetheless although the small Morale Pool of both sides was telling and game over in less than 2 hours.

Had forgotten several aspects of FOB WW2 (one of reasons for trying it) particularly the need to spot units (they are on table but need to seen to be engaged) and that units are destroyed after 3 UI losses not 4.

At this scale of game the abstractions probably seemed more prevalent especially the 'lack' of heavy weapons and tactical aspects but the speed of play and lack of clutter still a plus point.

System is of course designed for Divisional sized battles and this is where it shines for me especially with 6mm.






British reserve Battalion (each two stand unit is a Company) advances with M10 support








Sherman Squadron engages enemy






Heavy infantry action in center






My custom decks get an outing








Battlefield from British right






British force prior to deployment






German recce types await







View from German lines